Rarity | Base Stats | Price | Obtained From |
---|---|---|---|
Gold | 1,350/1,300 | 445,000 | Achieving Top 5% In Online Battle Seasons, Wally West Gold Pack, Nth Metal Ultimate Pack, Character Bundle Rebirth Team |
Wally West/Rebirth is a character that was introduced in the 2.13 update and can only be obtained either by ranking in certain Online Battle seasons or through his "own" pack, the Wally West Gold Pack, however, getting the first copy of him through the pack will not unlock him for direct Promotions.
Strategy
Basic Attacks
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Passive
The Flash/Wally West Rebirth is a very effective character when used correctly, with high and balanced base stats and a useful passive. The special-dodging portion of his passive is similar to Batman/Dawn of Justice's. When activated, he can merge with the Speed Force and negate all damage that would have occurred from the enemy's special. This includes any Status effects associated with the special as well, including Area Effect or DOT. If already afflicted by a status effect beforehand, dodging a special will NOT rinse it off.
The counter-attack deals damage equal to 30% of his damage stat, which is slightly higher than Batman/Dawn of Justice (who deals around 24%), but does not Stun. This can be reduced to 75% of the original damage by Blocking, like a basic attack. Wally's opponent is also Snared when it triggers until he returns to deal the hit, and Batman's passive has also been changed to match. This makes it impossible to tag out just as the counter-attack occurs, negating its damage (as was previously possible with Batman). After several testing, it seems that Wally West can't dodge specials if he is stunned or frozen. He may dodge even if he is already protected by Invulnerability.
It is suggested to combine him with other Rebirth or The Flash characters to boost his passive. It is estimated that his original dodge chance is 30% while with 2 Rebirth/The Flash characters, it is 50%, the latter of which is around the chance for Batman's Evasion to trigger. Green Arrow/Rebirth seems not to count toward this, as Wally West's additional passive icon doesn't show up with Green Arrow on his team.
Back when he was released, it appeared that the power-generation part of his passive did not work. No passive icon appeared for Rebirth characters, and their power did not seem to generate faster. This bug was shared with Raven/Rebirth, as her Rebirth-related team passive also did not activate. However, as of the 2.15 update, The Flash's passive is now fixed and Rebirth characters will receive increased power generation from him.
There is a glitch in which his passive allows him to "dodge" Batgirl/Arkham Knight's stun (performed to save an Arkham teammate from a KO), but Wally would never return from the Speed Force, causing the match to be stuck and impossible to complete, similar to the situation with Batman/Dawn of Justice vs Aquaman/Prime.
Gear
Mother Box and Riddler's Staff can be combined to give Wally West extra evasion, making him an annoying opponent to fight against in Online Battle, especially when teamed with The Flash or Rebirth teammates.
He benefits well from his signature gear, Hyperspeed Plated Suit because as any other The Flash character, Wally can perform 2 hits with just one swipe in his heavy combo against blocking enemies, effectively increasing unblockable chance.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Flash. Having a card that "counters" The Flash does not mean it is always a good choice.
Good With
- As mentioned above, Rebirth or The Flash characters, specifically:
- Raven/Rebirth: When combined with both her own and Wally's passive, she will have very high power generation (although neither of their power-generation boosts work as of now).
- The Flash/Reverse Flash: Both him and Wally together combined together can create a very annoying team based around dodging specials.
- The Flash/Metahuman and The Flash/Earth 2: Both are powerful characters that will contribute towards Wally's passive.
- Superman/Injustice 2, and Batman/Dawn of Justice: They can create a very annoying team based around dodging specials, though not as preferable since they do not have any effect on Wally's passive.
- Riddler's Cane, and Mother Box: These Gears also have dodge chance, making it more likely for the special to be dodged. They don't stack with his passive, however.
Good Against
- Characters with powerful specials.
- Deathstroke/Arkham Origins: Wally can dodge Deathstroke's otherwise massive special damage and retaliate against him.
- Bane/Luchador, and Ares/Prime: Same as above, and possibly even more punishing due to their tiny health.
- LexCorp Set: Wally West is a rather unusual counter to the 2/3 effect of the set, which reverses power drain. This is because his SP2 lets the user choose whether to power drain or not. By not swiping the last arrow in the mini-game, Wally will perform a special hit which will not power drain, but will still do the same amount of damage as the hit that does power drain. This means that he can do his full SP2 damage to the opponent without having to worry about an immediate counterattack. Even if the opponent were to retaliate with a special, he would likely dodge it!
- Green Lantern/Hal Jordan Red Lantern: Wally can dodge the specials that take Hal Jordan’s health and also be countered by Wally’s following attack
Countered By
- Characters with strong basic attacks such as The Flash/Metahuman, Catwoman/Batman Ninja, The Arkham Knight, Jessica Cruz/Rebirth, Batman/Flashpoint and Deathstroke/Flashpoint: Basic attacks do not set off Wally's passive, leaving him open to massive damage from their infamous basic attacks.
- Batman/Beyond Animated: His passive can grant him increased basic damage for performing special 1. When equipped with Tantu Totem, and if The Flash keeps dodging, it is possible for Batman to gain up to 400% basic damage, allowing him to easily wipe out The Flash.
