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The Flash - Elseworld (HD)
Rarity Base Stats Price Unlock
Gold 750/750 133,000 Challenge Mode, Challenge Booster Pack, Special Challenge Booster Packs
Passive Bullet Time: Once per match, when Flash reaches 30% HEALTH, his opponent's SPECIALS are disabled and TIME SLOWS for 7 seconds.

Elseworld Flash is a rarely seen card. One of the earlier challenges, he has the lowest total base stats of any gold character (tied with Black Adam/Regime), and a one-use passive. Despite this, being a Flash card makes him decent in interrupting opponents and block breaking with his basic attacks.

Strategy

Basic Attacks

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%
Like all other Flash characters, he can perform his first two heavy attacks with one swipe, making gears that grant unblockable chance on basic attacks quite strong on him.

Passive

IMG 1567-1-

Flash activates his "Bullet Time" passive once his health reaches below 30%.

His passive is triggered when his health falls below 30%. However, if he is being hit by an enemy special, his passive will only trigger after it finishes, and will not trigger at all if he is KO'ed. His passives greatly slows his opponent, prevents them from tagging and disabling their specials and super. The normal rules of targeting are lifted - he can use a basic combo again immediately after finishing the first, and they will hit the opponent who is falling towards the ground. However, using a special will end Bullet Time prematurely, giving your opponent a chance to block.

A stun attack can trigger Bullet Time, and the passive will not cleanse the effect, preventing Flash from acting for a few seconds. It can be triggered while his opponent is blocking due to reflect damage; his opponent can maintain their block when this happens. Bullet Time will not trigger if Flash was hit by a super move and survives. Damage-over-time effects will also not trigger Bullet Time, until The Flash was hit physically. If the DoT is strong enough to bring him to critical health, he can be KO'ed in one hit without Bullet Time being triggered.

The damage over time effect on The Ibistick, LexCorp Helmet Armor V2 and League of Assassins Adept Blade would be applied even if the special was interrupted.

Enemy Area Effect can bring him below the threshold without triggering his passive if he is tagged out. It is not automatically triggered when he tags in - only when he next gets hit, but that next hit can KO him without ever triggering his passive.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Flash. Having a card that "counters" The Flash does not mean it is always a good choice.

Good With

Good Against

  • Slow opponents such as Killer Croc/Arkham: When Bullet Time is active, it is similar to Deep Freeze where they will be so slow they are almost unusable.

Countered By

  • Militarized Batmobile: If this gear is able to Knockout an opponent, and reduces his health down below 30% before he tags in, then Batman will be impervious to all of Flash's attacks, although Batman would still be "slowed" down.
  • Green Lantern/John Stewart: In reverse of the above, John Stewart's passive is activated for his teammates, then that character will be invulnerable against all of Flash's attacks for the said amount of time.
  • Batman/Arkham Knight: As Batman's first special has a chance to stun, if it does stun Elseworld Flash as it triggers his passive, then it will render his passive almost useless (as the Stun would only lasts for 5 seconds).
  • Sinestro/Antimatter: His SP1, "Death from Above" can force The Flash to tag out, cancelling his Bullet Time.
  • Solomon Grundy/Earth 2: His constant DOT from his passive will drain away at The Flash's health without triggering Bullet Time. Given his high health and power dampening, he would be able to tank damage from The Flash until the right moment comes to knock him out.
  • Black Adam/New 52: Same as above, although The Flash's specials can get rid of the orbs, forcing Black Adam to tag in again or summon them via Dark Power specials.
  • Characters with powerful one-hit or damage concentrated on one hit specials as they can bypass Flash's passive.

Abilities

Here are Flash's abilities.

Ability Classification Description Usage
Lightning Kick First Special The Flash deals out a series of ultra-quick kicks, temporarily increasing his attack speed (by 15%). Rapid Swipe
Fastest Man Alive Second Special The Flash attacks multiple times in the blink of an eye. Quick Tap
Speed Zone Super Move The Flash delivers super-speed punches onto his opponent. UNBLOCKABLE. Tap

If you equip him with The Ibistick, the LexCorp Helmet V2, or the League of Assassins Adept Blade, and use his SP1 and don't swipe at all, only the first kick will be performed and the DOT from these gears will not be applied.


Support Cards and Gear

Here are The Flash's support cards and gear.

Card Classification Description Cost
Altered Perception Health 10% HEALTH BOOST. 3,000
Lightning Quick Damage 10% DAMAGE BOOST. 4,000
Speed Force Energy 10% ENERGY REGENERATION. 5,000
Hyperspeed Suit (Hyperspeed Plated Suit) Gear

8% - 18% POWER GENERATION increase

[The Flash] 15% - 25% UNBLOCKABLE chance on basic attacks

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 5,872 10,935
Elite I 8,809 16,402
Elite II 11,745 21,870
Elite III 17,618 32,805
Elite IV 20,554 39,366
Elite V 23,490 43,740
Elite VI 26,426 49,207
Elite VII 29,362 54,675
Elite VIII 32,299 60,142
Elite IX 35,235 65,610
Elite X 41,462 84,240

Trivia

  • If seen in slow motion (by knocking him out during it), while his passive is active, you can see light orange silhouettes flashing on a dark orange background.
  • Whether his passive interrupts specials used to depend on whether he is player or AI-controlled. Elseworld Flash's passive will interrupt specials if he is on the player-controlled team, but on an AI team, it only slowed your motion without directly interrupting the special - which can cause some hits to miss if the special depends on positioning. For example, during his S2, Reverse Flash punches his opponent, causing them to bounce into the air before kicking them repeatedly in midair. If the punch triggered Bullet Time, the kicks would have missed as Reverse Flash was slowed but Elseworld Flash still falls at normal speed, and has already fallen back to the ground by the time the Reverse Flash has reappeared in midair attempting to kick his opponent.
  • He is the only Challenge character to be worth less than the Challenge Pack.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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