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The Joker - Insurgency (HD)
Rarity Base Stats Price Unlock
Gold 750/850 148,000 Available in Store, Gold Booster Pack, Joker Celebration Pack, Gotham City Pack, Villains Starter Pack, Gotham Pack, Gotham Gold Pack, Eternal Enemies Batman v. Joker Pack, Halloween Pack, Daily log-in bonus reward (day 80)
Passive Last Laugh: If The Joker is KNOCKED-OUT, his OPPONENT LOSES HEALTH.

Insurgency Joker can be seen as one of the "starter" gold cards, being a common drop from Gold Booster Packs. While his base stats are one of the lowest in the game and his specials are slow and easily blocked, and that his special 2's bonus damage doesn't actually work and deals greatly reduced upfront damage (encouraging use of his Super Move), he is not without merits: he is readily available, and he has Joker's typical 4-hit heavy combo (giving him a bit more damage and power generation compared to old cards with standard combos). If all else fails, he works as an excellent throwaway character for tough nightmare challenge battles or bosses in later Standard Battle areas.

Strategy

Basic Attacks

Basic Combo Damage Pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% - 4% 16%

Passive

Upon being knocked out, his current opponent takes 40% of their maximum health as damage.

Although he is weak and not popular in Online Battle, his greatest use is for boss battles. He can greatly help new players deal with Standard Battle, Challenge Mode and Phantom Zone bosses who possess gigantic health bars that are normally too big for beginner teams to defeat. With the release of area 8, particularly battle 56 (the one that leads up to Superman/Blackest Night), as well as the nerf to Raven/Prime's passive (bosses do not lose % health when health swapping, but only absolute health according to Raven's health), he becomes very useful in blowing off massive amounts of health against the solo bosses. This is especially true starting with Batman/Dawn of Justice (and unlike specials he cannot dodge Joker's passive), dealing over 300,000 damage (the boss card's apparent health stat is inaccurate and is about half of his real health).

He can be coupled with The Joker/Prime (30% max health damage upon KO) to take off 70% the total health of any boss. This is even more prominent with area 9. Harley Quinn/Animated is a great partner for him if players want to use him outside boss battles. The whopping 40% damage and power boosts make him a cheap, deadly, and reliable attacker for any beginners. Later on, the Quake Engine can extend his usage by increasing enemies' tag cooldown and providing damage boost to his specials (especially for his SP2, which also has DOT and can make use of this gear's power steal and re-triggering DOT effects).

The Flash/Blackest Night's passive heals and gives power to any Blackest Night teammate affected by Joker's passive as if it is a DOT. It's also counted as DOT for the DOT damage mission in the Phantom Zone. In addition, the Killer Croc Companion Card EVOLVED will reduce his death damage for Suicide Squad characters if they have equipped it. This is most likely a bug, or his death damage counted as poison; however, Batman/Arkham Knight's DOT Immunity boost will NOT work against this death damage.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Joker. Having a card that "counters" The Joker does not mean it is always a good choice.

Good With

  • Harley Quinn/Arkham Knight: When The Joker is knocked out, Harley gains full power. At the same time, Joker damages a portion of the enemy's health, providing double the tactical advantage to the player.
  • Zod/Prime: Joker's defeat also triggers Zod's passive, allowing him to heal while damage is being dealt.
  • Hawkgirl/Blackest Night: Same as above, except that Hawkgirl does not receive any damage boost.
  • Batman/Batman Ninja: Batman receives less damage while outnumbered, and as such can cripple the opponent as they'll be more frail than him.
  • Lord Joker/Batman Ninja: With the help of Lord Joker, Joker's Specials deal 20% Area-Effect Damage to the tagged out opponents.
  • Harley Quinn/Animated: Harley's passive gives a +40% boost on power generation and damage to all The Joker's on her team, increasing their threat level.