- Killer Frost/Prime: Her passive could cause a problem for the Rebirth power generation effect from Wally.
- Raven/Prime: Wally's extremely long, reduced-damage SP2 makes it very easy to activate Raven's health swap, which is also unaffected by his passive.
- Bane/Luchador: Wally cannot evade while stunned, leaving him open to a huge Cloak of Destiny-boosted SP1's from Bane.
- The Flash/Earth 2: Same as the above, he can stun Wally on tag-in and share that ability with his Earth 2 teammates.
- Batgirl/Arkham Knight: When Batgirl saves her Arkham teammates, she will stun Wally, leaving him open for special attacks.
- Green Lantern/Jessica Cruz Rebirth, and Deadshot/Suicide Squad: Both can stun on combo enders. Deadshot activates at a much lower rate.
- Hawkgirl/Earth 2: She can stun on combo enders, allowing her to use specials right after without any retaliation.
- Tantu Totem: It will refund power if Wally evades its wielder's specials.
- LexCorp Set: If Wally uses his SP2 on a LexCorp Set user and does the last hit that power drains, the person with the LexCorp Set will gain extremely high amounts of power due to the power drain reverse effect.
Abilities
Here are Flash's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Lightning Kick | First Special | Wally West deals out a series of ultra-quick kicks, temporarily increasing his attack speed (by 15%). | Rapid Swipe |
Fast Action | Second Special | Wally West shows off in a flash-y beatdown. | Quick Tap, Swipe (x3) |
Speed Zone | Super Move | Wally West delivers super-speed punches onto his opponent. UNBLOCKABLE. | Tap |
If you equip him with The Ibistick, the LexCorp Helmet V2, or the League of Assassins Adept Blade, and use his SP1 and don't swipe at all, only the first kick will be performed and the DOT from these gears will not be applied.
The last hit of Fast Action inflicts power drain similar to a normal power drain special 2 despite not being stated, and in return the damage of the whole special is halved (80% maximum power drained, but can be reduced to 40% if Blocked).
Fast Action can only knock out opponents at the end of a barrage. It also seems that the opponent tagging-in is unable to block if a barrage knocked out a previous opponent, leaving them open to the remainder of the special, similar to when Green Lantern/Jessica Cruz Rebirth knocks out an opponent with her Green Power Battery during her combo ender.
Support Cards and Gear
Here are The Flash's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Altered Perception | Health | 10% HEALTH BOOST. | 3,000 |
Lightning Quick | Damage | 10% DAMAGE BOOST. | 4,000 |
Speed Force | Energy | 10% ENERGY REGENERATION. | 5,000 |
Hyperspeed Suit (Hyperspeed Plated Suit) | Gear |
8% - 18% POWER GENERATION increase [The Flash] 15% - 25% UNBLOCKABLE chance on basic attacks [EVOLVED] 20% - 30% CRIT chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 10,571 | 18,954 |
Elite I | 15,856 | 28,431 |
Elite II | 21,141 | 37,908 |
Elite III | 31,712 | 56,862 |
Elite IV | 36,997 | 68,234 |
Elite V | 42,282 | 75,816 |
Elite VI | 47,567 | 85,293 |
Elite VII | 52,853 | 94,770 |
Elite VIII | 58,138 | 104,247 |
Elite IX | 63,423 | 113,724 |
Elite X | 74,631 | 146,016 |
Trivia
- He is the seventh character chronologically to have a different main name, following Zod/Man of Steel, Batman/Beyond Animated, The Flash/Reverse Flash, Green Lantern/Red Lantern Hal Jordan, The Joker Unhinged/Suicide Squad, and Green Lantern/Jessica Cruz Rebirth.
- He is the third character chronologically to have their main name be completely different, following Red Lantern Hal Jordan and Jessica Cruz Rebirth.
- His SP2 is a combination of The Flash/Regime's SP2, The Flash/Reverse Flash's partial SP2 and The Flash/New 52's SP2.
- Which is very similar to Superman/Dawn of Justice's SP2 in that it's a combination of moves from the previous versions of Superman.
- Unlike Superman/Dawn of Justice and Doomsday/Blackest Night however, every time Wally West performs his SP2, the combination of said moves changes order every time! Although it always begins with Power Kick and ends with an electric burst from his chest.
- Wally West has the longest SP2 in the entire game, totaling at 21 hits, taking the previous title from Nightwing/Regime (who had 16 hits). It is also likely the longest SP2 in real time, lasting for about 15 seconds when used by the player (exact time depends slightly on how fast you swipe).
- In his online season, the title says "Rebirth Wally West the Flash" instead of "Rebirth Wally West".
- If Wally triggers The Flash/Elseworld's passive with his SP2, you can see the Speed Force breach close.
- He's the only version of The Flash to be using the Speed Force for his specials (SP2 and Super Move).
- Rebirth Wally West and Dawn of Justice Batman have evasion passives very similar to Relentless Jason Voorhees and Assassin Jade from Mortal Kombat X Mobile. For one, all 4 of these characters randomly evade special attacks (Jade also evades combo enders) and then counterattack. Batman and Jason stun the opponent after successful evasion, Rebirth Wally West knocks the opponent backwards after successful evasion, and Assassin Jade does an unblockable cripple to opponents after successful evasion.