Rarity Base Stats Price Unlock
Silver 420/380 42,000 Available in Store, Silver Booster Pack, Gotham Pack, Black Friday Pack 1
Passive Hand-to-Hand Expert: Nightwing takes 50% LESS DAMAGE from Basic Attacks.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3% - 3%) 12%
Heavy 4% - 4% - 4% - 4% 16%

Nightwing Regime is a sturdy Silver Card with a good power drain, decent specials, excellent basic attacks (boasting both a 4-hit heavy combo and a 2-hit combo-ender), and a viable passive that allows him to shrug off basic attacks. Although he suffers the same wrath from special attacks, his strong power drain potential minimizes special damage taken. His power drain and second special can be used together to great effect, combining both tactics and brutality.

With his own signature gear, as well as either Ra's Al Ghul's Scimitar and Gauntlets of Azrael (or any heal on SP1 gear), Regime Nightwing can often demolish entire teams on his own.

Nightwing can also use a rather unorthodox, but effective strategy when paired with the fully maxed Gingold Soda and Killer Croc Companion Card EVOLVED. Both their basic damage reduction can stack with his passive, resulting in him being immune to basic attacks. Along with power generation gear such the the League of Assassins Adept Knives, Nightwing can continuously power drain opponents while taking no damage from basic attacks.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Nightwing. Having a card that "counters" Nightwing does not mean it is always a good choice.

Good WithEdit

  • Lex Luthor/Insurgency: Lex Luthor's passive allows his team to have increased health, going well with Nightwing's passive, making him more of a tank role.

Good AgainstEdit

Countered ByEdit

  • Lobo/Prime: Lobo's passive makes him immune to Power Drain, the effect Nightwing's SP1 deals.


Here are Nightwing's abilities.

Ability Classification Description Usage
Ground Sparks First Special Nightwing pummels his target with electrified kali sticks. DRAINS POWER. Rapid tap
Kali Fury Second Special Nightwing's speed and fury are highlighted as he pummels his opponent with his kali sticks. Rapid Swipe
Dark as Night Super Move Motorcycles? Cool. Staves? Cool. Motorcycles and staves? Super cool. Go, Nightwing, go. UNBLOCKABLE. Tap

Nightwing's SP2, "Kali Fury", can be chained from his heavy basics.

Support Cards and GearEdit

Here are Nightwing's support cards and gear.

Card Classification Description Cost
Acrobat Health 10% HEALTH BOOST. 3,000
Escrima Master Damage 10% DAMAGE BOOST. 4,000
Shadowy Mentor Energy 10% ENERGY REGENERATION. 5,000
Eskrima Sticks (Powered Eskrima Sticks) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Nightwing] 15% - 25% UNBLOCKABLE chance on basic attacks

[EVOLVED] 35% - 45% CRIT chance on basic attacks

25,000 - 1,000,000 (upgrading)
Nightwing's Ninjato (Brandished Ninjato) Gear

Retarget 60% - 90% of enemy AoE DAMAGE to wielder of this item with 50% DAMAGE absorb

20% - 40% MAX HEALTH increase

[​Nightwing]​ Reflect 6% - 16% DAMAGE

[EVOLVED] Give 150% - 300% of received AoE damage as POWER

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 3,289 5,540
Elite I 4,604 7,757
Elite II 5,919 9,973
Elite III 7,235 12,189
Elite IV 8,550 14,405
Elite V 9,866 16,621
Elite VI 11,181 18,837
Elite VII 12,497 21,024
Elite VIII 13,812 23,270
Elite IX 15,128 25,486
Elite X ? ?


  • Unlike the other versions of Nightwing, this version (as mentioned in the console version by Batman) is actually Damian Wayne (Bruce Wayne's son with Talia al Ghul, the daughter of Ra's al Ghul) instead of Dick Grayson.
  • His SP2 used to have the most amount of hits of any special in the game, with a total of 16, before being surpassed by The Flash/Wally West Rebirth's 21-hit SP2.