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Not to be confused with The Joker Unhinged/Suicide Squad.
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Rarity Base Stats Price Unlock
Gold 1,350/1,350 493,000 Challenge Mode, Suicide Squad Joker Early Access Bundle, Worst Heroes Ever Bundle, Suicide Squad Daily Bonus Pack, Nth Metal Pro Pack, Character Bundle Suicide Squad
Passive Maniac: The Joker can't wait to show you his toys. A powerful random effect will occur on his SP1. Receives 10% less damage and deals 10% more damage for each additional Suicide Squad member on your team.

The Joker Suicide Squad can be unlocked through his challenge. Otherwise, he can be obtained from his own Early Access Bundle, the Worst Heroes Ever Bundle, and as a rare drop from the Suicide Squad Daily Bonus Pack. However, obtaining him from a pack will not unlock him for direct promotions.

Strategy

His passive does not include himself, meaning that in a full Suicide Squad team, he would deal 20% more damage while taking 20% less damage and not 30% for both. Furthermore, unlike the Red Son characters, it only benefits himself and not the entire Suicide Squad team; additionally, he can be more effective by gearing him with any gear(s) that can reduce damage taken (ie. Killer Croc Companion Card EVOLVED, LexCorp Set, etc) and/or increase damage dealt. Harley Quinn/Animated can be considered a useful asset to his team due to the large damage and power generation boost he receives from her. With her and a Suicide Squad teammate, he would receive a high damage boost of 50%!

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Joker. Having a card that "counters" The Joker does not mean it is always a good choice.

Good With

  • Deadshot/Suicide Squad: his passive allows other Suicide Squad characters to have an unblockable special.
  • Harley Quinn/Animated: As stated above, The Joker cards on Harley's team receive +40% damage and power gen. This boosts The Joker's already strong damage stat and the power gen allows him to gain power quickly with his basic light-combo. In fact, the damage boost he gains from her is even more than his own passive.
  • Lord Joker/Batman Ninja: With the help of Lord Joker, Joker's Specials deal 20% Area-Effect Damage to the tagged out opponents.

Good Against

Countered By

Abilities

Here are The Joker's abilities.

Ability Classification Description Usage
Bang! First Special The Joker uses his customized gun to blow away his enemies. Comes with a random effect. Rapid Swipe, Target
The Juggler Second Special The Joker uses his crowbar to start his chaotic juggling act. Rapid swipe, Target
Let's Be Serious Super Move A madman with his toys will always win. The Joker's savage wit is made manifest. UNBLOCKABLE. Tap

There are four random effects that can occur on his s1 and each comes with a visual cue before the effect itself occurs:

Poison: the opponent will be poisoned for ~5 seconds. Gun glows green briefly.

Power Drain: drains 1 bar of power from the opponent. Gun has electric sparks around it.

Power Gain: this give the Joker 1.5 bars of power, at the cost of not dealing damage on the gunshot. Gun has confetti around it and shoots out a "fake" bullet that turns out to be a flag with the word "Bang!" printed on it.

Life Drain: The Joker regains back his lost health equal to the damage he dealt on his SP1. Gun glows red briefly.

It should also be noted that the effect only occurs on the second hit of his special. This means the life drain will only occur on his second hit. This could also mean that Superman/Injustice 2 could potentially take damage from the first hit, yet evade the status effect from the second hit.

Support Cards and Gear

Template:The Joker

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 10,571 19,683
Elite I 15,856 29,525
Elite II 21,141 39,366
Elite III 31,712 59,049
Elite IV 36,997 70,859
Elite V 42,282 78,732
Elite VI 47,567 88,573
Elite VII 54,810 98,415
Elite VIII ?? 108,256
Elite IX ?? 118,098
Elite X 74,631 151,632

Trivia

  • He has the same base stats as The Flash/Earth 2.
  • This version of The Joker is based on his portrayal by Jared Leto in the Suicide Squad movie that was released on August 2016.
  • His artifacts are: Bracelet, Boots, Explosive, Gun and Jacket.
  • His official preview on the WB Forums showed him with the same base stats as Aquaman/Injustice 2, but this was later nerfed to 1350/1350, similar to the other 2 Suicide Squad characters' nerf and Batman/Dawn of Justice, whose damage stat was nerfed from 1400 back to 1300.
  • During his Challenge, the Femme Fatale Pack was brought back due to the Expert and Nightmare stages requiring Batgirl and Wonder Woman.
  • He was the opponent the player would face in the tutorial (without use of Sinestro/Antimatter) during the 2.11 Suicide Squad update, and as such, the first opponent the player would have faced in the game. However, this was reverted back to its original way in the 2.12 update.
  • Both him and The Joker Unhinged/Suicide Squad use the same pistol in their Super Move that was shown in their movie appearances.
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