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"RF" redirects here. For the silver character, see The Flash/Regime.

Reverse Flash (HD)
Rarity Base Stats Price Obtained From
Gold 1000/1000 300,000 Achieving Top 5% In Online Battle Seasons, TV Pack, Character Bundle Flash TV, Nth Metal Ultimate Pack, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Phantom Zone reward (Elite/Veteran)
Passive Cellular Regeneration: While active, the Reverse Flash has a chance to immediately regenerate HEALTH and CLEANSE negative effects after taking damage from a Special Attack. May occur 3 times per match.

Reverse Flash is one tricky fiend, infamous for his near-infinite basic combos and the ability to recover from impossible amounts of damage.

He is sorted under "R" instead of "T" or "F", thus putting him between Raven and Scorpion.

He can be obtained from various packs costing real money and all Celebration packs costing 300 Nth Metal each, but this doesn't directly unlock him for promotions.

Strategy

Basic Attacks

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Reverse Flash is known for having a nearly infinite basic attack combo: by hitting his opponent twice with light and heavy basic attacks and halting briefly, he can avoid using the third hit and the combo ender, while his opponent cannot recover quickly enough to block or do anything while he can hit twice again, ad infinitum. However, this takes very precise timing and a difficult departure from the rapid-tap muscle memory. If you tap the third time slightly too quickly, it results in a normal light basic combo, but slightly too slowly and they will be able to react. Additionally, when hit by this combo, the opponent would slowly stumble backwards, until they become out of range and causes Reverse Flash's next basic attack to hit nothing. The distance increase is fairly noticeable, and seems to be at least partially remedied by using Lightning Kick first, as the attack speed boost also helps him to dash up to his opponent faster after two hits.

Note that Reverse Flash, like all Flash characters, hits twice for one heavy attack swipe, which gives him two chances to break block on basic attacks (such as from his personal gear or the Soultaker Sword). He is the only The Flash whose heavy combo knocks the opponent back instead of knocking down.

Passive

Up to 3 times per match, after taking a special attack, Reverse Flash has a chance to recover all damage and remove any Status effect the special attack inflicts (the first of the three chances is always used on the first special attack that Reverse Flash is damaged by). His passive can activate if a special attack is meant to deal a knock out blow, preventing him from being knocked out and then restoring all lost health. However, while he is prevented from being knocked out and the special attack does no damage, it would continue to heal his opponent if they have life drain effects, or deal area effect damage to his teammates.

Against special attacks that are missed, or can't deal damage such as SP2 of Aquaman/Prime and all Harley Quinn (except the effects that deal damage), Reverse Flash normally will not be triggered. However, if he is suffering from DOT, his passive CAN be triggered against those special attacks, cleansing negative effects but providing no healing, as those specials don't deal damage. If Reverse Flash is knocked down (by a heavy combo, for example), then a special attack with The Ibistick or similar DOT gears is used against him but is totally missed, no damage is dealt but DOT will be still applied and Reverse Flash's passive can be then triggered. The strategy is best used on characters whose heavy combos can knock down, and special 1 are 1-hit, such as Wonder Woman (versions with 1-hit SP1), equipped with Tantu Totem, The Ibistick (or LexCorp Helmet V2, League of Assassins Adept Blade). After knocking down Reverse Flash with heavy combo, wait for a while then use SP1, that SP1 will miss but DOT will be still applied, triggering Cellular Regeneration, and Tantu Totem will refund power, allowing her to do that again until all of the regens were consumed. Wonder Woman/New 52 can also share power to her Justice League teammates when using specials.

It appears that Cellular Regeneration restores his health as long as he is tagged in during the last hit of the special attack, for the full damage of the special attack regardless of whether he is actually hit or not. For example, if Batman/Arkham Origins's Winged Avenger knocks out a character with its first hit and Reverse Flash tags in, the second and third hit would miss but his passive would restore health according to the damage of the whole special attack anyway, resulting in a net heal. Similarly, if Reverse Flash is already low on health and the special attack does more damage than he has health, but he is saved by his passive, it heals by how much damage the special attack would have done. When Reverse Flash is tagged out, area effect special attacks can trigger his passive, he then will gain health on his next tag-in, consuming one valuable regeneration.

Resurrect takes priority over his passive. His passive cannot regenerate Armor or Astro-Harness's Power Shield if they are depleted by the special.

There is no healing dampening effect that can affect his passive, except Batman/Flashpoint's passive. However, Reverse Flash can still heal from Batman's special if there is currently no Dark Justice in effect, as that effect is applied after the special, and after Reverse Flash finished his healing. Furthermore, Cellular Regeneration, if triggered, may rinse the Dark Justice that was applied by that special, causing Dark Justice to be overall unreliable in some cases at disabling Reverse Flash's Passive.

Disabled special attacks from a match handicap can be rinsed after taking a special attack, making him quite useful for those matches, particularly Survivor Mode.

