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Zatanna
Rarity Base Stats Price Unlock
Gold 900/1,150 231,000 Challenge Mode, Challenge Booster Pack, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Zatanna Bundle, Sorcery Pack, Special Challenge Booster Packs, Nth Metal Pack, Phantom Zone reward (Elite & Veteran)
Passive Deck of Fate: Pick a Card, any Card! Each card has one of five EFFECTS: Regain 50% of health, Damage over Time, Damage Boost, Power Drain, or as in all magic it can BACKFIRE.

Zatanna is an unorthodox character that can provide a bunch of fulfilling assets to her, granting her the ability to be in many roles. She can give herself a damage boost, power drain, deal damage over time, or heal her for half her maximum health. But, like all magic, it can backfire. Practice can help, but there is always some luck involved. Pick a card, any card!

She can be unlocked through her Challenge Mode. Otherwise, she can be randomly obtained from the Challenge Booster Pack, the Updated Challenge Booster Packs, or as a guaranteed pull from the Sorcery Pack. However, obtaining her from a pack will not unlock her for direct promotions.

Strategy

Basic Attacks

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%


Passive

Deck of fate zatanna
Deck of fate ww
Deck of fate batman
Deck of fate joker
Deck of fate deathstroke

There are five cards in her special 2; they are always in this order, but the starting card is random:

  • Zatanna - Pale blue - Magician: Self heal 50% of maximum health. This takes place right after the special and if the special KO'es the last opponent, will heal Zatanna just in time before the match ends (relevant for Survivor Mode and Breakthrough).
  • Wonder Woman - Red - Justice: 50% damage boost. Lost on tag out. Stacks up to 3 times for 250% total damage, and stacks with Harley Quinn's boosts.
  • Batman - Blue - Hermit: Power Drain. This will drain the next opponent if the main damage knocks out the target. This power drain is very strong and will fully drain power if not blocked (which only reduces the drain). It briefly staggers the opponent in an additional hit; if Zatanna is in melee range she can follow up with a basic combo. This additional hit cannot KO opponents.
    • The additional hit is considered part of the special and negated if the special is blinked or dodged. It also disappears if used against a power drain immune enemy so they won't be staggered, but it will still stagger against an opponent with 2 pieces of LexCorp Set.
    • While Superman/Injustice 2's passive will also negate this hit if the main part of the special has been negated by his passive, if the main part KO'es Superman's teammate and forces him to tag in, his passive will not interact with the extra hit. This also applies to Scorpion/Klassic's passive.
    • Missing the special (by knocking the opponent back with basic attacks and then using the special 2) will still hit them with the power drain.
  • Joker - Green - Fool: Self-stun. This can be negated by block. Deals 2 damage to Zatanna, and this can knock herself out if she is already at that level of health. When used by AI, it might not actually stun her.
  • Deathstroke - Yellow - Death: Damage over time. This is not a bleed, burn, or poison, and while it is affected by Catwoman/Batman Returns and Quake Engine (both damage boost and retrigger), it deals very low damage (over 3 seconds, for a total of 8% of Zatanna's damage stat)

13 cards will appear in one use of special 2. For example, a possible sequence is: Batman - Joker - Deathstroke - Zatanna - Wonder Woman - Batman - Joker - Deathstroke - Zatanna - Wonder Woman - Batman - Joker - Deathstroke.

The effect is applied after the normal damage of the special 2 is dealt, and can be applied to the next opponent if the main damage knocks out the current opponent. Despite her special 2 displaying a minimum and maximum damage, it does not offer any regular tapping/swipping and will always do the stated minimum damage.

The cards rotate quickly, much more so than Harley Quinn's special 2. This makes it quite difficult to land on a specifically desired card.

While her base stats are not bad and she's a female character (i.e. can benefit from Wonder Woman/600's damage and power generation boost), her SP2 can only deal minimum damage and overall she is significantly outclassed by almost any female card released around the same time or later.

