Rarity | Base Stats | Price | Obtained From |
---|---|---|---|
Gold | 1,375/1,425 | 493,000 | Achieving Top 5% In Online Battle Seasons, Nth Metal Ultimate Pack, Black Friday Pack 2, Black Friday Pack 3, Christmas Pack 1, Christmas Pack 2, Halloween Pack, Halloween Bundle |
Blackest Night Superman was introduced in the 2.14 update and can be obtained from Online Battle seasons.
While not the most impressive offensively, he provides team-wide fortification that is analogous to (yet uniquely distinct from) the team-wide benefits that Green Lantern/Red Son provides to his Red Son teammates. Players using Superman can be very resistant to bursts of damage if they are patient and careful.
Strategy
Basic Attacks
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3% - 3%) | 12% |
Heavy | 4% - 4% - 4% | 12% |
Passive
Unblockable immunity
All Blackest Night characters on Superman's team have blocks that cannot be broken. This is very useful when facing characters such as Batman/Blackest Night, Killer Frost/Prime, Bane/Luchador, Deathstroke/Arkham Origins, or Batgirl/Arkham Knight, all of which are quite common and rely significantly on unblockable attacks.
The Flash/Earth 2's stun on tag in is not affected; it will stun even with this passive, regardless of block, as it does not deal block-breaking damage as a means of applying its stun effect. Deadshot/Suicide Squad's passive can also disable block regardless (as it is not a block-breaking hit), and damage dealt by Super Moves is unaffected.
Heal
Superman and other Blackest Night characters do not have to be the ones knocking out the opponent for the healing to occur, though only Blackest Night teammates can benefit from it, healing by 10% of their maximum health for every knocked-out opponent (including Aquaman/Prime's Atlantean Hero and The Joker/Unhinged Suicide Squad's controlled character).
This can take effect even after Blackest Night Superman has been knocked out.
Necrotic damage
When Blackest Night Superman deals damage with a special attack, he additionally reduces his opponent's maximum health by about 25% of the total damage dealt by the special. This necrotic damage is represented by a purple bar that grows from the full end of the health bar. No healing effect can restore health that has been sealed by the purple portion, meaning this effect essentially reduces the opponent's maximum health pool (this does not actually reduce maximum health, however, meaning that gear effects like healing based on % max health on Special 1 will not be reduced unless the health cap is reached). The effects of necrotic damage last until the affected character is knocked-out; it is NOT removed upon tag-out.
DOT within the special duration and Area Effect does not apply necrotic damage.
Invulnerability and other special-negating effects such as Superman/Injustice 2's passive or Riddler's Staff's Blink will prevent necrotic damage from applying. Currently, the only restorative measure capable of removing necrotic damage and fully refilling a character's health after such damage has been applied is Reverse Flash's Cellular Regeneration.
It is possible for a character's entire health bar to turn purple if said character has Resurrect effects, a relevant example being Doomsday/Containment's passive. In such cases, if the total damage taken from Superman's specials equals or surpasses 4x the character's max health, the damaged character's entire health bar will become necrotic. In this instance, resurrection would still occur; and 1 damage would be needed to secure defeat.
Despite the hypotheticals, this effect is negligible in most cases. Indeed, if Superman is dealing so much damage that the necrotic damage stacks to noticeable levels, he would probably have won the match anyway.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. Having a card that "counters" Superman does not mean it is always a good choice.
Good With
- Any Blackest Night characters.
- The Flash/Blackest Night: The combination of DOT-based healing and power with block-breaker immunity allows a team of Flash and Superman to weather almost any damage.
- Killer Frost/Regime: Her high healing suppression can cripple healers, making this a great anti-healing team.
- Batman/Flashpoint: Same as above, but better due to the healing being completely disabled.
- Wonder Woman/New 52: Her specials grant him power, helping him deal necrotic damage as much as possible.
- Shazam/New 52: Superman will receive less damage.
Good Against
- Deathstroke/Arkham Origins, Batgirl/Cassandra Cain, Doomsday/Regime, Bane/Luchador, Batman/Red Son, Batman/Blackest Night, Superman/Regime, Harley Quinn, and Batgirl/Arkham Knight: Superman's passive negates the unblockable effects of each of these characters.
- Ares/Prime: Superman and Blackest Night teammates are immune to the block breaking from his SP2, and its block disable effect. However, this does not technically prevent the application of the block disable, so if you switch to a non-Blackest Night teammate after a Blackest Night teammate is hit with God Smack, the non-Blackest Night teammate's block will become disabled.
