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Injustice Mobile Wiki
Power Credits

Power Credits are the main currency of the game and are earned by winning matches in any battle - Standard, Online, Challenge or Survivor and preferably Breakthrough Mode - as well as by selling cards back to the Store for 30% of their store price. They can be used to buy packs, some characters, support cards, and upgrades to Special Attacks and Super Moves. They can also be used for direct Promotion(s) on certain characters and for unlocking Gear slots as well as fusing and evolving gear cards.

In the 2.5 update, NetherRealm Studios added a feature in-game that allows users to watch videos for free power credits, to compensate for posts on the forums regarding them, as well as promoting advertisements. However, the amount can be different each time, ranging from 1 - 2,500.

Bonus Battle 8 (the battle with the white star on the eighth page) has the highest amount of credits, yielding a total of 37,240 (4,250 + 4,300+ 4,350 + 4,400 + 4,450 + 4,500 + 4,550 +6,440) credits per run! That is 517.2 credits per 1 energy.

Bonus Battle 6 is another battle with high credit yields and is much easier to complete, making it better for less experienced or casual players. The total credit output for bonus battle 6 is 20,850 (1,950 + 4,620 + 4,690 + 4,760 + 4,830) per run, leaving it at 463.3 credits per 1 energy.

When the player finishes a boss/bonus battle for the first time, they are awarded an immense amount of power credits, and possibly characters/cards. The highest reward comes from the last Bonus Battle, which yields 79,200 credits and a Gold character upon completing it for the first time.

Credits Per Battle

This table shows power credit earned in Standard Battle mode.

(You can tap on a header cell to sort its column)

Order Battle # Credits Average Credits/Energy Average Credits/Fight
1 1 230 25.6 230
2 2 780 86.7 260
3 3 1,120 93.3 280
4 4 1,500 100.0 300
5 5 1,900 126.7 380
6 6 1,600 106.7 320
7 7 1,260 70.0 420
8 Bonus 1 5,320 110.8 665
9 8 2,350 78.3 470
10 9 2,400 80.0 480
11 10 2,450 81.7 490
12 11 3,040 101.3 608
13 12 2,550 85.0 510
14 13 2,600 86.7 520
15 14 2,060 76.3 686.7
16 Bonus 2 8,120 112.8 1015
17 15 3,350 111.7 670
18 16 3,400 113.3 680
19 17 3,450 115.0 690
20 18 4,240 141.3 848
21 19 3,550 118.3 710
22 20 3,600 120.0 720
23 21 2,860 105.9 953.3
24 Bonus 3 10,920 151.7 1365
25 22 4,350 145.0 870
26 23 4,400 146.7 880
27 24 4,450 148.3 890
28 25 5,440 181.3 1088
29 26 4,550 151.7 910
30 27 4,600 153.3 920
31 28 3,660 135.6 1220
32 Bonus 4 12,680 176.1 1585
33 29 7,630 181.7 1090
34 30 7,700 183.3 1100
35 31 5,450 181.7 1090
36 32 6,640 221.3 1328
37 33 6,720 186.7 1120
38 34 7,980 190.0 1140
39 35 4,460 165.2 1486.7
40 Bonus 5 15,280 212.2 1910
41 36 19,020 162.6 1463.1
42 37 25,360 165.8 1491.8
43 38 19,300 214.4 1484.6
44 39 19,120 132.8 1195
45 40 10,720 148.9 1340
46 41 10,800 150.0 1350
47 42 12,310 171.0 1538.8
48 Bonus 6 20,850 463.3 4170
49 43 7,350 163.3 1470
50 44 7,400 164.4 1480
51 45 12,160 168.9 1520
52 46 12,240 170.0 1530
53 47 12,320 171.1 1540
54 48 12,400 172.2 1550
55 49 14,110 196.0 1763.8
56 Bonus 7 30,700 284.3 2558.3
57 50 8,350 185.6 1670
58 51 10,120 224.9 2024
59 52 13,760 191.1 1720
60 53 15,640 217.2 1955
61 54 17,520 243.3 2190
62 55 15,820 219.7 1977.5
63 56 15,910 221.0 1988.8
64 Bonus 8 37,240 517.2 4655
65 57 9,350 207.8 1870
66 58 9,400 208.9 1880
67 59 15,360 213.3 1920
68 60 17,440 242.2 2180
69 61 15,520 215.5 1940
70 62* 13,580 215.6 1940
71 63 17,710 246 2213.8
72 Bonus 9 25,680 356.7 3210

(*): Battle 62 has a missing match.

Based on this chart, the most efficient battles for each page are Battle 5, Bonus Battle 2, Bonus Battle 3, Battle 25, Battle 32, Bonus Battle 6, Bonus Battle 7, Bonus Battle 8 and Bonus Battle 9, respectively.

However, if ignoring energy (by using multiple teams or recharges), the most effective battle for each page is the Bonus Battle of that page. Bonus Battle 8 gives the most credit per fight, but Bonus Battle 6 is the more popular option for power credits because it's much easier than Bonus Battle 8, and the credits difference between 2 battles is minor.

Double Credits

Double Bonus Power Credits is an event (usually on a weekend) that occurs once every few months. It allows players to gain double power credits for victory in any standard, online or challenge match, including one-time bonuses on the first completions of standard battles. It will not double the credits earned from survivor matches.

Buying credits with real life money

BuyPowerCredits

Power Credits can also be bought from the digital store (ex. Apple Store) for real-world money. Prices vary dependent on the credit amount requested, and the price was raised in the 2.4 update.

Name Credits $USD Credits per $USD
Harley's Bag of Goodies 12,000 1.99 6030
Deathstroke's Blood Money 36,000 4.99 7214
Catwoman's Diamond Stash 84,000 9.99 8408
Bruce Wayne's Trust Fund 192,000 19.99 9605
Lex Luthor's Lexcorp Stock 600,000 49.99 12002
Superman's Regime Treasury 1,500,000 99.99 15002

Bruce Wayne's Trust Fund is currently the most popular out of all Injustice Mobile purchases on iOS (Google Play/android does not display this information)

It is typically recommended not to purchase credits using real money: The credits received to cost is perceived to be fairly poor. For reference, purchasing the Treasury would only allow a player to purchase 2 Arkham packs, despite them costing that player $100. For this reason, it is preferable to use Bonus Battle 6 and 8 to earn credits, instead of purchasing them using real money.

Trivia

  • The battle completion bonus from Online Battles is the only source of power credits not in a multiple of 5.
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