Rarity | Base Stats | Price | Obtained From |
---|---|---|---|
Metal | 2,800/2,800 | N/A | Phantom Zone, Nth Metal Pack, Nth Metal Pro Pack, Nth Metal Ultimate Pack, Joker Celebration Pack |
The Batman Who Laughs/Metal is essentially a Joker card - although he is actually an evil version of Batman from the Dark Multiverse - introduced in the 3.0 update. Though his tarot cards are somewhat unreliable, his bleed from Savage Robin is a huge support to any team.
He is one of the first two Metal characters, along with Ares/The Merciless Metal.
Currently, he cannot be unlocked and can only be obtained through the Nth Metal Pack, the Nth Metal Pro Pack, and the Nth Metal Ultimate Pack which can only be bought by using the new currency, Nth Metal, obtained from the new game mode, Phantom Zone and from Online Battles as of update 3.1. He also has a very small chance of being given as a reward upon completion of the Phantom Zone event, however, this will still not unlock him for direct promotions. Additionally, as a Metal character, it takes 25 total copies for him to get to EVII. As such, promoting him would take a long time or a large amount of real money.
Despite his base stats being double that of the best gold cards, that difference becomes less significant once he gains elite levels.
Strategy
Basic Attacks
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (10%) | 16% |
Heavy | 4% - 4% - 4% - 4% | 16% |
The Combo ender is Savage Robin coming in for an attack, running on all fours and lunging at the opponent, similar to Darkseid/Apokolips summoning the Black Racer albeit without additional effects and will work regardless of Dead Zone. Similar to, but more prominently than, Superman/Injustice 2's combo ender, it has a long delay in hitting; it is quite possible to interrupt The Batman Who Laughs' basic combo, only to be taken off guard by Savage Robin hitting you. Avoid interrupting him with your basics too late for this reason.
His combo ender is also the strongest 1-hit combo ender in the game.
Passive
Tarot Cards
After a successful Special usage, there is a chance that you can pick from one or two of the 5 possible Tarot Cards with the following effects:
- Damage Reduction
- Damage Reflect
- Power Steal
- Knockout Shield
- Stun
If no Dark Power is used, you can choose 1 card out of 3 possibilities, if Dark Power is used (only available after evolving), you get to choose 2 cards out of 4. If you do not tap, after a few seconds they would be randomly chosen.
Card buffs (Damage Reflect, Knockout shield and Damage Reduction) have a duration of 5 seconds.
Power Steal has a 20% chance to steal one bar of power and Stun has a 20% chance to stun the opponent; regardless of whether the effect is successful, he throws a card that deals 3% of his damage stat. The cards cannot be blocked. It is not a traditional Unblockable effect - his opponent simply stops blocking while he picks a card.
His Damage Reflect works just like Black Adam/Prime's passive as it can interrupt basic combos except it won't go away by hitting it 3 times but by a timer.
Damage reduction reduces the damage the enemy deals by 50%.
The Knockout Shield will protect The Batman Who Laughs from getting KO'd but not from damage and flinching, leaving him with 1 health until it wears off.
The Stun card is not an effective way to set up teammates geared for high damage against stunned opponents (i.e. with Cloak of Destiny or Nekron's Scythe) since when they tag in, Savage Robin will hit the opponent, negating the stun. This is a similar reason why The Batman Who Laughs causes Bane/Luchador's passive stun to backfire.
After he evolves, players can upgrade his passive ability just like they can upgrade special attacks. The buffs duration can now be increased to 14 seconds and Power Steal and Stun chances are both increased to 100%.
Tag-in attack
When his teammates (excluding The Batman Who Laughs) tag in, Savage Robin will charge at his opponent (10% of damage stat, can KO), and then the opponent suffers from bleeding (0.2% of damage stat over 10 seconds, 2% total). If not blocked, it knocks down the opponent on the spot, allowing his teammates to follow up with a special or basic attacks. Even if the initial damage is negated by the opponent using a special, the bleed will still be attached. Savage Robin will still attack his opponent upon teammate tag-in even if The Batman Who Laughs has already been KO'd.
The damage is considered to come from The Batman Who Laughs. Black Adam/Regime's damage reflect works on the initial hit, but will reflect damage to The Batman Who Laughs even if he is tagged out, and does not damage or stagger the active opponent. Quake Engine will not apply if equipped on his tagging-in teammate, but Nekron's Scythe will consider his teammate as the one to have performed the KO blow if this tag-in attack KO'es.
This hits after tag-in stuns, essentially wasting the stun. The initial damage is not modified by Cloak of Destiny or Nekron's Scythe against a stunned/frozen target. It also hits after Claw of Horus's tag in effect, and would not modify it unless another bleed was previously applied. If the character tagging in has The Master's Death Cart, Death Cart's effect will take priority (the target would stagger backwards while standing and they won't be knocked down).
If this attack KO'es, it does not count as his teammate's KO blow for the purpose of passives or gear.
Gear
Quake Engine is a great for him as it can strengthen his bleed and increase enemy tag cooldown, further preventing the from escaping his DOT. Any power boost gear is also good for him, allowing him to trigger his tarot cards more often.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Joker. Having a card that "counters" The Joker does not mean it is always a good choice.
Good With
- Hawkgirl/Prime: Her reduced tag cooldown allows Savage Robin to be triggered more frequently.