- Harley Quinn: As the maximum health decreases by Superman's necrotic damage, her healing is less effective as well. He can also block her normally unblockable Bomb from her Bag-o-Tricks.
- All characters that can heal:
- Wonder Woman/Dawn of Justice: Wonder Woman's healing is limited, as Superman’s necrotic damage decreases their maximum health.
- Doomsday/Prime: Same as the above.
- The Flash/Blackest Night: Flash will be resurrected with less health if necrotic damage is applied.
- Hawkgirl/Blackest Night: Her health returns from knockouts in the match can be reduced by the necrotic damage.
- Raven/Prime: Each hit of his SP2 carries a third if the special's entire damage, which paired with Superman's high damage stat, will make for an easy knockout without triggering her passive. On the off chance that it does trigger, the amount of health she can swap will be reduced thanks to the necrotic damage.
Countered By
- Superman/Injustice 2, Batman/Dawn of Justice, The Flash/Wally West Rebirth, Riddler's Staff, Mother Box: These characters and gears can evade or be immune to anyone's specials, avoiding the necrotic damage caused by Superman's passive.
- The Flash/Reverse Flash: Reverse Flash's Cellular Regeneration can remove all necrotic damage done by Superman when triggered.
- Deadshot/Suicide Squad: His block disable from the off-screen assist doesn't count as an actual block breaker so it can bypass his unblockable immunity.
- The Flash/Earth 2: His stun on tag-in is not a block breaker but rather ignores all form of defense (including Invulnerability), making unblockable immunity useless against it.
Abilities
Here are Superman's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Flying Punch | First Special | Superman throws out one of his most classic moves to utterly crush his opponents. DRAINS OPPONENT'S POWER. | Quick Tap |
Creature of Death | Second Special | Using his Necrotic Energy, Superman's darkness overwhelms his victim. | Quick Tap, Rapid Tap |
Kryptonian Smash | Super Move | Bang! Zoom! Superman's unrivaled might is revealed as he devastates his opponent. UNBLOCKABLE. | Tap |
Support Cards and Gear
Here are Superman's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Lois Lane | Health | 10% HEALTH BOOST. | 9,000 |
Son of Krypton | Damage | 10% DAMAGE BOOST. | 12,000 |
Fortress of Solitude | Energy | 10% ENERGY REGENERATION. | 15,000 |
Kryptonian Suit (Kryptonian Battle Suit) | Gear |
12% - 22% MAX HEALTH increase [Superman]: 15% - 25% chance to REFLECT SPECIAL 2 while blocking [EVOLVED] HEAL SELF 15% - 25% on Special 2 |
25,000 - 1,000,000 (upgrading) |
Glasses (Clark Kent's Glasses) | Gear |
5% - 18% Power Generation increase [Superman] DISABLE enemy's specials: 80% - 100% chance on Special 1 [EVOLVED] 20% - 30% CRIT chance on Special 1 |
25,000 - 1,000, 000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 10,766 | 20,776 |
Elite I | 16,149 | 31,165 |
Elite II | 21,533 | 41,553 |
Elite III | 32,299 | 62,330 |
Elite IV | 37,682 | 74,795 |
Elite V | 43,065 | 83,106 |
Elite VI | 48,448 | 93,494 |
Elite VII | 53,831 | 103,883 |
Elite VIII | 59,214 | 114,271 |
Elite IX | 64,598 | 124,659 |
Elite X | 76,013 | 160,056 |
Trivia
- He is Superman character with the highest base damage. However, Superman/Injustice 2 can surpass him at high promotion thanks to his damage boost.
- His Combo ender is visually similar to Superman/Prison's Special 2, Unstoppable.
- He is the only Superman character to have a power drain effect, and one of two to have any Status Effect inherent to his Flying Punch. Superman/Dawn of Justice has inherent gear shatter on his Flying Punch.
- He succeeds Green Lantern/Jessica Cruz Rebirth as the second gold character to have base stats that are not divisible by 50 and are also not divisible by 10.
- During Creature of Death, Blackest Night Superman smashes the ground, causing a fissure to erupt; and many blue skulls strongly resembling those from Enchantress Companion Card EVOLVED appear. Both the fissure and the follow-up energy beam attack are attached to the opponent; if the opponent blinks the special (e.g. Batman/Dawn of Justice passive), those effects do not appear at all.
- If healing is prevented or reduced due to necrotic damage, the healing number pop up will be affected, even though this does not happen if healing is prevented or reduced due to hitting the max health.