Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,350/1,350 | 486,000 | Challenge Mode, Flash Earth 2 Bundle, Nth Metal Pro Pack, Ultimate Bundle Bringers Of Justice |
With 3 devastating and debilitating passives that shred all but the most tenacious, Earth 2 Flash can steamroll his foes effectively enough to even outperform The Flash/Metahuman.
Strategy
Basic Attacks
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Like all The Flash characters, he can perform infinite combo by repeating the first 2 hits of his light combo.
Passive
Earth 2 Flash essentially has 3 passives: First, he and other Earth 2 teammates are able to stun the opponent upon tag-in, similarly to Bane/Luchador's stun, albeit at a lower chance. Despite the passive description, his Earth 2 teammates will not stun the opponent, but instead, The Flash himself phases through his opponent to stun them when an Earth 2 teammate tags in. Essentially unblockable, but not a true block-breaking attack, this stun does no damage of its own and is not a "hit"; it simply stuns regardless of block. As such, Superman/Blackest Night's passive does not prevent the stun, even while blocking; and it cannot be used to knock out characters, even if they're at 1 health point. This stun will also ignore Invulnerability and will stun the protected enemy regardless. Earth 2 teammates can only stun the opponent on tag-in if The Flash is not knocked out. The Batman Who Laughs and The Master's Death Cart's tag in attacks take place after Flash's stun, essentially wasting it.
Secondly, all of his attacks automatically crit against stunned opponents. This includes even DOT effects (especially the LexCorp Set's 3-piece effect)—but only when he is tagged in. If he sets a DOT and another character tags in and stuns the target, the existing DOT won't crit. DOT set by other characters are unaffected. This makes the Cloak of Destiny practically mandatory on him, as he can take advantage of the bonus damage against stunned as well as the Crit Boost given by the gear. It also gives him a higher chance of stunning the opponent upon tag-in.
Finally, his specials slow his opponent, similarly to Killer Frost/Prime's SP1 and Killer Frost/Regime's SP1 and SP2. It appears to stack on one opponent, making them even slower. However, unlike Killer Frost's slowdown, The Flash's own slowdown can be applied on targets protected by Invulnerability (except Superman/Injustice 2 if his passive activates). This is viable against slow characters like Solomon Grundy.
Gear
Cloak of Destiny is the most crucial gear for Flash, since it can massively boost his damage against stunned enemy, along with crit damage boost and chance to stun on tag-in. League of Assassins Adept Knives can boost his SP1, especially when the opponent is stunned. Since Flash needs to tag frequently, Tantu Totem is an excellent choice for him, granting him enough power for 1 SP1 every tag-in, and pair well with Cloak of Destiny's crit boost in case his stun fails.
The Master's Death Cart is not recommended because its tag-in attacks will remove the stun, wasting his passive.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Flash. Having a card that "counters" The Flash does not mean it is always a good choice.
Good With
- Any Earth 2 characters.
- Any character that can stun, as that can help Jay if he supposedly fails to stun on tag-in.
- Static/Prime: His 100% stun on SP1 makes it easy to set up an opponent for The Flash to obliterate.
- Batman/Red Son and Batman/Blackest Night: Their chance for a block-breaking stun on SP1 makes it easier for The Flash to exploit his stunned opponent.
- Hawkgirl/Prime: Her passive allows for quick tag-ins and tag-outs, effectively doubling the amount of times Flash is able to enter the fight and have a chance to stun his opponent.
- Characters who can inflict bleed DOT on basic attacks or SP1s such as Aquaman, Catwoman, some versions of Batman, Hal Jordan/Yellow Lantern, Darkseid/Apokolips and Scorpion/Mortal Kombat: Bleed DOT allows Jay to knock-out multiple enemies with his SP2.
- Batman/Batman Ninja: If Jay stuns his enemies, he'll gain extra power on basic attacks thanks to Batman's passive.
- The Flash/Wally West Rebirth: Jay counts towards Wally's evasion rate.
Good Against
- Characters with slow attack speed, such as Solomon Grundy, Killer Croc and etc: Having their speed reduced after The Flash's special attacks makes them so slow that they are nearly unusable.
- Superman/Blackest Night: As the stun from his passive is not an actual block breaker, it will bypass the unblockable immunity. After which, Flash can deal heavy critical damage while he is stunned.
- Raven/Prime: If geared properly, The Flash's SP1 can possibly do enough damage to bypass her dangerous health swap.
- Sinestro/Antimatter: His force tag-outs will result in more tag-in stuns from Jay, especially in a full Earth 2 team, leaving him open to Jay's next basic or special attack.
