Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 800/1,100 | 201,000 | Challenge Mode, Challenge Booster Pack, Femme Fatale Pack, Wonder Woman 75th Anniversary Booster Pack, Special Challenge Booster Packs, Survivor Pack (2nd Edition) |
Amazonian Fury: All FEMALE characters on Wonder Woman's team receive +30% DAMAGE and POWER generation. |
Wonder Woman 600 is one of the strongest support characters in the game, but her high power generation and damage passive is uniquely limited only to female characters. Because of her passive, any female characters on your team become a deadly threat to the opponent.
She can be unlocked through Challenge Mode. Otherwise, she can be randomly obtained in the Challenge Booster Pack and in the newly-added Apokolips Darkseid Challenge Pack or as a guaranteed character from the Femme Fatale Pack. However, obtaining her from a pack will not unlock her for direct promotions.
Strategy
Basic attacks
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
600 Wonder Woman's combo ender has slightly less range than her light basic attacks, so it is possible for it to miss even if you swipe correctly when you're a bit too far from your opponent, but this is usually not an issue.
Passive
600 Wonder Woman can provide high damage and especially power generation boost to any female character (including herself), turning them into a deadly fighter. For special attacks, the damage boost has a special mechanic. The % damage boost is based on special's minimum damage, regardless players' performances on its mini-games. So if players achieve either 100% or 200% on the mini-game, the bonus boosted damage is still the same. It stacks with other sources of special attack damage boost. For DOT, it can boost characters' innate DOT (e.g. Catwoman's bleed on SP1) but not DOT from gears (e.g The Ibistick's fire).
For offense, Batgirl/Prime can be paired to supply even more power. Raven/Teen Titans is probably the most dangerous character to benefit from her passive - the damage boost helps increase her already high damage stat, and the power generation can help Raven reach her powerful SP2 faster, especially when Raven has The Master's Death Cart equipped, not to mention she can chain her SP2 from its tag-in shots.
Because she is also a Justice League member, Wonder Woman/New 52 is another powerful teammate to team with, especially when the third teammate is another female Justice League character (other Wonder Woman cards and Jessica Cruz/Rebirth). Other female support card such as Harley Quinn/Animated or powerhouses like Batgirl/Cassandra Cain can be her partners as well. For defense, Killer Frost/Prime is a solid choice, crippling enemy offense while your team are rapidly damaging them with boosted attacks.
Gear
Since she has innate power generation boost and long-ranged SP1, The Master's Death Cart is a wonderful gear for Wonder Woman, gaining huge amount of power on tag-in. League of Assassins Adept Knives can further enchant that, as well as boost her SP1. Claw of Horus or some DOT gear like The Ibistick can take advantage of the Cart's tag-in attacks, applying Disable Gear and DOT effects several times.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Wonder Woman. Having a card that "counters" Wonder Woman does not mean it is always a good choice.
Good With
- Any female characters, as stated in her passive.
- Harley Quinn/Animated: When paired together, Harley and Wonder Woman can provide the ultimate support to any female character. Their passives can stack for a whopping +50% power gen and damage (and that's without gear cards). Plus, Harley has the advantage of providing team healing and yet another +50% damage boost with her Bag-o-Tricks, as well as receiving boosted damage to her one-hit, unblockable bomb on SP2.
- Raven/Teen Titans: The 30% power gen and damage boost granted by Wonder Woman speeds up the rate at which Raven accumulates power for her extremely dangerous specials, allowing her to more frequently activate her devastating passive that can carve huge chunks of health and power from opponents, as well as dealing greater damage in general.
- Green Lantern/Jessica Cruz Rebirth: Similar to Raven above regarding greater SP2 damage, but with the addition of having an extremely powerful combo ender further empowered by Wonder Woman's damage boost. On top of this, the 6 hits on Jessica Cruz's combo ender allow her to gain power even faster.
- Catwoman/Arkham Knight: More power generation and damage means more opportunities for Catwoman to apply her strong DoT, which cannot be rinsed by tagging out.
- Wonder Woman/Red Son: Together, the two of them provide a 45% power gen boost to a third female character, equal to Red Son Wonder Woman's power gen boost on a full Red Son team.
Good Against
- Killer Frost/Prime, and Solomon Grundy/Earth 2: When paired with Harley Quinn/Animated, they will be able to counteract both their dampening passives. While not quite effective against the two combined, they still have a large damage boost to compensate.
- Power Drain Characters like Nightwing and Lex Luthor: When paired with Harley Quinn/Animated, Wonder Woman/600 and Harley Quinn/Animated along with a third female character can function better without the need for special attacks as they have a large damage boost to compensate.
Countered By
- Batman/Arkham Knight: Batman can choose to have DoT immunity, which can negate the BLEED and reduce the overall effectiveness from Wonder Woman's SP2.
- Aquaman/Injustice 2: Though he's not immune to DoT, as long as he has power to spend, Aquaman can rinse off the BLEED from Wonder Woman's SP2 and apply it to her with double the effect. If he uses his SP1, he would also add a BLEED of his own, causing a potentially devastating DoT counter-attack.
- Red Son characters: With the proper combination, a full Red Son team can match or outperform a Wonder Woman/600 backed all-girl team with Superman (basic damage boost) and Wonder Woman (power gen boost). The third Red Son teammate can depend on the strategy.
- Green Lantern/Red Son, or Solomon Grundy/Red Son for a defensive advantage.
- Batman/Red Son, and/or Deathstroke/Red Son for an offensive advantage.
Abilities
Here are Wonder Woman's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Shield Toss | First Special | Wonder Woman uses her shield as a projectile, taking her opponent unawares. | Rapid Swipe |
Aegis Wrath | Second Special | Wonder Woman combines shield and sword strikes to crush her opponent. BLEEDING damage over 8 seconds. | Quick Tap, Rapid Swipe |
Justice Javelin | Super Move | Wonder Woman calls in allies to help annihilate her opposition. UNBLOCKABLE. | Tap |
Her SP1, Shield Toss, can be chained from her heavy combo. It's also long ranged and therefore, it's possible to chain her SP1 from The Master's Death Cart's tag in attacks.
Support Cards and Gear
Here are Wonder Woman's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Daughter of Zeus | Health | 10% HEALTH BOOST. | 6,000 |
Strength of Demeter | Damage | 10% DAMAGE BOOST. | 8,000 |
Amazonian Origin | Energy | 10% ENERGY REGENERATION. | 10,000 |
Sword & Shield (Amazonian Sword & Shield) | Gear |
12% - 22% MAX HEALTH increase [Wonder Woman] 15% - 25% chance to REFLECT SPECIAL 2 while blocking [EVOLVED] 15% - 25% STUN chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Wonder Woman's Lariat (Wonder Woman's Lasso of Truth ) | Gear |
10% - 20% DAMAGE BOOST to special 2 [Wonder Woman] 15% - 35% POWERDRAIN chance on Tag-In [Evolved] 100% HEAL SELF 8% - 18% on special 2 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 6,264 | 16,038 |
Elite I | 9,396 | 24,057 |
Elite II | 12,528 | 32,076 |
Elite III | 18,792 | 48,114 |
Elite IV | 21,924 | 57,737 |
Elite V | 25,056 | 64,152 |
Elite VI | 28,188 | 72,171 |
Elite VII | 31,320 | 80,190 |
Elite VIII | 34,452 | 88,209 |
Elite IX | 37,584 | 96,228 |
Elite X | 44,226 | 123,552 |
Trivia
- Her appearance is based on Wonder Woman's appearance in issue #600 (post Crisis) in an alternate timeline.
- She's the only character to have a gender-based passive.