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Superman (HD)
Rarity Base Stats Price Unlock
Gold 800/1,200 220,000 Available in Store, Justice League Pack, Gold Booster Pack, Metropolis Pack, Superman Starter Pack
Passive Super Speed: Once per match, when Superman is at 40% HEALTH or less, he attacks 50% FASTER for 6 seconds.

Superman/Prime is one of the less popular characters. Despite his high health, he has low damage and a very poor and limited passive. While he can make his special 1 unblockable, this trait is shared by all versions of Superman; almost any other version of Superman is a more practical alternative.

Strategy

IMG 1500-1-

Superman Prime's passive lets him attack 50% faster for 6 seconds.

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Superman's passive allows him to attack with his basic attacks 50% faster when below 40% health, which is even faster than any Flash character (except The Flash/Metahuman) themselves. While this is not game-changing, it does have its merits when dealing with characters of slow to average speed, allowing him to gain the upper hand in damage per second. He does have a unique trait however; his special 2, Freeze Breath, can freeze opponents if unblocked, preventing them from taking any action and cannot be resisted by anti-stun effects (e.g. Green Lantern/Red Son's passive). For a long while, it was made much less useful due to the Cloak of Destiny's immense damage boost, which only works against Stunned enemies. However, with the introduction of Nekron's Scythe, it is possible for Superman to freeze his enemies and then follow up with either a heavily boosted basic combo or the preferred Flying Punch. Nonetheless, Freeze Breath still has a extremely slow animation, making it easy to block, failing to freeze the opponent and possibly getting him counter-attacked by them instead. Besides, there are other versions of Superman that are head and shoulders above him in terms of stats and passives.

Everything else aside, he's still a Superman card with easy-to-use basic attacks and the ability to chain his heavy combo into his SP2. He could have more value to the new players in the game who can use him as a disposable point-man and damage-dealer (load him up with damage boosting gear and fight till he drops or until his passive activates). However, even in that regard, for the same cost, it could be more beneficial to go with his Regime counterpart instead, who boasts stronger damage and a slightly more useful passive.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.

Good With

  • The Flash/Regime: A speed aid to his passive can result in a super fast attack from Superman.
  • Batman/Prime: With Superman's low damage, he can use a damage boost to compensate for it.
  • Deathstroke/Red Son: Since Red Son Deathstroke can give a 5% Speed for each Red Son teammate on the team, he too can boost Superman Prime's speed when he is below health.
  • Harley Quinn/Animated: She can boost Superman's damage and power generation, making him a formidable but durable brawler.

Good Against

  • Solomon Grundy: With Grundy’s slow attack speed, he is rendered temporarily useless while Superman's Super Speed is in effect.

Countered By

Abilities

Here are Superman's abilities.

Ability Classification Description Usage
Flying Punch First Special Superman throws out one of his most classic moves to utterly crush his opponent. Quick Tap
Freeze Breath Second Special Superman breathes deep, exhaling air so cold it freezes his opponent. FREEZES TARGET. Target
Kryptonian Smash Super Move Bang! Zoom! Superman's unrivaled might is revealed as he devastates his opponent. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Superman's support cards and gear.

Card Classification Description Cost
Lois Lane Health 10% HEALTH BOOST. 9,000
Son of Krypton Damage 10% DAMAGE BOOST. 12,000
Fortress of Solitude Energy 10% ENERGY REGENERATION. 15,000
Kryptonian Suit (Kryptonian Battle Suit) Gear

12% - 22% MAX HEALTH increase

[Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)
Glasses (Clark Kent's Glasses) Gear

5% - 18% Power Generation increase

[Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000, 000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 6,264 17,496
Elite I 9,396 26,244
Elite II 12,528 34,992
Elite III 18,792 52,488
Elite IV 21,924 62,986
Elite V 25,056 69,984
Elite VI 28,188 78,732
Elite VII 31,320 87,480
Elite VIII 34,452 96,228
Elite IX 37,584 104,976
Elite X 44,226 134,784

Trivia

Superman 4th of July

Superman featured on the 4th of July double xp weekend announcement.

  • Superman's special 2, Freeze Breath, has the same name and effect as the meter burn move S+A+U+Tab in the console Injustice game, but its animation is that of the regular Super Breath (S+A+U).
    • Sometimes, there is a glitch with his Freeze Breath that make it seems to come from the bottom of the screen.
  • His Super Move in the console version is named "Kryptonian Crush" instead of "Kryptonian Smash".
  • Superman is the first character to be encountered in the game, and the only character to be fought in the tutorial without use of Sinestro/Antimatter. Here, he has a higher health stat than usually possible; he is level 1 and not promoted, giving him a base health of 1200 and up to 1620 with all support cards, yet he has 1800 health, something that would never have been possible before the addition of Augments (as he did have the same health stat even before augments). This is not an issue however, as you do not actually deal or take damage in the tutorial.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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