Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,200/1,200 | 369,000 | Challenge Mode, Challenge Booster Pack, Anti-Matter Sinestro Pack, Special Challenge Booster Packs, Nth Metal Pro Pack, Phantom Zone reward (Elite) |
Fear Me: When Sinestro performs "Death from Above", 2 BARS of POWER are drained from the opponent and the opponent is forced to tag out. |
One of the most devastating characters to ever hit Injustice Mobile, Antimatter Sinestro rains "Death from Above" in rapid succession with the League of Assassins Set to flatten all but the most prepared of foes.
He can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Challenge Booster Pack, the Special Challenge Booster Packs, or as a guaranteed pull from the Anti-Matter Sinestro Pack. However, obtaining him from a pack will not unlock him for direct promotions.
Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
His heavy combo is one of the best combo to juggle in the game.
Passive[]
Upon using his SP1, "Death from Above", Sinestro's current opponent is forced to tag out and is replaced with a random teammate. Two bars of power are also drained. Forced tag ignores snare, tag cooldowns and stun on SP1 (e.g. Amazonian Sword & Shield), occurring regardless of those effects. Invulnerability cannot prevent forced tag, but will still prevent power drain as it occurs after damage is dealt, so if the SP1's damage triggers invulnerability, no power is drained.
If the special is negated by Superman/Injustice 2's passive, or dodged by Batman/Dawn of Justice or Rebirth Wally West's passives, no effect will take place. However, if the special did no damage because the opponents are in mid-tag, or are knocked down (e.g. with a heavy combo), no damage will be dealt but power drain/force tag will still occur.
There is a brief delay between the special and the force tag, and the target has a small window to hit Sinestro with basic attacks; this can even KO Sinestro, but the force tag will still occur even after he is KO'ed.
Gear[]
Forcing out an opponent triggers the League of Assassins Set's effect, therefore dealing high damage (3 piece effect) and gaining up to 25% power (2 piece effect). While the set is practically mandatory on him, it is possible to only go with 2 pieces, especially if he is loaded with plenty of crit chance/damage augments, which makes his SP1 do far more damage and the 3-piece damage effect becomes less important. Normally, his SP1 does 20%-40% of his damage stat but with fully upgraded Knives, Hood, special and augments, it brings it up to an average of about 158.4% (plus the same amount of damage divided between two tagged-out opponents) compared to full set's 55%. LexCorp Gauntlets V2's crit chance on SP1, on average, would bring it to 221.8% theoretically (+63.4% damage to a single target alone), but can be hindered by crit immunity.
The Knives have very powerful damage boosts and area on special 1 as well as the highest power generation in the game, so it should always be taken. Blade and Hood are both fairly poorly optimized with him. Blade's DOT is largely useless when his opponents are forced to tag out every time they are hit, although when dueling the last opponent in Online Battles or higher level Survivor it could be useful (coupled with The Ibistick for more % shred, power generation, and special damage). Basic attacks shouldn't be prioritized with him as his combos are weak and fairly awkward to use. Paradoxically, the Hood also gains effectiveness when there is more crit chance from augments due to his crit boost. While the special disable is usually irrelevant similar to the DOT (and due to the power drain), it is often a great defense against the commonly used LexCorp Set's 2-piece power drain reverse effect.
If you decide to forgo one piece of the set, there are several options for the third gear piece. LexCorp Gauntlets V2 gives him large crit chance on SP1, a regeneration effect, and stun on tag in (albeit not particularly useful). Venom Injection System is basic with bonus health and heal on SP1, but can be quite useful in Survivor, especially after regeneration is disabled. The Tantu Totem can give him a bar of power upon tag in, especially since his basics are hard to use. It also refunds power on KO or if it did no damage. This is useful since the LoA set's effect does not give him power on KO, and also if his SP1 misses (but still forcing tag out/power draining).
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Sinestro. Having a card that "counters" Sinestro does not mean it is always a good choice.
