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The Joker Prime
Rarity Base Stats Price Unlock
Silver 470/400 48,000 Available in Store, Silver Booster Pack, Gotham Pack, Black Friday Pack 1, Daily log-in bonus reward (day 40)
Passive Toxic Death: If The Joker is KNOCKED-OUT, his OPPONENT LOSES HEALTH.


Strategy[]

Basic Attacks[]

Basic Combo Damage Pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% - 4% 16%

Same as most The Joker cards, his heavy combo consists of 4 hits instead of the normal 3.

Passive[]

IMG 1621-1-

The opponent will lose 30% of their health once Joker is knocked out!

The Joker Prime may be one of the better Silver Cards with decent Special Attacks and passive, coupled with good damage. Should it be that he faces his end, his opponent would take a harsh blow as well - 30% of their maximum health instantly. His great synergy with Harley Quinn/Prime makes for a good, affordable team.

Despite being silver, he is one of the best cards to have against Phantom Zone bosses and specific boss battles towards the end of Standard Battles - where there is only one super-powerful opponent. Due to his passive, all he needs to do is to get KO'ed to deal massive amounts of damage (over 500,000 against the final boss Catwoman/Batman Ninja).

The Flash/Blackest Night's passive heals and gives power to any Blackest Night teammate affected by Joker's passive as if it is a DOT. It's also counted as DOT for the DOT damage mission in the phantom zone. In addition, the Killer Croc Companion Card EVOLVED will reduce his death damage for Suicide Squad characters if they are equipping it. This is most likely to be a bug or his death damage counted as poison; however, Batman/Arkham Knight's DOT Immunity boost will NOT work against this death damage.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Joker. Having a card that "counters" The Joker does not mean it is always a good choice.

Good With[]

  • Harley Quinn/Arkham Knight: When The Joker is knocked out, Harley gains full power. At the same time, Joker damages 30% of the enemy's health, resulting in a double tactical advantage to the player.
  • Lord Joker/Batman Ninja: With the help of Lord Joker, Joker's Specials deal 20% Area-Effect Damage to the tagged out opponents.
  • Harley Quinn/Animated: Harley's passive gives a +40% boost on power generation and damage to all The Joker's on her team, increasing their threat level.
  • The Joker/Insurgency, and Batgirl/Cassandra Cain: A specialist team against standard battle single bosses with extremely high health. At match start, tag in Batgirl so her passive deals 25% of enemy current health. Then, allow both Jokers to be KO'd. This will take off 95% of the boss's total health with no effort and no gear required (although some gear especially DOT gear will be needed for the remaining 5%).
  • Zod/Prime & Batman/Batman Ninja: They benefit from KO'd teammates.

Good Against[]

  • Characters with high health: If any of them KO The Joker, they will lose a significant percentage of their health, potentially leaving them in a more vulnerable state.

Countered By[]

Abilities[]

Here are Joker's abilities.

Ability Classification Description Usage
Bang! First Special The Joker uses a large gun to blow away his enemies. Target
Laughing Gas Second Special The Joker throws a bomb filled with deadly gas. BOOM! POISON: Deals DAMAGE-OVER-TIME for 15 seconds. Rapid Swipe
Let's Be Serious Super Move A madman and his toys will always win. The Joker's savage wit is made manifest. UNBLOCKABLE. Tap

Support Cards and Gear[]

Here are The Joker's support cards and gear.

Card Classification Description Cost
Joker's Gang Health 10% HEALTH BOOST. 3,000
Laughing Gas Damage 10% DAMAGE BOOST. 4,000
Arkham Asylum Energy 10% ENERGY REGENERATION. 5,000
Pistol (Comically Long Pistol) Gear

8% - 18% DAMAGE BOOST to Special 1

[The Joker] 15% - 25% POWERDRAIN chance on Special 2

[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)
Time Capsule (Quake Engine) Gear

20% - 40% chance to POWER STEAL 100% of a Special 2's cost

Specials and DOTs +25% - +50% DAMAGE against an enemy with less than 1 POWER bar

[The Joker] Increases enemy Tag cooldown by 3 - 8 seconds

[EVOLVED] After an applied DOT finishes, 50% - 100% chance to retrigger the DOT on active enemy

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 3,680 5,832
Elite I 5,152 8,165
Elite II 6,624 10,498
Elite III 8,096 12,830
Elite IV 9,568 15,163
Elite V 11,040 17,496
Elite VI 12,512 19,829
Elite VII 13,984 22,162
Elite VIII 15,456 24,494
Elite IX 16,928* 26,827
Elite X 19,987 34,560

Trivia[]

  • Even if he did NOT deal any damage, upon being KO'd, the amount of health that the opponent lost from his passive will actually be counted as the total amount of damage that he dealt instead.
    • The same can be said for both Black Adam/Prime and Black Adam/Regime, if they did not deal any damage from attacking, but instead reflected back the damage from the attacker.
  • Both him and The Joker/Insurgency are the only ones with the exact same passive descriptions (although both reduce different amounts of health).
  • The name of his Super Move, "Let's Be Serious," might be based off of the Joker's quote from The Dark Knight: "Why so serious?"
  • As of 2.15, his passive is bugged and can only trigger properly if knocked out with basic attacks or super moves. If knocked out with a special, no damage is dealt. However, in update 2.17, this bug was fixed.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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