Her SP2 will apply the damage over time effects from The Ibistick, League of Assassins Adept Blade, or LexCorp Helmet V2 4 times each. This means with all 3 pieces, her SP2 can deal additional damage over time equal to 104% of enemy maximum health, although she is not unique in this aspect and some other characters do it more efficiently (Batgirl/Cassandra Cain applies it 3 times on her special 1, for example). The Master's Death Cart can also be used; when her SP2 is used immediately after tagging in (other than her first tag in), it can additionally apply gear DOT at least 3 more times.

It is important to note that the extra damage from Batman and Deathstroke cards are not considered damage dealt by the special for the purpose of the Tantu Totem, and neither is gear DoT mentioned above. Therefore, if Zatanna knocks down her opponent with her heavy basic combo and immediately uses her SP2, the special itself will do no damage and the Tantu Totem will refund power, but you can still apply the devastating gear DoT and gain the card's bonus effect. The Batman card is particularly useful because it staggers the opponent after the special. If they don't block (and they usually don't), Zatanna can move up to them while they are hit by the power drain, use another heavy combo, and then another SP2 until they are KO'ed.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Zatanna. Having a card that "counters" Zatanna does not mean it is always a good choice.

Good With

  • Catwoman/Batman Returns: She can boost Zatanna's Fire Kiss damage DOT length, making it do magnificent damage.
  • Wonder Woman/600: With her passive only boosting female teamates, she can give Zatanna/Prime bonus damage and power generation, allowing her to utilize her passive more.
  • Harley Quinn/Animated: When teamed with Wonder Woman/600, she will be a good damage dealer. Even if she did not manage to land on the Wonder Woman Card which increases her damage until tag out.
  • Tantu Totem and other power boosting gears as she can use these to get to her SP2 quicker.
  • Batgirl/Prime: She can give Zatanna a bar of power to reach her SP2 earlier, which is crucial for Zatanna.

Good Against

  • The Joker/Prime, and The Joker/Insurgency: If Zatanna picks out her own card from "Tarot Cards", she will likely KO the Joker if he's at low health, activating his passive. Zatanna will then recover 1/2 of her health, overriding and negating his passive altogether.

Countered By

Abilities

Here are Zatanna's abilities.

Ability Classification Description Usage
Fire Kiss First Special Zatanna burns any opponent close enough to feel the heat from a flaming kiss. BURNS OPPONENT. Rapid tap
Tarot Cards Second Special Zatanna summons unpredictable magic energies. Tap
Avrah KaDabra Super Move Zatanna summons her most powerful magic, teleporting to a magical realm where strength is unmatched. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Zatanna's support cards and gear.

Card Classification Description Cost
Zatara Health 10% HEALTH BOOST. 6,000
Timonthy Hunter Damage 10% DAMAGE BOOST. 8,000
Mind Wipe Energy 10% ENERGY REGENERATION. 10,000
Magic Wand (Arcane Wand) Gear

8% - 18% POWER GENERATION increase

[Zatanna] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 1

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 7,047 16,767
Elite I 10.571 25,150
Elite II 14,094 33,534
Elite III 21,141 50,301
Elite IV 24,665 60,361
Elite V 28,188 67,068
Elite VI 31,712 75,452
Elite VII 35,235 83,835
Elite VIII 38,759 92,219
Elite IX 42,282 100,602
Elite X 49,754 129,168

Trivia

  • ZatannaWithHat
    Interestingly enough, her in-fight portrait shows her wearing her hat, and her character's card shows her holding it in her right hand and her model-viewer shows her holding her wand in her left hand. However, she does not have either in the actual fight, other than briefly using her wand at the beginning of her super move.
  • Zatanna is the first character in the game where her passive can affect her negatively, the second being Red Lantern Hal Jordan.
  • Despite having almost zero impact on the game's meta herself, Zatanna's challenge is sandwiched between Deathstroke/Arkham Origins and Bane/Luchador before, and Raven/Prime and Green Lantern/Red Son after, and all four cards have very powerful passives that would greatly shape the game for a long time.
  • She was the last character from the console version to be released on mobile.
    • With the release of Shazam/New 52, she became the only console character to only have 1 card.
  • She is the only character to have an "Attack Boost" as all other similar effects are described as "Damage Boosts".
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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