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Superman - Man of Steel (HD)
Rarity Base Stats Price Unlock
Gold 800/1,200 220,000 Available in store, Man of Steel Pack
Passive Flying Blows: Using special attacks have a 30% chance of using NO POWER, allowing it to be used again instantly.

Man of Steel Superman is one of the most classic powerhouses; back in his heyday, his popularity nearly rivals Batman/Arkham Origins. An unrelenting bruiser, his passive allowing you to use special attacks again and again inflicting massive damage, essentially making him an extremely luck-based version of Shazam but much easier to obtain.

Strategy[]

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%
Mos passive

Man of Steel Superman's passive activating on Ground Smash.

His 1200 base health makes him (along with Superman/Prime and General Zod/Man of Steel) one of the characters with highest base health that could be bought in store without unlock.

When his passive activates, an aurora of red and blue lights appear behind him, and no power will be used for the special. Previously, his passive even worked with his Super Move, which allowed him to do absurd amounts of unblockable damage (that cannot miss, unlike if you spam Roaring Strike too rapidly with Shazam); he was known to carry players much higher than any card at the same level as long as they persistently try their luck with his passive. For example, it was possible for him to use his Super Move five times in a row, with a probability of 0.81% (roughly 1 out of 123 times).

Gear[]

Superman's signature gear, Kryptonian Battle Suit, is a good match for him, as it increases (and scales with) his high base health, and allows him to heal for very large amounts of health if his passive triggers repeatedly on his SP2; including other Gears such as The Ibistick which gives him large boosts to power generation and special damage. On the other hand, his SP2 has a very slow starting animation and is easy to block, while his SP1 can be unblockable by using it immediately after a heavy basic combo. Clark Kent's Glasses is also great if you want focus on his SP1, providing power generation and guaranteed chance of Disable Special on unblocked SP1.

The LexCorp Set, one of the 4 Survivor Mode gear sets, happens to go very well with Superman/Man of Steel's capabilities. Equipping this set changes the Man Of Steel from a good character to a great one, and changes the way he can be played completely.

  • First off, when playing with this Superman, it is crucial to set him up in a way so that you don't have to worry about him dying. The Chest Armor gives you a chance to reflect all special damage when blocking, and if the specials do hit, thanks to the Helmet, blocking stops more damage anyway. This way, the player can think about just full out attacking, rather than worry about health.
  • Superman's passive makes it almost crucial that he always has at least one bar of power, brutally crippling the opponent by using his specials over and over again. Thanks to the Gauntlets, there is a chance that Superman will stun the opponent when he switches in, giving him the perfect opportunity to use these specials unblocked.
  • And lastly, the LexCorp set is perfect for a character that heavily relies on specials. The Gauntlets give him health regeneration when he uses Flying Punch (1st Special) and the Chest Armor gives him a chance to lifedrain when Ground Smash (2nd Special) is used, perfect for a character that utilizes special attacks as a main form of offense.

Tantu Totem is another excellent choice. Superman can abuse it by intentionally missing his SP1 after finishing the heavy combo. The gear will refund power back, and his passive will also have a chance to use that special for free, granting one more bar of power! League of Assassins Adept Knives can also help him nuke with SP1, dealing lethal damage to the enemy team, especially with crit augment.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.

Good With[]

  • Wonder Woman/New 52 : Wonder Woman's passive gives Superman more power before he even tags in, allowing him to potentially activate his passive faster without having to build one bar of power through attacks. Wonder Woman also gives Superman an extra counter to Killer Frost/Prime as Frost's power dampening does not affect Wonder Woman's passive, though it will affect the speed at which it is generated.
  • Batgirl/Prime : One bar of power to start with allows Superman to get his passive off quicker, providing another potential counter to Killer Frost/Prime or a quicker way to brutalize the opposition.
  • Characters, or Gear that can increase power generation.

Good Against[]

  • Killer Frost/Prime: While Killer Frost does still dampen Superman's ability to gain power, upon gaining a bar of meter, should his passive activate, he could save himself a grueling struggle of building up a bar of power once again. However this can be compensated for in a somewhat unorthodox team, using Wonder Woman/600 to help Wonder Woman/New 52 negate part of Killer Frost's passive via increased power generation, which in turn allows New 52 Wonder Woman to use her specials and give Superman power, thus yielding more opportunities for his passive.
  • Solomon Grundy/Earth 2: Whether facing him alone or a full Earth 2 team, the same logic to dealing with Killer Frost/Prime applies, though the DoT and any potential destruction of gear will not be negated.
  • Superman/Injustice 2: Generally, Superman/Injustice 2's passive allows him to eat specials, and to be efficient, players often have to build 2 bars and sacrifice 1 to break his shield. Superman/Man of Steel is in a unique position to keep his power, as should his passive activate, the shield will be broken and Superman/Man of Steel would still have power, allowing him to hit again with his special attacks.

Countered By[]

  • Raven/Rebirth: Generally, when facing Raven, one wants to keep their power at a minimum unless she has more or has no one to tag in for. If Superman's passive takes place after a special and the one who received it survives, Raven can tag in and make Superman's greatest asset his greatest weakness.

Abilities[]

Here are Superman's abilities.

Ability Classification Description Usage
Flying Punch First Special Superman throws out one of his most classic moves to utterly crush his opponent. Quick Tap
Ground Smash Second Special Superman unleashes a deadly air to ground attack. Rapid Swipe
Kryptonian Smash Super Move Bang! Zoom! Superman's unrivaled might is revealed as he devastates his opponent. UNBLOCKABLE. Tap

Support Cards and Gear[]

Here are Superman's support cards and gear.

Card Classification Description Cost
Lois Lane Health 10% HEALTH BOOST. 9,000
Son of Krypton Damage 10% DAMAGE BOOST. 12,000
Fortress of Solitude Energy 10% ENERGY REGENERATION. 15,000
Kryptonian Suit (Kryptonian Battle Suit) Gear

12% - 22% MAX HEALTH increase

[Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)
Glasses (Clark Kent's Glasses) Gear

5% - 18% Power Generation increase

[Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000, 000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 6,264 17,496
Elite I 9,396 26,244
Elite II 12,528 34,992
Elite III 18,792 52,488
Elite IV 21,924 62,986
Elite V 25,056 69,984
Elite VI 28,188 78,732
Elite VII 31,320 87,480
Elite VIII 34,452 96,228
Elite IX 37,584 104,976
Elite X 44,226 134,784

Trivia[]

  • Man of Steel Superman's appearance is based on Superman's appearance in Man of Steel as portrayed by Henry Cavill. His passive may be a reference of the frequent and ferocious fight scenes the film is known for. While Ground Smash is a move in the console version of the game, Superman can be seen using a similar move in Man of Steel here.
  • As of 2.8 update, the newly added Superman/Dawn of Justice can be considered as an upgrade to him, as it portrays him as the same character, but only "bigger and stronger" in the film Dawn of Justice.
  • Man of Steel Superman is one of two characters available to directly buy in the store that aren't in gold packs, the other being Man of Steel Zod.
  • Henry Cavill's likeness is used in the mobile version of Injustice, but not in the console version. In the console version, it is simply the suit that has changed and his likeness is that of Superman from the game. The console version of the skin is used as the character card portrait.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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