![Superman (HD)](https://static.wikia.nocookie.net/injustice-mobile/images/3/31/Superman_%28HD%29.png/revision/latest/scale-to-width-down/108?cb=20171213224734)
Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 800/1,200 | 220,000 | Available in Store, Justice League Pack, Gold Booster Pack, Metropolis Pack, Superman Starter Pack |
![]() |
Superman/Prime is one of the less popular characters. Despite his high health, he has low damage and a very poor and limited passive. While he can make his special 1 unblockable, this trait is shared by all versions of Superman; almost any other version of Superman is a more practical alternative.
Strategy
![IMG 1500-1-](https://static.wikia.nocookie.net/injustice-mobile/images/5/52/IMG_1500-1-.png/revision/latest/scale-to-width-down/180?cb=20151012180346)
Superman Prime's passive lets him attack 50% faster for 6 seconds.
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Superman's passive allows him to attack with his basic attacks 50% faster when below 40% health, which is even faster than any Flash character (except The Flash/Metahuman) themselves. While this is not game-changing, it does have its merits when dealing with characters of slow to average speed, allowing him to gain the upper hand in damage per second. He does have a unique trait however; his special 2, Freeze Breath, can freeze opponents if unblocked, preventing them from taking any action and cannot be resisted by anti-stun effects (e.g. Green Lantern/Red Son's passive). For a long while, it was made much less useful due to the Cloak of Destiny's immense damage boost, which only works against Stunned enemies. However, with the introduction of Nekron's Scythe, it is possible for Superman to freeze his enemies and then follow up with either a heavily boosted basic combo or the preferred Flying Punch. Nonetheless, Freeze Breath still has a extremely slow animation, making it easy to block, failing to freeze the opponent and possibly getting him counter-attacked by them instead. Besides, there are other versions of Superman that are head and shoulders above him in terms of stats and passives.
Everything else aside, he's still a Superman card with easy-to-use basic attacks and the ability to chain his heavy combo into his SP2. He could have more value to the new players in the game who can use him as a disposable point-man and damage-dealer (load him up with damage boosting gear and fight till he drops or until his passive activates). However, even in that regard, for the same cost, it could be more beneficial to go with his Regime counterpart instead, who boasts stronger damage and a slightly more useful passive.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.
Good With
- The Flash/Regime: A speed aid to his passive can result in a super fast attack from Superman.
- Batman/Prime: With Superman's low damage, he can use a damage boost to compensate for it.
- Deathstroke/Red Son: Since Red Son Deathstroke can give a 5% Speed for each Red Son teammate on the team, he too can boost Superman Prime's speed when he is below health.
- Harley Quinn/Animated: She can boost Superman's damage and power generation, making him a formidable but durable brawler.
Good Against
- Solomon Grundy: With Grundy’s slow attack speed, he is rendered temporarily useless while Superman's Super Speed is in effect.
Countered By
- The Flash/Blackest Night: He can evade basic attacks and counter Superman.
- Batman/Gaslight: He can cause basic attacks to miss on teammates' tag-in.
- The Flash/Earth 2, Killer Frost/Prime, and Killer Frost/Regime: They can slow down the basic attack speed with their SP1s.
Abilities
Here are Superman's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Flying Punch | First Special | Superman throws out one of his most classic moves to utterly crush his opponent. | Quick Tap |
Freeze Breath | Second Special | Superman breathes deep, exhaling air so cold it freezes his opponent. FREEZES TARGET. | Target |
Kryptonian Smash | Super Move | Bang! Zoom! Superman's unrivaled might is revealed as he devastates his opponent. UNBLOCKABLE. | Tap |
Support Cards and Gear
Here are Superman's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Lois Lane | Health | 10% HEALTH BOOST. | 9,000 |
Son of Krypton | Damage | 10% DAMAGE BOOST. | 12,000 |
Fortress of Solitude | Energy | 10% ENERGY REGENERATION. | 15,000 |
Kryptonian Suit (Kryptonian Battle Suit) | Gear |
12% - 22% MAX HEALTH increase [Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking [EVOLVED] HEAL SELF 15% - 25% on Special 2 |
25,000 - 1,000,000 (upgrading) |
Glasses (Clark Kent's Glasses) | Gear |
5% - 18% Power Generation increase [Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1 [EVOLVED] 20% - 30% CRIT chance on Special 1 |
25,000 - 1,000, 000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 6,264 | 17,496 |
Elite I | 9,396 | 26,244 |
Elite II | 12,528 | 34,992 |
Elite III | 18,792 | 52,488 |
Elite IV | 21,924 | 62,986 |
Elite V | 25,056 | 69,984 |
Elite VI | 28,188 | 78,732 |
Elite VII | 31,320 | 87,480 |
Elite VIII | 34,452 | 96,228 |
Elite IX | 37,584 | 104,976 |
Elite X | 44,226 | 134,784 |
Trivia
![Superman 4th of July](https://static.wikia.nocookie.net/injustice-mobile/images/5/57/Superman_4th_of_July.png/revision/latest/scale-to-width-down/180?cb=20150922215659)
Superman featured on the 4th of July double xp weekend announcement.
- Superman's special 2, Freeze Breath, has the same name and effect as the meter burn move S+A+U+Tab in the console Injustice game, but its animation is that of the regular Super Breath (S+A+U).
- Sometimes, there is a glitch with his Freeze Breath that make it seems to come from the bottom of the screen.
- His Super Move in the console version is named "Kryptonian Crush" instead of "Kryptonian Smash".
- Superman is the first character to be encountered in the game, and the only character to be fought in the tutorial without use of Sinestro/Antimatter. Here, he has a higher health stat than usually possible; he is level 1 and not promoted, giving him a base health of 1200 and up to 1620 with all support cards, yet he has 1800 health, something that would never have been possible before the addition of Augments (as he did have the same health stat even before augments). This is not an issue however, as you do not actually deal or take damage in the tutorial.