Good Against

  • Characters with high health, especially bosses: If any of them KO The Joker, they will lose a significant percentage of their health, potentially leaving them in a more vulnerable state. Furthermore, his POISON DOT does an effective job at eating away health.
  • Batman/Batman Ninja: Joker's defeat can help counter Batman's damage mitigation if needed.

Countered By

  • Solomon Grundy/Prime, Solomon Grundy/Regime, and Doomsday/Containment: They can all afford to be at low health and withstand The Joker’s passive due to their resurrection capabilities.
  • Raven/Teen Titans: Should her passive activate after knocking Joker out, she would recover from the damage he inflicts by gaining a large amount of health from the next opponent.
  • Doomsday/Prime, and Zatanna/Prime: When they KO the Joker (Zatanna must pick the Magician card from her s2), they can both heal for 50% of their maximum health after The Joker's passive damage, negating it.
  • The Flash/Blackest Night: As stated in strategy. If Joker uses his SP2, Flash and his Blackest Night comrades will heal and gain power from Joker's poison DOT.
  • Killer Croc/Arkham: If Killer Croc has built up enough armor and he KO's the Joker, his armor can absorb the damage dealt by Joker's passive.
  • Any character or gear that can heal, as it will undo the damage Joker has dealt upon them.

Abilities

Here are Joker's abilities.

Ability Classification Description Usage
Bang! First Special The Joker uses a large gun to blow away his enemies. Target
Acid Flower Second Special The Joker's flower sprays acid. ACID: Deals DAMAGE-OVER-TIME for 10 seconds and opponent takes 10% MORE DAMAGE. Quick Tap
Let's Be Serious Super Move A madman and his toys will always win. The Joker's savage wit is made manifest. UNBLOCKABLE. Tap

The Joker's SP2, "Acid Flower" erroneously states that it deals acid damage when it actually deals regular poison DOT like other typical special attacks.

Support Cards and Gear

Here are The Joker's support cards and gear.

Card Classification Description Cost
Joker's Gang Health 10% HEALTH BOOST. 3,000
Laughing Gas Damage 10% DAMAGE BOOST. 4,000
Arkham Asylum Energy 10% ENERGY REGENERATION. 5,000
Pistol (Comically Long Pistol) Gear

8% - 18% DAMAGE BOOST to Special 1

[The Joker] 15% - 25% POWERDRAIN chance on Special 2

[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)
Time Capsule (Quake Engine) Gear

20% - 40% chance to POWER STEAL 100% of a Special 2's cost

Specials and DOTs +25% - +50% DAMAGE against an enemy with less than 1 POWER bar

[The Joker] Increases enemy Tag cooldown by 3 - 8 seconds

[EVOLVED] After an applied DOT finishes, 50% - 100% chance to retrigger the DOT on active enemy

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 5,872 12,393
Elite I 8,809 18,590
Elite II 11,745 24,786
Elite III 17,618 37,179
Elite IV 20,554 44,615
Elite V 23,490 49,572
Elite VI 26,426 55,768
Elite VII 29,362 61,965
Elite VIII 32,299 68,161
Elite IX 35,235 74,358
Elite X 41,462 95,472

Trivia

  • Upon being KO'd, the amount of health that the opponent lost from his passive will be counted as the total amount of damage that he dealt. Against boss cards at the very end of Standard Battle, this allows him to deal over 1 million damage, and if timed correctly (by tagging him to be immediately KO'ed), possible to do so with a tagged in time of 0:00.
    • The same can be said for both Black Adam/Prime and Black Adam/Regime, if they did not deal any damage from attacking, but instead reflected back the damage from the attacker.
  • Both him and The Joker/Prime are the only ones with the exact same passive descriptions (although both reduce a different amount of health).
  • As of 2.15, his passive is bugged and can only trigger properly if knocked out with basic attacks or super moves. If knocked out with a special, no damage is dealt. However, in update 2.17, this was fixed.
  • He is the only Gold character that can be obtained from the daily login bonus.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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