![Sinestro - Green Lantern (HD)](https://static.wikia.nocookie.net/injustice-mobile/images/2/28/Sinestro_-_Green_Lantern_%28HD%29.png/revision/latest/scale-to-width-down/108?cb=20171210211537)
Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 900/950 | 192,000 | Available in Store, Injustice 2 Premium Pack |
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Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Passive[]
Sinestro Green Lantern is a dangerous card to switch out against unless you're properly prepared. His passive gives him a strong damage boost (similar to Superman/Regime) whenever his opponent switches out with a new character. This can be good with special attacks when catching your opponents off guard.
![IMG 1563-1-](https://static.wikia.nocookie.net/injustice-mobile/images/d/d0/IMG_1563-1-.png/revision/latest/scale-to-width-down/180?cb=20151014182051)
Sinestro actives his passive when an opponent tag out.
Green Lantern Sinestro's passive can only activate once per his tag-in, unlike other versions of Sinestro. No matter how many times his opponent tag out, he can only gain the boost once until he himself tags out and back in again, and will gain the boost when his opponent tags out after that.
If Sinestro tags out while Ring Overcharge is still active, he will lose the buff.
It should be noted that despite appearances, Green Lantern Sinestro is still classified as a Sinestro character, and will count as Sinestro character for any purpose. However, he will count towards the Green Lantern-only passive of Green Lantern/Jessica Cruz Rebirth.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Sinestro. Having a card that "counters" Sinestro does not mean it is always a good choice.
Good With[]
- Jessica Cruz/Rebirth: This allows Jessica Cruz's SP2 to deal additional hits since he counts as a Green Lantern.
- Characters or Gear that can increase power generation: This allows Sinestro to get his special move quicker and deal extra damage when his passive triggers.
Good Against[]
- Hawkgirl/Prime: Sinestro benefits from the opponent tagging in and out.
- Shazam/New 52: He will tag-out if he has reached the needed health threshold, putting his next tag-in teammate in danger.
Countered By[]
- Superman/Injustice 2, Batman/Dawn of Justice, The Flash/Reverse Flash, The Flash/Wally West Rebirth, Riddler's Staff, and Mother Box: Sinestro’s 50% damage boost on either of his Specials mean nothing when these characters and gears manage to “evade” his Specials.
- The Flash/Earth 2, and Bane/Luchador: Both will stun Sinestro upon tagging in. If given sufficient gears, they could wipe him out entirely.
- Batgirl/Arkham Knight: Her tag-in when rescue will stun him. With right setup she could wipe him out entirely.
- Hawkgirl/Regime: She can disable specials on tag-in.
- Raven/Rebirth: She can steal all of Sinestro's power on tag-in, preventing him from using his boosted special.
- Sinestro/Antimatter: He can force opponents to tag out with his SP1, dispelling the special damage boost.
Abilities[]
Here are Sinestro's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Death from Above | First Special | In a show of extreme might, Sinestro calls down a meteor to flatten his opponent. | Rapid Tap |
Zero Compassion | Second Special | Sinestro toys with his victim. | Quick Tap, Rapid Swipe |
Sinestro's Might | Super Move | Sinestro demonstrates the depths of his limitless power on his unfortunate victim. UNBLOCKABLE. | Tap |
Support Cards and Gear[]
Here are Sinestro's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Sinestro Corps | Health | 10% HEALTH BOOST. | 3,000 |
Yellow Power Ring | Damage | 10% DAMAGE BOOST. | 4,000 |
Yellow Power Battery | Energy | 10% ENERGY REGENERATION. | 5,000 |
Yellow Power Ring (Supercharged Yellow Power Ring) | Gear |
8% - 18% DAMAGE BOOST to Special 2 [Sinestro] 20% - 30% LIFEDRAIN chance on Special 2 [EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 7,047 | 13,851 |
Elite I | 10.571 | 20,777 |
Elite II | 14,094 | 27,702 |
Elite III | 21,141 | 41,553 |
Elite IV | 24,665 | 49,864 |
Elite V | 28,188 | 55,404 |
Elite VI | 31,712 | 62,330 |
Elite VII | 35,235 | 69,225 |
Elite VIII | 38,759 | 76,181 |
Elite IX | 42,282 | 83,106 |
Elite X | 49,754 | 106,704 |
Trivia[]
- He has the same base stats as Green Arrow/Arrow.
- His Special 2 is exactly the same as the latest version of him, Sinestro/Antimatter.
- This version of him is based on his appearance in the 2011 movie Green Lantern, in which he was portrayed by Mark Strong.