- Not to be confused with Scorpion/Mortal Kombat X.
Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 950/850 | 182,000 | Challenge Mode, Challenge Booster Pack, Bleed Out Pack, Survivor Pack, Special Challenge Booster Packs |
Fire and Blood: Scorpion's heavy (swiping) combo causes his opponent to suffer BLEEDING damage over 2 seconds and his Specials inflict FIRE damage over 6 seconds. |
Mortal Kombat Scorpion is a rarely utilized character. His stats are quite poor, and his passive is quite negligible as the second half is shared by other iterations of Scorpion, while the first half deals fairly unnoticable damage.
He can be unlocked through a challenge and promoted directly after he is unlocked. Otherwise, he can be randomly obtained from Challenge Booster Pack (or variants), Most Wanted Pack, or as a guaranteed character from the Bleed Out Pack and the Survivor Pack, but getting him from a pack will not unlock him for direct promotions.
Strategy
Basic Attacks
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% - 2% | 14% |
Passive
His passive when first introduced (and after being buffed) was unique, seeing as the enemy team couldn't defend against his damage over time. However, as the multiplayer update rolled out, his passive now is almost useless, as any Damage over Time method now is unblockable - meaning that only Scorpion's basic attacks have any unique effect.
His special 1 deals an additional burn damage of 3~6% (scales according to your mini-game performance) of his damage stat over 6 seconds, compared to special 1's normal maximum of 40%. His special 2 does roughly 6.9~13.8% over 6 seconds, compared to special 2's 120%. His heavy combo does 2 additional bleed hits for about 2.4% damage (1.2% each).
This original version of Scorpion is very rarely used. While his damage isn't horrible, his health is quite low, and his passive is simply lackluster. He mostly only serves as confusion for his far more powerful version Scorpion/Mortal Kombat X, which is often caused by the Bleed Out Pack and Most Wanted Pack, both of which only contains this version of Scorpion (the former being fixed while the latter is random) but not the more recent version.
If you do have/want to use him however, his bleed on heavy combo, like all bleeds, confer a 20% damage bonus. While a bit too short to utilize with special attacks, it will slightly increase the damage of the first hit of your next heavy combo if you attack you opponent as soon as they move up to you again. It is also a very handy source of damage amplification for his Super Move; simply use a heavy combo and use his super immediately once it finishes, and the super will deal 20% increased damage.
Unusually, his opponent start burning - and taking the additional fire damage - during his special 2, instead of at the end.
With augment (especially the crit ones), his DOT damage is quite impressive. However, there are many DOT users who can out-perform him, such as the more powerful Scorpion/Mortal Kombat X or Catwoman/Arkham Knight, making them better candidates for the scarce augments.
Gear
Quake Engine is perhaps the best gear for Scorpion since he depends heavily on DOT, and The Ibistick can be combined for additional DOT on special attacks.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Scorpion. Having a card that "counters" Scorpion does not mean it is always a good choice.
Good With
- Catwoman/Batman Returns: She is useful for boosting Scorpion's DOT.
Good Against
- Hal Jordan/Red Lantern: With his easily accessible bleed, Scorpion can cause Red Lantern to deal more damage to himself when using a special attack.
- Scorpion/Klassic: Although Klassic Scorpion is immune to fire, Mortal Kombat Scorpion can use his heavy basics with bleed DOT.
Countered By
- Batman/Arkham Knight: Batman can choose to be immune to DOT, rendering Scorpion's passive completely useless.
- Scorpion/Klassic: Because of Klassic Scorpion's immunity to fire, it renders all burning DOT completely useless.
- Aquaman/Injustice 2: If Aquaman has DOT on him and some power as well, a special move from Aquaman will rinse the burning or bleeding DOT and double it back at Scorpion.
- The Flash/Blackest Night: DOT will heal and give power to Flash and his Blackest Night teammates, which negates his passive.
Abilities
Here are Scorpion's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Flip Kick | First Special | Scorpion finishes a vicious melee combo with a flaming flip kick. | Rapid Swipe |
Hell Fire | Second Special | Flames erupt from the ground as Scorpion kicks the life out of his opponent. | Rapid tap |
The Netherrealm | Super Move | Scorpion transports his victim to the Netherrealm for a brutal beating. UNBLOCKABLE. | Tap |
Scorpion's SP2, "Hell Fire", can be chained from his 4-hit heavy basic combo.
Support Cards and Gear
Here are Scorpion's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Hanzo Hasashi | Health | 10% HEALTH BOOST. | 3,000 |
Shirai Ryu Clan | Damage | 10% DAMAGE BOOST. | 4,000 |
Netherrealm | Energy | 10% ENERGY REGENERATION. | 5,000 |
Kama (Netherrealm Kama) | Gear |
50% - 70% DAMAGE BOOST to basic attacks [Scorpion] 20% - 30% LIFEDRAIN chance on special 2 [Evolved] 35% - 45% CRIT chance on basic attacks |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 7,438 | 12,393 |
Elite I | 11,158 | 18,589 |
Elite II | 14,877 | 24,786 |
Elite III | 22,305 | 37,179 |
Elite IV | 26,035 | 44,615 |
Elite V | 29,754 | 49,572 |
Elite VI | 33,473 | 55,769 |
Elite VII | 37,192 | 61,965 |
Elite VIII | 40,912 | 68,161 |
Elite IX | 44,631 | 74,358 |
Elite X | 52,518 | 95,472 |
Trivia
- He used to have 750 Damage and 850 Health on release, before being updated in the next patch due to complaints.
- This card also appears in Mortal Kombat mobile but under the name "Injustice Scorpion".