Injustice Mobile Wiki
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Injustice Mobile Wiki

@Pheenix23 and I have shared different teams we enjoy using. I even used one of Pheenix's team set-ups (with a slight variation to the gear loadout) and it truly is a great set-up both on offense and defense. During our correspondance, we discovered we have different strategy styles, which makes for a fun discussion. I decided to broaden the conversation to the rest of the wiki.

The purpose of this blog is to discuss different team set-ups players enjoy using or to discuss set-up ideas that have not yet been tested either by the user or in general. This can cover teams used for offense, defense, or both and people can share as much or as little as they want. 

I'll start us off...

  • Harley Quinns Gone Batty
    • Use: Offense and Defense
    • Members:
    • Basic Strategy: Tag-in Batman, which gives him his third bar of power, and use Supermove (typically KO's first opponent). Use invulnerablity from Batmobile to gain one bar of power effortlessly. Tag-in and stall with HQ/Animated. Tag-in Batman, which enables his "Winged Avenger". Use SP2 until Victory. 
    • Notes: The foundation to this team revolves around keeping Batman alive. Both Harley Quinns complement Batman. HQ/Animated boosts Batman's damage and power generation. HQ/Arkam boosts Batman's health and grants unblockable chance on his "Winged Avenger". I usually keep HQ/Arkham tagged out and then tag her in when an opponent has two bars of power and let her negate the damage with the Astro-Harness. Having both Harley Quinns means having more means to sustain the team with team-healing and to boost damage. Depending on the opposition, the strategy might change to using Batman's Supermove as often as possible and using the Invulnerability to gain more power, tag out, and then repeat. (In this case, I use the Harley Quinns on a more offensive/sustained stalling basis).

And let the sharing, commenting, discussing, and creative thinking begin!

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