Dawn of Justice Superman
Rarity Base Stats Price Unlock
Gold 1300/1300 430,000 Challenge Mode, Dawn of Justice Superman Pack, Dawn of Justice Premium Pack, The Dawn of Justice Triple Pack, Nth Metal PackShazam Celebration Pack
Passive Shattering Blow: Superman's SPECIAL ATTACKS have a chance to SHATTER equipment, temporarily disabling all gear on the opponent.

Dawn of Justice Superman is a formidable bruiser; with balanced base stats that used to be the combined-highest in the game. He is the first of two characters in the game to have a passive that disable gear (Solomon Grundy/Earth 2 being the second one).

Players who only completed his Challenge when it first aired during the 2.8 update could not directly promote him with Power Credits (but this has been fixed as of the 2.10 update). Spare copies are also a rare drops in the Dawn of Justice Packs (as mentioned above), but these will not unlock him for direct promotion.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%
Superman/Dawn of Justice has an approximated 40% chance to activate his passive upon landing the first unblocked hit of his special(s). This means if the first hit is not blocked and does not trigger his passive, the second or third hit can't; if the first hit is blocked, the following hits can. It cannot trigger at all on a fully blocking opponent. His Shattering Blow lasts for 60 seconds, and even if his victim tags out, they will continue to be affected when they tag in again, although the tagged-out time will count.

Shattering Blow can trigger on opponents whose gears are already disabled and the duration will not stack.


Shattering Blow activates.


A debris cloud at the affected's feet serves as a persistent visual effect while the disable lasts.

Shattering Blow can trigger on Aquaman/Prime's Atlantean Hero, but this has no practical effect as he does not benefit from gear, and disabling him does not affect Aquaman himself.

It has no effect on the 3-piece LexCorp Set's damage every second effect. Additionally, it will stop BOTH the regeneration and also the resurrection effects of the Fourth World Set's full set effect that were started prior to Shattering Blow being applied, despite that the healing animation is still being played.

Gear effects that have already been applied (e.g. The Ibistick's burn) will continue to run even if the gear is disabled.

Shattering Blow will ignore Invulnerability (as well as Harley Quinn's unique form of invulnerability after using her damage boost in her SP2) and disable gear, although it will not remove the currently active invulnerability.

Shattering Blow never triggers on opponents without gear, but by definition, it would have no effect in the first place.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.

Good WithEdit

Good AgainstEdit

Countered ByEdit


Here are Superman's abilities.

Ability Classification Description Usage Animation
Flying Punch First Special Superman throws out multiple blows in one of his most classic moves to utterly crush his opponent. Quick Tap
DoJ Superman s1
Hero of Metropolis Second Special Justice is delivered by Superman through his superhuman strength and Kryptonian abilities. Rapid Swipe
DoJ Superman s2
Kryptonian Smash Super Move Bang! Zoom! Superman's unrivaled might is revealed as he devastates his opponent. UNBLOCKABLE Tap

Support Cards and GearEdit

Here are Superman's support cards and gear.

Card Classification Description Cost
Lois Lane Health 10% HEALTH BOOST. 9,000
Son of Krypton Damage 10% DAMAGE BOOST. 12,000
Fortress of Solitude Energy 10% ENERGY REGENERATION. 15,000
Kryptonian Suit (Kryptonian Battle Suit) Gear

12% - 22% MAX HEALTH increase

[Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)
Glasses (Clark Kent's Glasses) Gear

5% - 18% Power Generation increase

[Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000, 000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 10,179 18,954
Elite I 15,269 28,431
Elite II 20,358 37,908
Elite III 30,537 56,862
Elite IV 35,627 68,234
Elite V 40,716 75,816
Elite VI 45,805 85,293
Elite VII 50,895 94,770
Elite VIII 55,985 104,247
Elite IX 61,074 113,724
Elite X 71,867 146,016


  • His artifacts are: Chest Piece, Kryptonian Key, Boots, Newspaper, and Cape.
  • Dawn of Justice Superman was first officially revealed in a preview on the WB Games forums, although he could be seen in the previous preview for Batman/Dawn of Justice.
  • His Flying Punch hits 3 times instead of 1 as is the norm for all prior Superman characters. It resembles the meter burn version of Flying Punch from the console rather than the normal version.
  • His SP2 is a combination of Charge Punch, Unstoppable (Superman/Prison's SP2), Heat Zap (Superman/Godfall's Combo ender) and Heat Vision (Superman/Regime's SP2) from the console.
    • There is a minor grapical error on the last part as the scorch path of the heat vision appears ahead of the actual beams.
  • When his passive, Shattering Blow, is activated, he punches his opponent and a "breaking" glass sounds comes on, displaying the blow that shatters the opponent's gear(s).
  • He is the only Superman character who doesn't have higher health than damage.
  • The Chinese version of Injustice mobile incorrectly refers to him as "Batman" in the passive description.