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Dawn of Justice Superman
Rarity Base Stats Price Unlock
Gold 1,300/1,300 430,000 Challenge Mode, Dawn of Justice Superman Pack, Dawn of Justice Premium Pack, The Dawn of Justice Triple Pack, Character Bundle Batman Vs Superman, Nth Metal Pack, Nth Metal Pro Pack, Shazam Celebration Pack
Passive Shattering Blow: Superman's SPECIAL ATTACKS have a chance to SHATTER equipment, temporarily disabling all gear on the opponent.

Dawn of Justice Superman is a formidable bruiser and the first character in the game to have a passive that can disable gear.

Players who only completed his Challenge when it first aired during the 2.8 update could not directly promote him with Power Credits (but this has been fixed as of the 2.10 update). Spare copies are also a rare drops in the Dawn of Justice Packs (as mentioned above), but these will not unlock him for direct promotion.

Strategy

Basic attacks

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

His combo ender, when used by the AI, is glitched, where the pickup action on the knockdown blow appears to happen with no effect, and then half a second later the opponent is thrown backwards.

Passive

He has an approximated 40% chance to activate his passive upon landing the first unblocked hit of his special(s). This means if the first hit is not blocked and does not trigger his passive, the second or third hit can't; if the first hit is blocked, and the following hits are not, they can. It cannot trigger at all on a fully blocking opponent. If the first hit KO'es an opponent, the last hit can still apply Shattering Blow on the next opponent if not blocked.

The Master's Death Cart's tag in damage can apply Shattering Blow if a special is used immediately after tag in. However, since the chance to activate Shattering Blow is per special and not per hit, this does not directly increase the chance of activation, although it does make it harder to block (and if Death Cart already applied it, the whole special would benefit from the enemy not having gear, without excluding the first hit).

Shattering Blow lasts for 60 seconds, and even if his victim tags out, they will continue to be affected when they tag in again, although the tagged-out time will count. Shattering Blow can trigger on opponents whose gears are already disabled and the duration will not stack. Shattering Blow never triggers on opponents without gear, but by definition, it would have no effect in the first place.

Shattering Blow can trigger on Aquaman/Prime's Atlantean soldier, but this has no practical effect as he does not benefit from gear, and disabling him does not affect Aquaman himself.

SupesDOJnewAnimations

Shattering Blow activates.

Supeeman

A debris cloud under the opponent serves as a persistent visual effect while the disable lasts.

Gear interactions

  • Invulnerability will negate Shattering Blow. However, if the first hit of his special attack triggers Shattering Blow, and the damage would have triggered the Astro-Harness' invulnerability (at 50% or 10% health), Shattering Blow will take priority and would prevent the Astro-Harness' invulnerability from activating. On the other hand, the Astro-Harness' Power Shield will have priority over Shattering Blow in a similar scenario, activating before the gear can be disabled; an already active Power Shield is also unaffected by Shattering Blow. Green Lantern/John Stewart's invulnerability can also counteract Shattering Blow as the invulnerability he offers to himself and his teammates is from his passive instead of gear.
  • It will also disable gear set effects.
    • Additionally, it will stop BOTH the regeneration and also the resurrection effects of the Fourth World Set's full set effect that were started prior to Shattering Blow being applied, despite that the healing animation is still being played.
  • If Nekron's Scythe is disabled, not only is its Resurrect disabled, the Nekron's Scythe user is unable to gain the Resurrect by performing a KO blow while it is disabled.
  • Gear effects that have already been applied (e.g. The Ibistick's burn) will continue to run even if the gear is disabled.

Gear

Since both of his special attacks have the same chance to shatter gear, power generation gears can help him reach his special attacks quicker. His signature gear, Clark Kent's Glasses is an excellent choice; however, its rarity may prevent player's access to it without spending real money. League of Assassins Adept Knives is another good option for his SP1, but again, its rarity can be an issue because it is one of the rarest gear set pieces from Survivor Mode. Tantu Totem can be used if player wants him to be the main damage dealer of the team, allowing him to gain consistent amount of power from tag-in or delivering KO blow with specials.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.