- Batman/Dawn of Justice and The Flash/Wally West Rebirth: They can't evade special attacks when stunned.
- Green Lantern/John Stewart and Astro-Harness: His tag-in stun bypasses Invulnerability.
- The Flash/Metahuman: If Metahuman Flash's activates his speed boost and Jay uses a Special attack, Barry's speed boost will be nullified.
Countered By
- Green Lantern/Red Son: Red Son Characters (including Green Lantern himself) can be immune to stun, which also negates crit in turn.
- Batman/Beyond: He is immune to Stun as well.
- Batman/Arkham Knight: Though he's still vulnerable to stun, Batman's crit immunity buff greatly reduces the damage he takes.
- Superman/Injustice 2: Like with Bane/Luchador, if Superman has his special-absorbing shield active, he would not only take no damage from The Flash's deadly specials but the slow will not apply as well.
- Batman/Gaslight: His passive not only makes him able to evade The Flash's Tag-In attack, but also makes him throw a fire grenade in retaliation.
- Raven/Prime: His SP2 usually cannot KO until the last hit, which inevitably triggers her health swap.
- Reverse Flash: Reverse Flash can undo all the damage Earth 2 Flash has done on him.
- Quake Engine: When used on Joker, the enemy tag cooldown will increase, limiting his ability to tag.
- Hawkgirl/Prime & Lobo/Bounty Hunter: Both can inflict snare, also limiting Flash's ability to tag.
- Shazam/New 52: Similar to Raven Prime, The Flash's SP2 will inevitably trigger his passive as it can only KO on the last hit.
Abilities
Here are Flash's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Lightning Kick | First Special | The Flash deals out a series of ultra-quick kicks, temporarily increasing his attack speed (by 15%). | Rapid Swipe |
Speed Vortex | Second Special | The Flash runs around the enemy so fast it creates a vortex that rips opponents in the air. | Rapid Swipe |
Speed Zone | Super Move | The Flash delivers super-speed punches onto his opponent. UNBLOCKABLE. | Tap |
If you equip him with The Ibistick, the LexCorp Helmet V2, or the League of Assassins Adept Blade, and use his SP1 and don't swipe at all, only the first kick will be performed and the DOT from these gears will not be applied.
Both of his specials have easier mini-games than normal, 10% per swipe instead of 5%.
His SP1 gives a temporary 15% speed boost to his basic attacks, similar to the SP1 of any other The Flash character.
His SP2, Speed Vortex, can only KO on the last hit, unless his opponent is bleeding which allows for it to KO mid-special as well.
Support Cards and Gear
Here are The Flash's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Altered Perception | Health | 10% HEALTH BOOST. | 3,000 |
Lightning Quick | Damage | 10% DAMAGE BOOST. | 4,000 |
Speed Force | Energy | 10% ENERGY REGENERATION. | 5,000 |
Hyperspeed Suit (Hyperspeed Plated Suit) | Gear |
8% - 18% POWER GENERATION increase [The Flash] 15% - 25% UNBLOCKABLE chance on basic attacks [EVOLVED] 20% - 30% CRIT chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 10,571 | 19,683 |
Elite I | 15,856 | 29,525 |
Elite II | 21,141 | 39,366 |
Elite III | 31,712 | 59,049 |
Elite IV | 36,997 | 70,859 |
Elite V | 42,282 | 78,732 |
Elite VI | 47,567 | 88,573 |
Elite VII | 52,853 | 98,415 |
Elite VIII | 58,138 | 108,256 |
Elite IX | 63,423 | 118,098 |
Elite X | 74,631 | 151,632 |
Trivia
- He has the same base stats as The Joker/Suicide Squad.
- This version of Flash is Jay Garrick from Earth 2 in the comics.
- Instead of being based on a move, Speed Vortex is based on The Flash's winning outro in the console game.
- Currently, there is a glitch where sometimes when the Flash tags in and stuns his opponent the camera will glitch and become static, not following the fighters. Tagging Flash out and then back in again may fix the problem.
- There is also a glitch that can make you and your opponent invincible. When you defeat your last opponent and you tag in The Flash, his passive could still be triggered. When this happens you see The Flash running into the opponent, who lies KO on the ground. But when he hits them, the opponent stands up with 0 health to continue the fight. In this stage, you can only swap characters and perform basic attacks that deal no damage at all.
- Earth 2 The Flash's 100% critical chance against stunned opponents is an incredibly similar ability to Klassic Kano from Mortal Kombat X Mobile. Surprisingly, they are also both challenge characters.
- For some odd reason, Earth 2 Flash's tag-in stun will not contribute towards the 'apply stun effects' condition in Phantom Zone.