Effects that cannot be removed:

  • Power drain (he used to be able to recover power, even if he did not have power in the first place, but this was changed in 2.16 and power drain, even on special attacks, would be unaffected even when his passive is triggered now)
  • Super Move
  • It will remove the burn from Lobo/Bounty Hunter's passive, but has no effect on the snare
  • Bleeding and Poison effects will have their damage removed, but the invisible debuff (takes +20% damage for bleeding, deals -20% damage for poison) will persist for the full duration
  • Killer Frost's slowing effect
  • Ares' block disable
  • Mid-special status effects, such as Batgirl's stun in SP1
  • Area Effect damage
  • Gear disabling effects
  • If DOT is applied on special attacks and the opponent has Quake Engine, Reverse Flash can rinse the original DOT, but cannot prevent Quake Engine from re-triggering it

He is counted as a Justice League member for Wonder Woman/New 52, Superman/New 52 and Shazam/New 52's passives.

Part of his SP2 also deals Area Effect damage despite not stated in his passive.

Gear

Adding power generation gear to him allows you to constantly spam his SP2 to deal heavy damage to the enemy's team. The Ibistick and Tantu Totem further amplifies his area special damage potential. However, his SP2 minigame is slow and most of the hits cannot KO, nullifying these advantages. The Fourth World Set can also work well for him, as the resurrection effect allows him to take advantage of a special that would have knocked him out. It has a variety of stats that work reasonably well with him, especially the Fourth World Godly Mace for its three SP2 effects.

With fast basic attacks that have a chance to be unblockable with The Flash's signature gear (Hyperspeed Plated Suit) and the Soultaker Sword, a third basic damage/crit chance gear can be used to round up the set. Raven's Demonic Cloak for power generation and SP2 crit, as well as Superman's Kryptonian Battle Suit (or Cyborg's or Martian Manhunter's gear, which is functionally identical for other characters - max health increase and heal on SP2) will work fine for a more SP2 oriented build, and The Ibistick will fit quite well here too.

Gingold Soda and Killer Croc Companion Card EVOLVED can help reduce the damage he takes from basic attacks.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Flash. Having a card that "counters" The Flash does not mean it is always a good choice.

Good With

  • The Flash/Regime: The Flash/Regime can work with almost any Flash card, due to the natural perk of having incredible speed, The Flash/Regime can amplify it by 15% making a devastating team combination despite being a silver character.
  • Batman/Gaslight: Batman's passive make it even harder for the opponents to take Thawne down, as Thawne can regenerate from special attack damage, while Batman disables the opponent's ability to use basic attacks.
  • The Flash/Wally West Rebirth: Thawne contributes towards Wally's evasion rate.
  • Wonder Woman/New 52, Superman/New 52 and Shazam/New 52: As stated in Strategy.

Good Against

Countered By

  • Quake Engine: It will retrigger DOT effects placed on Reverse Flash, essentially overwriting the CLEANSE effect of Cellular Regeneration.
  • Killer Frost: As mentioned above, her ice special attacks will slow down Reverse Flash, even if he uses his passive. Despite this, he will still regain lost health from the damage he received unaffected by healing reduction.
  • Darkseid/Apokolips: His bleeding and curse effect does not affect his passive, making his basic attacks crit and cause Reverse Flash to bleed, unless he tags out.
  • Martian Manhunter/Prime: His Power Drain, Mental Damage, and his Stun cannot be removed by Reverse Flash's passive.
  • Batgirl/Cassandra Cain: Upon tag in, she makes her opponent lose 25% of their current health, thus she can deal a tremendous amount of damage to her opponent without having to rely on using her special attacks much.
  • Characters and gears that can deal Area Effect special attacks: They can trigger his passive while he's tagged out, or deal damage to his teammates even he is healed from special attacks.
  • Characters with powerful basic attacks, such as:
    • The Flash/Metahuman: Once his passive triggers, he will be extremely punishing with his Unblockable Crit basic attacks, allowing him to do a tremendous amount of damage to Reverse Flash without activating his passive.
    • The Flash/Earth 2: Earth 2 Flash has a chance to Stun Reverse Flash on Tag-in, and once he is stunned, Earth 2 Flash can deal guaranteed Crit damage to him. When equipped with Cloak of Destiny, his attacks become even more powerful and can finish Reverse Flash easily.
    • Batman/Flashpoint: He can deal heavy damage to Reverse Flash with his "Destructive Blows" from basic attacks, avoiding the need to use special attacks anyway. Dark Justice will also disable his passive, but he can still heal from the special that applies Dark Justice if there is currently no Dark Justice in effect.
    • The Arkham Knight/Arkham Knight: His high basic attack damage can result in knocking out Reverse Flash without his passive activating. In addition, using his Special 2 on one of Reverse Flash's teammates results in Reverse Flash taking AoE damage before tagging in, causing him to instantly use one of his 3 passive buffs and reducing his chance for it to trigger again.
    • Catwoman/Batman Ninja: Her massive damage boost and power drain on basic attacks will drain his health very fast, eliminating the need to use special attacks.
  • Sinestro/Antimatter: If Reverse Flash isn't the last opponent, Sinestro can force him to tag out, cancelling his cleansing abilities.
  • Martian Manhunter/Blackest Night: His passive can adapt to be used against Reverse Flash. His increased power generation will allow him to use more special attacks, which can quickly take up the chances of his Cellular Regeneration, leaving him without his passive early in the match. His team life drain can heal his teammates from the Area Effect damage dealt by Eobard's SP2 and his Defense buff can protect him from special attacks, particularly his SP2, which will reduce the Area Effect damage taken by his tagged out teammates.
  • Aquaman/Prime & all Harley Quinn: As explained in Strategy, they can help wasting his passive with special attacks that don't deal damage in the first place.
  • Raven/Prime: Her health swap is unaffected by his passive.