Good With[]
- Harley Quinn/Arkham Knight: Her surprise attack has a chance to be triggered each time an enemy tags in while she's tagged out. If combined with Sinestro's effect, the two can deal insurmountable damage to the opponent's team.
- Batgirl/Prime: Her passive grants her whole team one bar of starting power, thus helping Sinestro to use his special 1 early.
- Characters or Gears that can help with power generation, such as Green Lantern/Regime or Harley Quinn/Animated.
- Batgirl/Cassandra Cain: If Batgirl tags in at the same time as her enemy tags in, her passive will not deal damage, but the unblockable effect will be saved for her next hit, whether it is a basic attack or a special, making it unblockable, which would likely spell instant death if she is geared properly. Sinestro can force the enemies to tag out with his SP1, and thus, allow Batgirl to utilize the double tagging mechanic multiple times.
- Batman/Gaslight: Same as Batgirl/Cassandra Cain, if Batman's teammates tag in at the same time as the enemies, the swarm of bats will permanently blind them.
Good Against[]
- Batman/Arkham Origins: With at least a starting bar of power and if he's fast enough, he can damage Batman early in the match and rob his two bars of starting power.
- The Joker Unhinged/Suicide Squad, and Aquaman/Prime: His passive allows him to instantly tag out the extra character, effectively eliminating them.
- The Flash/Elseworld: Using "Death from Above" just before The Flash reaches 30% of his health will effectively cancel his passive.
- Reverse Flash: Eobard cannot make use of his passive while tagged out. Thus, Sinestro's SP1 can act as a preventive measure if Sinestro has enough bars of power and is quick enough to use it. Note that if "Death from Above" is used as a finishing blow on Eobard Thawne, if it did not knock him out and he tags out, the next time he tags in, he would regenerate right away.
- Batgirl/Prime: If Sinestro has the Scimitar or an ally Batgirl/Prime on his team, at the start of the game, he can remove the power boost from Batgirl's passive.
- The Merciless/Metal: As The Merciless tries to gain unblockable special attacks by landing consecutive hits, even if he blocks Sinestro's SP1, his power will be drained and his passive will reset.
- Shazam/Prime, and Aquaman/Regime: His power drain makes it harder for them to reach their Super Moves.
- Batman Beyond/Animated: Batman needs to use his specials to trigger his passive and therefore, power drain can stop him. Batman also loses his buffs on tag-out.
Countered By[]
- Any Power drain-immune characters, such as Lobo/Prime, Batman/Arkham Knight (with drain immunity buff chosen), Static/Prime or the LexCorp Set's 2/3 effect.
- Characters with Power Drain: To prevent him from using SP1.
- Nightwing/Batman Ninja: In a team with Nightwing in it, the power drain on tag-in will prevent Sinestro from using his SP1.
- Black Adam/Kahndaq: Due to his passive, Black Adam can constantly spam his specials and combo ender as they both drain power, leaving Sinestro powerless, especially when the former is equipped with the Overpowered 5-U-93-R Pill or Ra's Al Ghul's Scimitar.
- Characters with tag-in effects: His passive helps triggering those effects more often.
- Bane/Luchador: His tag-in stun chance will disengage Sinestro's abilities, and if given enough Gear, he can instantly KO him as well.
- Hawkgirl/Regime: Her tag-in will disable all opponent's specials for 5 seconds, thus can make Sinestro ineffective for that amount of time.
- Black Adam/Regime: Similarly, his on-tag refreshed passive can severely hinder Sinestro, and if the latter attempts to use an SP1, he may take doubled damage back at him in return.
- Batgirl/Cassandra Cain: A major disadvantage, as her tag-in effect will reduce Sinestro's health, thus, making him weaker. And if continously tagged in and out, it can put Sinestro in a critical state to be KO'd.
- The Flash/Earth 2: The Flash stuns upon Tag-In and he can share that stun effect to the entire Earth 2 team!
- Batman/Gaslight: Batman's teammates spawn a Swarm of Bats upon Tag-In.
