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The Joker - The Killing Joke (HD)
Rarity Base Stats Price Unlock
Gold 950/750 60 Alliance Credits Available from Store, Joker Celebration Pack, Most Wanted Pack, Black Friday Pack 2, Black Friday Pack 3, Eternal Enemies Batman v. Joker Pack, Halloween Pack
Passive Joke's On You!: If The Joker is KNOCKED-OUT, his teammates' POWER is charged to FULL.

Killing Joke Joker can be bought directly with alliance credits, or obtained randomly through the Most Wanted Pack and Eternal Enemies Batman v. Joker Pack. If he is obtained from the said Packs and then sold, the sale gives 18 alliance credits back.

Strategy

Basic Attacks

Basic Combo Damage Pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% - 4% 16%

Passive

Killing Joke Joker has a "on knock-out" passive like The Joker/Prime and The Joker/Insurgency, but is widely considered more powerful for many reasons. At the beginning of the game, he may seem hard to get, but once obtained he is essential for clearing the earlier parts of Injustice Gods Among Us Mobile and the game generally. While his health is extremely low, it is less of a concern as he gives his two teammates full power upon being knocked out.

IMG 1568-1-

When Killing Joke Joker is knocked out, his teammates will gain full power.

His decent damage is further empowered by Harley Quinn/Animated's doubled 40% damage and power generation boost for Joker characters, as well as the fact that his heavy basic attack combo does 4 hits (essentially increasing his base damage for basic attacks to 1266).

Killing Joke Joker is very often built as a support character (non-promoted along with 2 promoted teammates) - very possibly the most popular (by % of usage) than any other character, as he is very effective at low stats and takes an extremely long time to promote through daily bonuses (and alliance support cards are globally useful so they are bought often instead). He is similar to, but likely even more so than, Raven/Prime in this regard. However, prior to the release of The Joker/Arkham Origins, for a long time, Killing Joke Joker was the strongest Joker and was considered a worthy offensive fight as well, especially after the release of Shazam/Prime, making them one of the most popular duo in the game. After using Super Move, Shazam can destroy an entire team with barrage of SP2, making them a force to be reckon with.

Combining him with Harley Quinn/Arkham Knight is a waste of either his or her passive, so players should save that character slot for a better one.

Because of his passive requires him to be KO'd, it is recommended not to promote him, as well as to save the rare Alliance Credits for Support Cards, which have effects on all characters.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Joker. Having a card that "counters" The Joker does not mean it is always a good choice.

Good With

  • Shazam/Prime: He will be able to use his Supermove quicker upon Joker's death, and therefore activate his passive quicker.
  • Aquaman/Regime: Same as above.
  • Batman/Beyond Animated: Joker can help Batman activate his Supermove faster, triggering the crit damage boost. Militarized Batmobile will also trigger Invulnerability if equipped on Batman.
  • Superman/New 52: Joker can give him 3 bars of power upon death, instantly triggering his damage boost.
  • Ares/Prime: Joker's passive allows for quicker activation of Ares' infamous God Smack.
  • Lord Joker/Batman Ninja: With the help of Lord Joker, Joker's Specials deal 20% Area-Effect Damage to the tagged out opponents. If Killing Joke Joker gets defeated, Lord Joker will also get full power, allowing him to wipe out the enemy with his specials.
  • Harley Quinn/Animated: As mentioned above in the "Strategy" section.
  • Zod/Prime: With Joker's death, he will also gain health and damage increase, allowing him to deal a lot of damage with 3 bars of power available.
  • Batman/Batman Ninja: Joker may help trigger Batman's damage reduction, as well as Batman Ninja Helmet's effects with 3 bars of power.

Good Against

Countered By

Abilities

Here are Joker's abilities.

Ability Classification Description Usage
Bang! First Special The Joker uses a large gun to blow away his enemies. Target
Crowbar! Second Special They'll never see it coming. CHANCE TO STUN. Rapid Swipe,
Quick tap
Let's Be Serious Super Move A madman and his toys will always win. The Joker's savage wit is made manifest. UNBLOCKABLE. Tap

Support Cards and Gear

Here are The Joker's support cards and gear.

Card Classification Description Cost
Joker's Gang Health 10% HEALTH BOOST. 3,000
Laughing Gas Damage 10% DAMAGE BOOST. 4,000
Arkham Asylum Energy 10% ENERGY REGENERATION. 5,000
Pistol (Comically Long Pistol) Gear

8% - 18% DAMAGE BOOST to Special 1

[The Joker] 15% - 25% POWERDRAIN chance on Special 2

[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)
Time Capsule (Quake Engine) Gear

20% - 40% chance to POWER STEAL 100% of a Special 2's cost

Specials and DOTs +25% - +50% DAMAGE against an enemy with less than 1 POWER bar

[The Joker] Increases enemy Tag cooldown by 3 - 8 seconds

[EVOLVED] After an applied DOT finishes, 50% - 100% chance to retrigger the DOT on active enemy

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 7438 10,935
Elite I 11,158 16,402
Elite II 14,877 21,870
Elite III 22,305 32,805
Elite IV 26,035 39,366
Elite V 29,754 43,740
Elite VI 33,473 49,207
Elite VII 37,192 54,675
Elite VIII 40,912 60,143
Elite IX 44,631 65,610
Elite X 52,518 84,240

Trivia

  • The Joker/Suicide Squad, The Joker Unhinged/Suicide Squad and himself are the only Jokers to use a crowbar in their SP2s.
  • He is based off his appearance in The Killing Joke graphic novel and is also called Tourist Joker in the console version of Injustice.
  • He and The Batman Who Laughs/Metal are the only Jokers who cannot inflict poison. He is also the only Joker who cannot inflict DOT of any type (without gears).
  • Oddly enough, Boss Ares' Rage in Breakthrough Mode which causes an instant KO will not trigger his passive.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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