Abilities

Here are Flash's abilities.

Ability Classification Description Usage
Lightning Kick First Special The Reverse Flash has fun dealing out a series of ultra-quick kicks, temporarily increasing his attack speed (by 15%). Rapid Swipe
Out of Time Second Special Facing multiple opponents is nothing new to Eobard Thawne. DOES TEAM DAMAGE. Rapid Tap
Speed Zone Super Move The Reverse Flash delivers super-speed punches onto his opponent. UNBLOCKABLE. Tap

If you equip him with The Ibistick, the LexCorp Helmet V2, or the League of Assassins Adept Blade, and use his SP1 and don't swipe at all, only the first kick will be performed and the DOT from these gears will not be applied.

The first part of his second special, Out of Time, will do 50% Area Effect damage to his opponents. For reasons unknown, at the transition point from area effect damage to single target damage, there is a single hit in white instead of yellow. The second, single-target part cannot knock out opponents, except for the last hit.

Support Cards and Gear

Here are The Flash's support cards and gear.

Card Classification Description Cost
Altered Perception Health 10% HEALTH BOOST. 3,000
Lightning Quick Damage 10% DAMAGE BOOST. 4,000
Speed Force Energy 10% ENERGY REGENERATION. 5,000
Hyperspeed Suit (Hyperspeed Plated Suit) Gear

8% - 18% POWER GENERATION increase

[The Flash] 15% - 25% UNBLOCKABLE chance on basic attacks

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 7,830 14,580
Elite I 11,745 21,870
Elite II 15,660 29,160
Elite III 23,490 43,740
Elite IV 27,405 52,488
Elite V 31,320 58,320
Elite VI 35,235 65,610
Elite VII 39,150 72,900
Elite VIII 43,065 80,190
Elite IX 46,980 87,480
Elite X 55,283 112,320

Trivia

  • His real name is Eobard Thawne. He is based on Tom Cavanagh's portrayal of the Reverse Flash in The Flash (2014 TV series). His special 2 is named after the season 1 episode "Out of Time". His movements are also constantly followed by red and black lightning, mimicking the show's effects.
  • Reverse Flash is the third character to have a different "main" name, after Man of Steel General Zod and Animated Batman Beyond.
  • It used to be possible for him to revive himself with his own passive even after "Victory" appeared on the screen. You will need to knock him out again to finish the match; however, you cannot use special or super attacks, as you can only use basic attacks after "Victory" shows up. This has been fixed in a previous update, now if his passive were to activate, players can tell if a special attack did not knock him out like it's supposed to.
    IMG 2109-1-

    Reverse Flash regenerates back his health even after he is defeated.

  • He is the first Online Battle season reward character to be obtainable via a booster pack.
  • He has the lowest total base stats out of all characters introduced in the 2.6 update.
  • He used to be obtainable from the Most Wanted Pack until he was removed from it in the 2.15 update.
  • By winning a match with Out of Time, Reverse Flash can be seen turning into just a translucent torso once he is out of the normal frame.
  • It is possible that if he uses Out of Time when the enemy is defeated (and if the enemy is beyond the normal range for attacks), he will teleport the enemy's body towards him to unleash kicks, though it will otherwise not affect the body.
  • In the 2.12 update, his passive can now be "shown" by the 3 Speed boosts that represent how many times he can use his passive! This way, it's easier for players to know a way to counter him.
  • His passive can trigger against Boss Ares' rage in Breakthrough despite it being an instant KO. Ares also gets to immediately use his rage again as a result.
  • It was previously possible for his passive to over-heal from an overkill special attack, which will cause a second health bar to appear next to the normal bar (this may stretch over the edge of the screen), and it must be depleted before the normal bar can be damaged. It's also possible for Raven/Prime's passive to steal this over-maximum health, and it would work the same way for her.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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