- Superman/Injustice 2, Batman/Dawn of Justice, The Flash/Reverse Flash, The Flash/Wally West Rebirth, Riddler's Staff, and Mother Box: Their passives and effects allow them to have a chance in evading Sinestro's SP1; thus, they won't be tagged out or lose power by it.
- Cyborg/Teen Titans: Sinestro’s SP1 forces Cyborg to tag out, giving him a chance to recover.
- Killer Frost/Prime, Killer Frost/Regime, and Solomon Grundy/Earth 2: Reduced power generation makes it harder for Sinestro to activate his SP1.
Abilities[]
Here are Sinestro's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Death from Above | First Special | In a show of extreme might, Sinestro calls down a meteor to flatten his opponent. | Rapid Tap |
The Meaning of Fear | Second Special | Sinestro toys with his victim, slicing them with a series of sinister axe construct strikes. | Quick Tap, Rapid Swipe |
Sinestro's Might | Super Move | Sinestro demonstrates the depths of his limitless power on his unfortunate victim. UNBLOCKABLE. | Tap |
His second special can deal three knock-out blows, meaning it's good when the whole enemy team is on low health.
Support Cards and Gear[]
Here are Sinestro's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Sinestro Corps | Health | 10% HEALTH BOOST. | 3,000 |
Yellow Power Ring | Damage | 10% DAMAGE BOOST. | 4,000 |
Yellow Power Battery | Energy | 10% ENERGY REGENERATION. | 5,000 |
Yellow Power Ring (Supercharged Yellow Power Ring) | Gear |
8% - 18% DAMAGE BOOST to Special 2 [Sinestro] 20% - 30% LIFEDRAIN chance on Special 2 [EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 9,396 | 17,496 |
Elite I | 14,094 | 26,244 |
Elite II | 18,792 | 34,992 |
Elite III | 28,188 | 52,488 |
Elite IV | 32,886 | 62,986 |
Elite V | 37,584 | 69,984 |
Elite VI | 42,282 | 78,732 |
Elite VII | 46,980 | 87,480 |
Elite VIII | 51,678 | 96,228 |
Elite IX | 56,376 | 104,976 |
Elite X | 66,339 | 134,784 |
Trivia[]
- Upon release, the LoA set was bugged to grant over 2 bars of power when the set effect is triggered, instead of the stated maximum of 25%, allowing Antimatter Sinestro to continuously spam Death From Above without any need for further power. In addition to fixing this, it was also changed so that after a trapped opponent tags out, the next opponent is not trapped.
- His appearance is based on the comic book series "Sinestro Corps War", and the name is a reference to the Antimatter Universe, the location of Qward, where Sinestro based his Sinestro Corps on.
- His Special 2 is exactly the same as his previous counterpart, Sinestro/Green Lantern—hence the similar special description.
- His artifacts are: Boots, Rings, Chest Piece, Axe Construct, and Armband.
- He has the same base stats as The Flash/Metahuman.
- Previously, his passive allowed you to fight the other enemies in the tutorial in Standard Battle. As of now, it has no effect and you can only face against Superman in the tutorial.
- There is currently a glitch involving both him (when equipped with at least 2/3 of the League of Assassins Set) and Reverse Flash that can make Reverse Flash become COMPLETELY invisible or invincible in Survivor Mode (still need further testing...). Upon using multiple of Sinestro's SP1 on Reverse Flash, and this can only happen when the AI Reverse Flash's health has dropped to 0, and if he uses his passive and then tags out, and by chance, if he's the last character on the team, when tagged in, there's a 50% chance that he'll either become invisible, but can still be KO'd, OR, comes back and still visible, but he will NOT take any damage at all. This is mainly due to a glitch with the LOA's Set's effect where continuous tagging in and out of certain characters will not allow the game itself to simultaneously respond back quickly enough, and thus, leaving the character to be left with undetermined X amount of health.
- The Chinese translation for Injustice incorrectly states Death From Above prevents his opponent from tagging, instead of forcing them to tag out.
- If one blocks his Special 1, it is possible that they can get one hit in before they are forcefully tagged out.