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Superman - Blackest Night
Rarity Base Stats Price Obtained From
Gold 1,375/1,425 493,000 Achieving Top 5% In Online Battle Seasons, Nth Metal Ultimate Pack, Black Friday Pack 2, Black Friday Pack 3, Christmas Pack 1, Christmas Pack 2, Halloween Pack, Halloween Bundle
Passive Nekron's Champion: Superman's Special Attacks do necrotic damage to the opponent causing wounds that can't heal. Blackest Night characters are immune to unblockables and gain health for every KO'd opponent.

Blackest Night Superman was introduced in the 2.14 update and can be obtained from Online Battle seasons.

While not the most impressive offensively, he provides team-wide fortification that is analogous to (yet uniquely distinct from) the team-wide benefits that Green Lantern/Red Son provides to his Red Son teammates. Players using Superman can be very resistant to bursts of damage if they are patient and careful.

Strategy

Basic Attacks

Basic Combo Damage Pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3% - 3%) 12%
Heavy 4% - 4% - 4% 12%


Passive

Unblockable immunity

All Blackest Night characters on Superman's team have blocks that cannot be broken. This is very useful when facing characters such as Batman/Blackest Night, Killer Frost/Prime, Bane/Luchador, Deathstroke/Arkham Origins, or Batgirl/Arkham Knight, all of which are quite common and rely significantly on unblockable attacks.

The Flash/Earth 2's stun on tag in is not affected; it will stun even with this passive, regardless of block, as it does not deal block-breaking damage as a means of applying its stun effect. Deadshot/Suicide Squad's passive can also disable block regardless (as it is not a block-breaking hit), and damage dealt by Super Moves is unaffected.

Heal

Superman and other Blackest Night characters do not have to be the ones knocking out the opponent for the healing to occur, though only Blackest Night teammates can benefit from it, healing by 10% of their maximum health for every knocked-out opponent (including Aquaman/Prime's Atlantean Hero and The Joker/Unhinged Suicide Squad's controlled character).

This can take effect even after Blackest Night Superman has been knocked out.

Necrotic damage

When Blackest Night Superman deals damage with a special attack, he additionally reduces his opponent's maximum health by about 25% of the total damage dealt by the special. This necrotic damage is represented by a purple bar that grows from the full end of the health bar. No healing effect can restore health that has been sealed by the purple portion, meaning this effect essentially reduces the opponent's maximum health pool (this does not actually reduce maximum health, however, meaning that gear effects like healing based on % max health on Special 1 will not be reduced unless the health cap is reached). The effects of necrotic damage last until the affected character is knocked-out; it is NOT removed upon tag-out.

DOT within the special duration and Area Effect does not apply necrotic damage.

Invulnerability and other special-negating effects such as Superman/Injustice 2's passive or Riddler's Staff's Blink will prevent necrotic damage from applying. Currently, the only restorative measure capable of removing necrotic damage and fully refilling a character's health after such damage has been applied is Reverse Flash's Cellular Regeneration.

Necrotic damage

Solomon Grundy with a fully necrotic health bar

It is possible for a character's entire health bar to turn purple if said character has Resurrect effects, a relevant example being Doomsday/Containment's passive. In such cases, if the total damage taken from Superman's specials equals or surpasses 4x the character's max health, the damaged character's entire health bar will become necrotic. In this instance, resurrection would still occur; and 1 damage would be needed to secure defeat.

Despite the hypotheticals, this effect is negligible in most cases. Indeed, if Superman is dealing so much damage that the necrotic damage stacks to noticeable levels, he would probably have won the match anyway.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.

Good With

Good Against

Countered By

  • The Flash/Earth 2: His stun on tag-in is not a block breaker but rather ignores all form of defense (including Invulnerability), making unblockable immunity useless against it.

Abilities

Here are Superman's abilities.

Ability Classification Description Usage
Flying Punch First Special Superman throws out one of his most classic moves to utterly crush his opponents. DRAINS OPPONENT'S POWER. Quick Tap
Creature of Death Second Special Using his Necrotic Energy, Superman's darkness overwhelms his victim. Quick Tap,
Rapid Tap
Kryptonian Smash Super Move Bang! Zoom! Superman's unrivaled might is revealed as he devastates his opponent. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Superman's support cards and gear.

Card Classification Description Cost
Lois Lane Health 10% HEALTH BOOST. 9,000
Son of Krypton Damage 10% DAMAGE BOOST. 12,000
Fortress of Solitude Energy 10% ENERGY REGENERATION. 15,000
Kryptonian Suit (Kryptonian Battle Suit) Gear

12% - 22% MAX HEALTH increase

[Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)
Glasses (Clark Kent's Glasses) Gear

5% - 18% Power Generation increase

[Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000, 000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 10,766 20,776
Elite I 16,149 31,165
Elite II 21,533 41,553
Elite III 32,299 62,330
Elite IV 37,682 74,795
Elite V 43,065 83,106
Elite VI 48,448 93,494
Elite VII 53,831 103,883
Elite VIII 59,214 114,271
Elite IX 64,598 124,659
Elite X 76,013 160,056

Trivia

  • He is Superman character with the highest base damage. However, Superman/Injustice 2 can surpass him at high promotion thanks to his damage boost.
  • His Combo ender is visually similar to Superman/Prison's Special 2, Unstoppable.
  • He is the only Superman character to have a power drain effect, and one of two to have any Status Effect inherent to his Flying Punch. Superman/Dawn of Justice has inherent gear shatter on his Flying Punch.
  • He succeeds Green Lantern/Jessica Cruz Rebirth as the second gold character to have base stats that are not divisible by 50 and are also not divisible by 10.
  • During Creature of Death, Blackest Night Superman smashes the ground, causing a fissure to erupt; and many blue skulls strongly resembling those from Enchantress Companion Card EVOLVED appear. Both the fissure and the follow-up energy beam attack are attached to the opponent; if the opponent blinks the special (e.g. Batman/Dawn of Justice passive), those effects do not appear at all.
  • If healing is prevented or reduced due to necrotic damage, the healing number pop up will be affected, even though this does not happen if healing is prevented or reduced due to hitting the max health.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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