Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 550/1,250 | 182,000 | Challenge Mode, Challenge Booster Pack, Special Challenge Booster Packs |
One Foot In The Grave: Grundy gains bonus DAMAGE to his Basic attacks based on how close he is to death. |
Boss Solomon Grundy can be unlocked during his challenge; otherwise, he can also be obtained from either of the above packs as said, but this will not unlock him for direct promotions.
Strategy
Basic Attacks
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Solomon Grundy Boss is a unique card that deals exponentially more damage as his health depletes. At certain health thresholds, he gains a damage multiplier to his basic attacks, up to 10x damage at very low health. Note that there are 2 criteria to utilize his passive. The first is at a certain health percentage and the second is based on the amount of hits dealt. For example, a two-hit SP2 from Bane/Prime can reduce Grundy's health to a very low percentage, yet he only gains 2x damage and not 10x despite reaching that threshold. A few more low-damage hits can help to catch up to the correct multiplier he was supposed to have.
He has a few very noticeable drawbacks: as a Solomon Grundy character, his attack speed, particularly that of his heavy attack (which also has a painfully long recovery time), is notoriously slow and his heavy combos are extremely easily interrupted by special and basic attacks alike. Also, he has the lowest base damage stat among all gold cards, meaning his 10x damage is less impressive than it sounds, especially since additional sources of bonus damage (such as basic/crit gear) scale according to his base damage, and he can get knocked out very easily trying to do any serious damage with his passive. For these reasons, he is almost non-existent in multiplayer.
Gear
If you do want to use him however, his signature gear, Knife Collection is a good fit for him, adding more damage to his basic attacks and giving him unblockable chance on basic attacks, which are excellent for such a basic-reliant character, and a self-heal on special 1, allowing him to have one foot in the grave significantly longer. Gauntlets of Azrael is also good for him, as its gives a high chance to heal the amount of damage dealt in a combo ender, which increases as his health decreases, acting as a counterbalance to his passive, while giving a large max health increase. With enough basic damage/crit gear, a combo ender at 10x damage could heal more than a heal on SP1. Block gear can be useful to prevent him from going down when he is already at low health.
Another good gear strategy to use with Grundy is the full Fourth World Set, as it both increases his already-overwhelming Health stats and gives a good heal on SP1, allowing him to take beatings to lower his health and gain immense damage boost for his basic attacks, then use his SP1 to regain back health and restart the process over and over again.
Because his passive just stacks additively with other sources of (basic) damage increase (such as from his signature gear), crit chance and crit damage gears are much more effective, making the League of Assassins Adept Hood and Overpowered 5-U-9-3-R good choices to increase his damage output while providing utility.
Furthermore, Nekron’s Scythe grants health steal and power steal at low health, enabling Boss Grundy to have sustainability while his passive is at its strongest. Furthermore, the resurrection from Nekron’s Scythe does not reset Boss Grundy’s passive, allowing him to potentially remain at 10x damage while at 60% health.
Astro Harness allows him to gain invulnerability at 10% health, the threshold at which his passive grants him maximum damage. Also, the 40% shield provided on KO allows him to continue fighting at very low health, making him dangerous if geared correctly.
Lastly, because augments stack additively, a fully augmented Boss Grundy is capable of very high basic damage when at low health. If geared with Nekron’s Scythe, Astro Harness, and LOA Hood, his heavy attacks can deal very high damage while life-stealing and power-stealing during the final invulnerability phase and while shielded. Furthermore, if he KOs and opponent, he revives at 60% health while maintaining his 10x basic damage. Though widely misunderstood, he is actually a decent card with the proper (but quite demanding) strategy, gear, and augments. However, since there are many far stronger cards for augment, he is a very poor choice for those rare resources, especially crit chance and crit damage ones.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Solomon Grundy. Having a card that "counters" Solomon Grundy does not mean it is always a good choice.
Good With
- Green Lantern/John Stewart: If Grundy reaches low enough health without getting KO'ed, he will have the maximum boost to his basic attacks and John's Emergency Barrier will activate on Grundy. This could give him an ample opportunity to use maximize his passive's use.
- The Merciless/Metal: His passive allows Grundy to gain more armor without losing the damage boost, since armor does not count as health.
- Nekron's Scythe: Its resurrection effect will allow Grundy to resurrect with a large amount of health without losing the damage boost, increasing his chance to survive
Good Against
- Green Lantern/Red Lantern Hal Jordan: Utilizing his high damage can allow him to lower Hal's health to the point where his special attack's use would kill himself.
- Jessica Cruz/Rebirth: Her multi-hit combo ender is more likely to activate Grundy's passive faster, getting him to x10 damage relatively quickly.
Countered By
- Batman/Arkham Knight, and Batman/Arkham Origins: Even in the unlikely event that these 2 versions of Batman lowers his health to near 0 with their instant powerful Special 2 attacks, Grundy's damage would only be increased to 2x, as Grundy's damage increase must be done with the number of hits he receives, not only the health percentage he is at.
- Ares/Prime: His powerful Special 2 will annihilate Grundy.
- The Flash/Earth 2: Grundy's already slow basic attacks will be further slowed to the point of being nigh unusable.
- Bane/Luchador: Bane's stun and one-hit nuke special 1 attack will reduce a large portion of Grundy's health in one hit, meaning that when Grundy is critically low, he will not be at high damage levels.
- Batman/Blackest Night: While Grundy benefits from having lower health, Batman takes advantage of it by wiping out Grundy before he can retaliate.
- Raven/Prime: If Grundy lowers Raven's health to 20% or less, she can swap health with him, ignoring his passive.
Abilities
Here are Solomon Grundy's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Cleaver Spin | First Special | Grundy uses the cleavers lodged into his back to slash at his opponent. | Rapid Swipe |
Death to All | Second Special | Grundy unleashes a mix-up of deadly strikes. | Quick Tap, Rapid Swipe |
Grave Digger | Super Move | Grundy beats on his opponent with a tombstone he was saving for just this occasion. UNBLOCKABLE. | Tap |
Support Cards and Gear
Here are Solomon Grundy's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Swamp Origin | Health | 10% HEALTH BOOST. | 3,000 |
Undead Strength | Damage | 10% DAMAGE BOOST. | 4,000 |
Reanimation | Energy | 10% ENERGY REGENERATION. | 5,000 |
Butcher's Knife (Knife Collection) | Gear |
50% - 70% DAMAGE BOOST to basic attacks [Solomon Grundy] 15% - 25% UNBLOCKABLE chance on basic attacks [EVOLVED] HEAL SELF 10% - 15% on SPECIAL 1 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 4,307 | 18,225 |
Elite I | 6,460 | 27,337 |
Elite II | 8,613 | 36,450 |
Elite III | 12,919 | 54,675 |
Elite IV | 15,072 | 65,610 |
Elite V | 17,226 | 72,900 |
Elite VI | 19,379 | 82,013 |
Elite VII | 21,532 | 91.125 |
Elite VIII | 23,686 | 100,237 |
Elite IX | 25,839 | 109,350 |
Elite X | 30,405 | 140,400 |
Trivia
- At release, it is possible to heal from low health and still retain the high damage boost. This was later patched.
- He has the lowest damage stats out of all gold cards, with base damage only slightly higher than that of the silver card with highest damage (Black Adam/Prime at 500).
- Both him and Solomon Grundy/Red Son are the only versions of Solomon Grundy to be seen wearing a "hat" (although both are different types of hat).
- Despite with "Boss" in his name, he is not a Boss card. He has "real" Boss versions in his Challenge, however.