Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Bronze | 260/200 | 11,000 | Available in Store, Bronze Booster Pack |
Powered By Fear: If an opponent Tags-Out while fighting Sinestro, he gains back 15% of his total POWER. |
Strategy[]
Basic Attacks[]
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Passive[]
Sinestro Prime is a strong offensive Bronze card. Having one of the higher Bronze damage stats, he can deal massive damage with the power of his passive. He is deadly when his opponents enjoy switching characters around since he gains some power back to compensate - this can give you a quick special attack.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Sinestro. Having a card that "counters" Sinestro does not mean it is always a good choice.
Good With[]
Good Against[]
- Hawkgirl/Prime: He benefits from the opponent tagging in and out.
Countered By[]
- Characters with Power Drain as they can drain his bonus power from tagging enemies.
Abilities[]
Here are Sinestro's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Death from Above | First Special | In a show of extreme might, Sinestro calls down a meteor to flatten his opponent. | Rapid Tap |
Fear Blasts | Second Special | Sinestro forms mighty orbs of power to smash into his foes. DRAINS POWER. | Target |
Sinestro's Might | Super Move | Sinestro demonstrates the depths of his limitless power on his unfortunate victim. UNBLOCKABLE. | Tap |
Support Cards and Gear[]
Here are Sinestro's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Sinestro Corps | Health | 10% HEALTH BOOST. | 3,000 |
Yellow Power Ring | Damage | 10% DAMAGE BOOST. | 4,000 |
Yellow Power Battery | Energy | 10% ENERGY REGENERATION. | 5,000 |
Yellow Power Ring (Supercharged Yellow Power Ring) | Gear |
8% - 18% DAMAGE BOOST to Special 2 [Sinestro] 20% - 30% LIFEDRAIN chance on Special 2 [EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 2,036 | 3,062 |
Elite I | 2,443 | 3,674 |
Elite II | 2,850 | 4,287* |
Elite III | 3,257 | 4,899 |
Elite IV | 3,664 | 5,511 |
Elite V | 4,072 | 6,124 |
Elite VI | 4,479 | 6,736 |
Elite VII | 4,886 | 7,348 |
Elite VIII | 5,293 | 7,961 |
Elite IX | 5,700 | 8,573 |
Elite X | 6,634 | 10,886 |