- Aquaman/Prime: With Tantu Totem he can summon an Atlantean Hero, then tag back in (only the latter applies the bleed) indefinitely to apply multiple bleeds quickly.
- Harley Quinn/Animated: She can give +40% DAMAGE and POWER generation to The Batman Who Laughs since he is essentially a Joker card.
- Black Adam/New 52: He can increase the DARK POWER generation of The Batman Who Laughs by 50%, therefore, increasing his chance of activating and choosing the desired tarot cards.
- The Joker/Batman Ninja: His specials will deal Area Effect damage when teamed with Lord Joker.
- Ares/Prime: The Batman Who Laughs' SP2 can be easily canceled by simply blocking. If Ares applies his passive, The Batman Who Laughs' SP2 will become unblockable and thus cannot be canceled.
- Catwoman/Batman Returns: She can double the bleed damage that Savage Robin deals on teammate tag-in.
- Characters whose multi-hit special 2 can only knock out a single opponent: A unique effect of bleed DOT is that it makes these kinds of specials able to knock out more than 1 opponent. As Savage Robin can apply bleed by the simple act of tagging a character in, these kinds of characters will greatly benefit from it as their powerful specials can now hit more than one opponent.
Good Against
- Batman/Arkham Origins: When knocking out a teammate of Batman's with a special, he could instantly choose the Power Steal Wild Card, stealing his power and making him less of a threat.
- Batgirl/Prime: Same as above, but for the entire enemy team.
- Characters with high health or Damage reduction: Each stack of bleed increases damage dealt on the victim by 20%.
- Sinestro/Antimatter: Forcing his enemy to tag out helps triggering Savage Robin's bleed more often.
Countered By
- Aquaman/Injustice 2: As long as he has power to spend, he can cleanse and throw back the bleed DOT back at his teammates with doubled effect.
- The Flash/Blackest Night: His teammates would just constantly feed The Flash and his Blackest Night teammates health and power upon tag-in.
- Lobo/Prime, Static/Prime, and Hal Jordan/Red Lantern: All three are immune to The Batman Who Laughs' Power Steal tarot card.
- Batman/Beyond, and Green Lantern/Red Son: Both are immune to his Stun tarot card.
- Batman/Arkham Knight: He can choose to be immune to both DOT and power drain, significantly reducing The Batman Who Laughs' effectiveness in combat against him.
- Batman/Gaslight: He evades enemy Tag-In attacks, meaning that Savage Robin will not affect him.
- Harley Quinn/Arkham Knight & Black Adam/New 52: They can attack tagging in enemies.
Abilities
Here are Joker's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Bang! | First Special | The Batman Who Laughs uses a large gun to blow away his enemies. | Target |
Crow! Crow! | Second Special | The Batman Who Laughs attacks the enemy and unleashes his dark sidekicks to finish the job. | Rapid Swipe (x2) |
Let's Be Serious | Super Move | A madman and his toys will always win. The Batman Who Laughs savage wit is made manifest. UNBLOCKABLE. | Tap |
His SP2 can only knock an opponent out when the SP2 ends or on the last hit, similar to many new characters. Blocking it would cause only the first hit to be performed, negating most of its damage.
Support Cards and Gear
Here are The Joker's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Joker's Gang | Health | 10% HEALTH BOOST. | 3,000 |
Laughing Gas | Damage | 10% DAMAGE BOOST. | 4,000 |
Arkham Asylum | Energy | 10% ENERGY REGENERATION. | 5,000 |
Pistol (Comically Long Pistol) | Gear |
8% - 18% DAMAGE BOOST to Special 1 [The Joker] 15% - 25% POWERDRAIN chance on Special 2 [EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Time Capsule (Quake Engine) | Gear |
20% - 40% chance to POWER STEAL 100% of a Special 2's cost Specials and DOTs +25% - +50% DAMAGE against an enemy with less than 1 POWER bar [The Joker] Increases enemy Tag cooldown by 3 - 8 seconds [EVOLVED] After an applied DOT finishes, 50% - 100% chance to retrigger the DOT on active enemy |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code. Note that Metal characters cannot undergo Breakthrough.
Tier | Damage | Health |
---|---|---|
Normal | 21,924 | 40,824 |
Elite I | 26,309 | 48,989 |
Elite II | 32,886 | 61,236 |
Elite III | 48,014 | 89,405 |
Elite IV | 52,837 | 98,386 |
Elite V | 59,195 | 110,225 |
Elite VI | 67,526 | 125,738 |
Elite VII | 78,269 | 145,742 |
Trivia
- If you look very closely you can see that the character on the card moves slightly with his hands up and down. This is unique to metal characters.
- Interestingly, it appears that Savage Robin is part of the background rather than part of the portrait as he is nowhere to be seen on the back of The Batman Who Laughs' card.
- His super move is identical to other Joker characters, except in his description his name is different and is missing an apostrophe (').
- Previously, like with Superman/Injustice 2, players can freely perform any action even as his tarot card passive triggers. Hence, it was possible to block his tarot card attacks, including the Stun card. This has changed in the 3.1 update and the victim would now be forced to receive his tarot card attacks unblocked.
- He and The Joker/The Killing Joke are the only Jokers who cannot inflict poison.
Preceded by | Title | Succeeded by |
Ares/The Merciless Metal | Highest base Damage | Nightwing/Batman Ninja |