Good With

Good Against

  • Opponents who are typically geared more heavily than others and become more effective with gear, such as (though obviously not limited to) Killer Frost (both versions), Batgirl, Bane/Luchador, Deathstroke/Arkham Origins, and The Flash/Metahuman.
  • Batman/Batman Ninja: Despite being the most notorious of the few characters who can stack 100% special attack defense reduction to be immune to all special attack damage, Shattering Blow can activate even when the hit does no damage, disabling gear and allowing the following hits to deal damage, reducing Batman's threat level.
  • Reverse Flash: Cellular Regeneration cannot cleanse Shattering Blow.
  • Catwoman/Batman Ninja: He can disable her stolen gears.

Countered By

Abilities

Here are Superman's abilities.

Ability Classification Description Usage
Flying Punch First Special Superman throws out multiple blows in one of his most classic moves to utterly crush his opponent. Quick Tap
Hero of Metropolis Second Special Justice is delivered by Superman through his superhuman strength and Kryptonian abilities. Rapid Swipe
Kryptonian Smash Super Move Bang! Zoom! Superman's unrivaled might is revealed as he devastates his opponent. UNBLOCKABLE. Tap

As the 3-hit version of Flying Punch, it cannot KO on its second hit.

Hero of Metropolis consists of 4 hits; individually, they can all KO an opponent. If the 1st or the 3nd hits deals a KO blow, the 2nd and 4th hits can still hit the next opponent. The 2nd hit, if it KO'es, does not let the 3rd hit land, however. Hero of Metropolis can still land 3 KO blows total (1st, 2nd, 4th), allowing him to quickly finish low-level challenge battles with 2 bars of starting power (e.g. Batgirl/Prime and Ra's al Ghul's Scimitar).

Support Cards and Gear

Here are Superman's support cards and gear.

Card Classification Description Cost
Lois Lane Health 10% HEALTH BOOST. 9,000
Son of Krypton Damage 10% DAMAGE BOOST. 12,000
Fortress of Solitude Energy 10% ENERGY REGENERATION. 15,000
Kryptonian Suit (Kryptonian Battle Suit) Gear

12% - 22% MAX HEALTH increase

[Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)
Glasses (Clark Kent's Glasses) Gear

5% - 18% Power Generation increase

[Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000, 000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 10,179 18,954
Elite I 15,269 28,431
Elite II 20,358 37,908
Elite III 30,537 56,862
Elite IV 35,627 68,234
Elite V 40,716 75,816
Elite VI 45,806 85,293
Elite VII 50,895 94,770
Elite VIII 55,985 104,247
Elite IX 61,074 113,724
Elite X 71,867 146,016

Trivia

  • His artifacts are: Chest Piece, Kryptonian Key, Boots, Newspaper, and Cape.
  • Dawn of Justice Superman was first officially revealed in a preview on the WB Games forums, although he could be seen in the previous preview for Batman/Dawn of Justice.
  • His Flying Punch hits 3 times instead of 1 as is the norm for all prior Superman characters. It resembles the meter burn version of Flying Punch from the console rather than the normal version.
  • His SP2 is a combination of Charge Punch, Unstoppable (Superman/Prison's SP2), Heat Zap (Superman/Godfall's Combo ender) and Heat Vision (Superman/Regime's SP2) from the console.
    • There is a minor graphical error on the last part as the scorch path of the heat vision appears ahead of the actual beams.
  • When his passive, Shattering Blow, is activated, he punches his opponent and a "breaking" glass sounds comes on, displaying the blow that shatters the opponent's gear(s).
  • He has a very similar passive to Treacherous Tanya from Mortal Kombat Mobile, but worse: While Superman's passive only has a 40% to activate and can be nullified by blocking, Tanya always disables her opponent's equipment, regardless if her enemy is blocking or not. In addition, she provides resistance to power drain, which Superman lacks. As such, her passive can be considered an upgrade to his passive.
  • He is the only Superman character who doesn't have higher health than damage.
  • The Chinese version of Injustice mobile incorrectly refers to him as "Batman" in the passive description.
  • On release, Shattering Blow ignored Invulnerability. This was later changed.
  • As he represents the same character played by the same actor as Superman/Man of Steel, the two cards probably most strongly resemble each other than any other two cards and can be easily mistaken for each other visually. Dawn of Justice Superman, compared to his predecessor, has a more pinkish skin tone and more vibrant colors on his suit.
  • His passive is totally useless for players in any game mode other than Online Battle and Survivor Mode because enemies don't equip gears in those modes.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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