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The Master's Death Cart is a piece of Legendary (5-star) gear that can be evolved from the Epic (4-star) gear, The Master's Arms, which can be obtained by ranking in the top 5% of certain Online Battle seasons.

  • The unevolved Master's Arms.
  • The unevolved Master's Arms Stats.
  • The evolved Master's Death Cart Stats.

Effects

  • After Tag-In, enemy BLOCKING stops 10% - 20% less damage for 6 sec
  • 100% AREA EFFECT: opponent's team takes 5% - 15% damage from your Special Attacks
  • 100% AREA EFFECT: opponent's team takes 35% damage on your Combo Ender
  • [EVOLVED] 80% - 100% to deal 10% - 20% UNBLOCKABLE damage on Tag-In

Strategy

On tag-in, the victim's block effectiveness will be reduced, increasing their damage taken while they're blocking. This can be helpful in fighting against characters who may frequently block.

Unusually, its Area Effect differs from others in that the damage isn't applied to tagged-out opponents with every blow, but instead deal its damage after the combo ender/special finishes in a rapid flurry of small hits. If the combo ender/special knocks out an opponent, the next opponent who tags in would not receive this damage.

The unblockable damage on tag-in, for some odd reason, can be blocked and can actually generate power for both the user and enemy to about one bar and can KO opponents if they are at a low enough health. For certain characters, it may push them far back if they're blocking, therefore staying out of range of melee special attacks. If the opponent is using a special, they will take no damage but still gain power as if they are being hit.

Due to the power generated by the unblockable damage, a common strategy is to pair equip both the Tantu Totem and the Death Cart on the same character. When fully maxed out, the Totem will grant one bar of power on tag-in. When fully maxed out, the Death Cart will always deal the unblockable damage. When these two effects from both the Totem and the Death Cart mix, the end result is a character that can tag in and have two bars of power to fire off right-off-the-bat. Since most SP2's can KO opponents, the Totem will refund the power to continue the carnage and the Death Cart will deal damage to the rest of the team. Also, when the said character is also geared with Ra's al Ghul's Scimitar, the result is a character tagging in at the start of the match with 3 bars of power, and upon activation of SP2, a bar of power is left, which can be helpful especially when the SP2 is countered or might not be enough to knock out the opponent. The best character to use this strategy is Ares/Prime, due to his powerful, unblockable Special 2.

Essentially, The Master's Death Cart is a double-edged sword: It gives you power and mitigates opponent blocking but also gives the enemy power. If you don't defeat the enemy fast enough, the opponent could nuke you with Specials and turn the tables of the battle against you. Also, the Master's Death Cart makes it harder to take advantage of stuns; if you stun an opponent then tag in a character equipped with this gear, the enemy will no longer be stunned and therefore has a chance to retaliate.

Sometimes, when an enemy character with both this gear and the Tantu Totem tags in, only 1 bar of power is shown despite that they gain 2 bars of power and could immediately use a special 2.

There appears to be a rare glitch when Reverse Flash using this gear tags in, the game may become stuck; he does not attack, but also takes no damage from basic attacks and you cannot use your own specials or tag out, making it impossible to finish the match without outright quitting.

Fusing

Level Credits RedShard BlueShard GreenShard
+1 1,000 4 4 4
+2 2,000 6 6 6
+3 3,000 8 8 8
+4 4,000 10 10 10
+5 5,000 12 12 12
+6 6,000 14 14 14
+7 7,000 16 16 16
+8 8,000 18 18 18
+9 9,000 20 20 20
+10 10,000 24 24 24

Evolving costs 60,000 credits, 15 red shards, 15 blue shards, 15 green shards and 5 purple shards.

  • Subtotal: 115,000 credits, 147 red shards, 147 blue shards, 147 green shards and 5 purple shards.
Level Credits RedShard BlueShard GreenShard
+1 5,000 4 4 4
+2 10,000 6 6 6
+3 15,000 8 8 8
+4 20,000 12 12 12
+5 25,000 20 20 20
+6 30,000 28 28 28
+7 35,000 36 36 36
+8 40,000 48 48 48
+9 45,000 60 60 60
+10 50,000 72 72 72
  • Total: 390,000 credits, 441 red shards, 441 blue shards, 441 green shards and 5 purple shards

Shattering

Evolution RedShard BlueShard GreenShard PurpleShard
Unevolved 20 20 20 1
Evolved 24 24 24 1
Maxed 24 24 24 1

Trivia

  • Just like Ra's al Ghul's Scimitar, one of its effects cannot be upgraded any further. However, the Scimitar's bar of power is an evolved effect, while The Master's Arms already has the area effect on combo ender, which cannot be upgraded at all.