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Ares block breaker

Ares breaking block with God Smack.

An Unblockable attack cannot be blocked. They will deal the same damage and apply the same effects regardless of block. All super moves are unblockable, but can be resisted for up to 50% of their damage in Online Battles.

Mechanisms[]

There is a subtle difference between an unblockable attack and a block breaking attack (also called block breaker). The former has a wider definition; it includes unblockable moves used against an opponent who wasn't blocking in the first place. Block breaker is the hit that breaks block; therefore, if the enemy is not blocking, there will be no block breaker. This is significant because a block breaker cannot crit (this is easily seen on Deathstroke/Arkham Origins's infamous special 1, the first hit cannot crit if it breaks block). However, it can still apply other gear effects, such as power drain, and can be affected by reflect special. Additionally, while Static's passive does not work against a block breaking special, Superman/Godfall's passive does work against a block breaking basic attack.

Previously, inherent unblockable attacks are penalized by having their damage reduced by 50%. While the likes of Ares/Prime's God Smack are unblockable, they are technically a part of their passives and will be disabled in Dead Zone. Killer Frost/Prime's Black Ice is the first special to be at least partially unblockable without penalty and with no association to passives.

Block breaking attacks can still be reflected by gear or passives such as Static's Charged Disc and Superman/Godfall's passive, but only the first hit that breaks block, not the following ones that cannot be blocked because you are already being hit.

Superman/Blackest Night's passive grants immunity to block breaker to all Blackest Night characters. His passive doesn't work against Super Move and block breaking effects that don't deal damage: The Flash/Earth 2's tag-in stun and Deadshot/Suicide Squad's block disable.

Unblockable attacks[]

Gears that grant unblockable basic attack chance are:

Testing indicates unblockable chance on basic attacks stack multiplicatively. Even if The Flash/Blackest Night has Soultaker Sword, Hyperspeed Plated Suit, and Massive Sharpened Teeth, and is teamed with Batman/Blackest Night and another Blackest Night teammate, his basic attacks still won't have 100% unblockable chance (but rather, maximum of 70.6%, in theory).

There are a few effects that, while not technically block breaking, forces you to stop blocking briefly:

  • If The Batman Who Laughs gets the chance to pick a card after using a special, the opponent's block is disabled until the card hits.
  • When Batgirl/Arkham Knight rescues a teammate (triggered if the teammate would otherwise be KO'ed, which can be done while blocking with deflect damage), her opponent's block is disabled before she throws a stunning smoke bomb.
  • The Flash/Elseworld's passive disables block (along with special attacks) when triggered by reflect damage (does not disable when triggered by Raven/Prime's passive).
  • Ares in Breakthrough will disable block when he activates RAGE (or is about to, which may allow him to use his specials without being able to block). Characters will automatically block if RAGE is successfully defended.
  • Batman/Gaslight prevents the opponent from blocking when he is evading an enemy tag in and throws a grenade due to his passive.

There are some specials that are not meant to be unblockable, but are glitched to occasionally cause you to randomly stop blocking (the text "block breaker" does not pop up for these).

Trivia[]

  • During the 2.10 update, a bug prevented all unblockable attacks from working. Block breaking specials did not work, despite that full damage is still dealt. When such an attack was blocked, any attack used against the block-breaker user themselves would become a block breaker; but the damage was still halved for this kind of glitched block breaker. Partially block breaking specials (Superman/Godfall and Killer Frost/Prime's s2s) could not break block either, but they did not function as unblockable hits. Specials with a chance to break block on each hit (from Harley Quinn/Arkham's passive) functioned like a normal block-breaking attack. This issue was resolved in the 2.10.1 update.
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