Superman - Prison (HD)
Rarity Base Stats Price Unlock
Gold 700/800 133,000 WBID Unlock, Gold Booster Pack
Passive Super Health: Once per match, when Superman is at 40% HEALTH or less, he gains health over 6 seconds.

Prison Superman can be unlocked through WBID. Otherwise, he's a rare occurrence in the Gold Booster Pack, but getting him from a pack will not unlock him for direct promotions.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%
Prison Superman is one of the weaker gold cards as he has one of the lowest damage stat (that is tied with Cyborg/Teen Titans, Harley Quinn/Animated, Batman/Prime, and Doomsday/Containment; although both Bane/Prime and Solomon Grundy/Boss have lower damage, they each have passives that increase their damage in some way) and the lowest combined stats (tied with Black Adam/Regime and The Flash/Elseworld; excluding Doomsday/Containment, which has a further 900 health hidden in his passive, although his own passive gives him 240 further health (since it heals him for 30% of his maximum health over 6 seconds), making him slightly more challenging than originally meets the eye.

Area Effect damage does not trigger his passive, but damage-over-time effects do, including when the special that knocked out the previous character applies a DOT to the next character (e.g. The Ibistick's burn).

While generally relegated to a collector's item, Prison Superman has an unusual purpose: he is available as a console game (which is unfortunately not free unlike the mobile version) unlock by beating the story mode, without any mobile requirements other than a WBID. As weak as he may be compared to almost any gold card, he is far stronger than any bronze card you'll have to start out with and he will be a "god" among men.

IMG 2290-1-

Superman will regenerate his health when he reaches below 40% health

There are three other possible gold characters to be obtained from the console version, but Prison Superman is, by far, the most easy to achieve; while Batman/Beyond, who is almost as weak, and Harley Quinn/Arkham, a fairly strong card, are both unlocked in online console battles, making it difficult to achieve. A Gold Booster Pack is awarded for reaching level 100 on the console edition, which takes an extremely long time.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.

Good WithEdit

  • Batman/Prime: As a team damage booster, he can boost Superman/Prison's damage.
  • Harley Quinn/Animated: Harley Quinn can also be a big help of not only boosting Superman/Prison's damage, but also giving him bonus power generation.
  • Lex Luthor/Krypto: Lex Luthor will give Superman a hefty increase to his maximum health, making him a decent tank.

Good AgainstEdit

  • Characters with low damage, such as Doomsday/Prime: Superman has a very low health stat, but if a low-damage character accidentally activates Superman's passive, then he will have the upper hand due to his regeneration outweighing their damage, making him a solid tank against them.

Countered ByEdit

  • Batman/Flashpoint: His passive will allow Batman with a chance to leave Superman with his passive temporarily disabled, which will also allow his high-damage attacks to knock him out easily. If Batman has gears that increase Crit Chance or Damage, then Batman can knockout Superman very easily.
  • Raven/Prime: Raven can wait for Superman to knock her health out. After this, Superman cannot heal from the low health bar, leaving him knocked out in just a few hits.


Here are Superman's abilities.

Ability Classification Description Usage
Flying Punch First Special Superman throws out one of his most classic moves to utterly crush his opponent. Quick tap
Unstoppable Second Special Superman displays both strength and speed in this cunning attack. Quick tap (x2)
Kryptonian Smash Super Move Bang! Zoom! Superman's might is unrivaled as he devastates his opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Superman's support cards and gear.

Card Classification Description Cost
Lois Lane Health 10% HEALTH BOOST. 9,000
Son of Krypton Damage 10% DAMAGE BOOST. 12,000
Fortress of Solitude Energy 10% ENERGY REGENERATION. 15,000
Kryptonian Suit (Kryptonian Battle Suit) Gear

12% - 22% MAX HEALTH increase

[Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)
Glasses (Clark Kent's Glasses) Gear

5% - 18% Power Generation increase

[Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000, 000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 5,481 11,664
Elite I 8,225 16,976
Elite II 10,962 23,320
Elite III 16,450 34,992
Elite IV 19,183 41,960
Elite V 21,294 46,656
Elite VI 24,668 50,932
Elite VII 27,405 58,320
Elite VIII 30,146 64,152
Elite IX 32,886 69,984
Elite X 38,698 89,856


  • This version of Superman is referred to as "Lockdown" instead of "Prison" in the console game.
  • He is the final boss of both area 5 and 6 (not counting bonus battles), although he is only advertised as such in area 5. He is also one of the final bosses (along with Wonder Woman/Regime and Batman/Insurgency) in Bonus Battle 6.