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The Militarized Batmobile is a piece of Legendary (5-Star) Gear, evolved from the Epic (4-Star) gear, The Batmobile. The unevolved version can be obtained by ranking in the top 5% of certain Online Battle seasons, or as a possible reward in the Worst Heroes Ever Bundle, The Dawn of Justice Triple Pack, and the Nth Metal Ultimate Pack.

  • The unevolved form.
  • The Evolved form.
  • The starting and persitent of Batmobile's animations.

EffectsEdit

  • 15% - 25% MAX HEALTH increase
  • [Batman] 10% - 20% Supermove Damage Increase
  • [EVOLVED] [Batman] 100% AREA EFFECT: opponent's team takes 20% - 25% damage from your Supermove
  • [EVOLVED] [Batman] 100% 3 - 5 seconds invulnerability after your Supermove is activated

StrategyEdit

The Batmobile is the only piece of gear that directly involves Super Moves, making Batman's Super Move more relevant than most in Online Battles despite the possibly of its damage being resisted by up to 50%.

The high single-hit damage makes it suitable for dealing with Raven. However, the invulnerability will not protect Batman from Raven/Prime's passive if the super itself did not knock her out.

The invulnerability is also invaluable, being the only on-demand invulnerability effect players could use (while Green Lantern/John Stewart's Emergency Barrier only activates once per character per match when their health falls below 20%). It is excellent for taking unblockable abilities, such as Bane/Luchador's tag in stun and all the special 2s of Arkham characters thanks to Harley Quinn/Arkham's passive and also to avoid losing health from characters such as Joker/Insurgency or Joker/Prime. Since you are invulnerable, it might actually be better to not block as it will give you a good amount of power (especially against specials with many rapid hits). Be careful of when your invulnerability wears off, though. Note that while at lower stats it may not fully shield you from Killer Frost/Prime's Black Ice, only the third hit is actually block breaking, and if it is negated by invulnerability the rest can be blocked as normal after it wears off; the same applies to Superman/Godfall's Frozen Delivery.

FusingEdit

Level Credits RedShard BlueShard GreenShard
+1 1,000 4 4 4
+2 2,000 6 6 6
+3 3,000 8 8 8
+4 4,000 10 10 10
+5 5,000 12 12 12
+6 6,000 14 14 14
+7 7,000 16 16 16
+8 8,000 18 18 18
+9 9,000 20 20 20
+10 10,000 24 24 24

Evolving costs 60,000 credits, 15 red shards, 15 blue shards, 15 green shards and 5 purple shards.

  • Subtotal: 115,000 credits, 147 red shards, 147 blue shards, 147 green shards and 5 purple shards.
Level Credits RedShard BlueShard GreenShard
+1 5,000 4 4 4
+2 10,000 6 6 6
+3 15,000 8 8 8
+4 20,000 12 12 12
+5 25,000 20 20 20
+6 30,000 28 28 28
+7 35,000 36 36 36
+8 40,000 48 48 48
+9 45,000 60 60 60
+10 50,000 72 72 72
  • Total: 390,000 credits, 441 red shards, 441 blue shards, 441 green shards and 5 purple shards.

ShatteringEdit

Evolution RedShard BlueShard GreenShard PurpleShard Bonus

Shards

RedShard BlueShard GreenShard
Unevolved 20 20 20 1 --> ? ? ?
Evolved 24 24 24 1 --> ? ? ?
Maxed 24 24 24 1 --> 36-71 36-70 36-70

Ignoring the power credit cost and assuming minimum output (24 red, 24 blue, 24 green), evolving it breaks even after 7 gear pieces shattered.

Ignoring the power credit cost and assuming minimum output (60 red, 60 blue, 60 green), evolving it breaks even after 5 gear pieces shattered (over the base evolved form).

TriviaEdit

Batmobile frontpage

The Batmobile as shown during an Online Battle season.

  • The Militarized Batmobile is the second piece of 5-star gear available, after the Ra's Al Ghul's Scimitar.
  • The Batmobile is the only piece of gear that:
    • Has multiple effects exclusive to one character.
    • Has character-specific effects that require evolving to unlock.
    • Doesn't have non-character-specific effects additionally offered upon evolving.
    • Affects super moves.
  • The Batmobile was the first piece of online season reward gear that has a unique portrait on the online battle page. Most others are only represented by an unevolved version of the gear card. It was later joined by Riddler's Cane, Soultaker Sword, and Mother Box.
  • Batman has the most character-specific gears in the game at 4: Batman's Cowl, Silicon Carbide Batsuit, this, and the Batman Ninja Helmet.
  • Since this gear's release, the stats have been changed. The wording of Super Move has been changed to all one word as Supermove, and 100% was added before the evolved effects.
Gear (evolved)
4→5 star

5-U-93-R Pill (Overpowered 5-U-93-R) Alien Artifact (Mother Box) Ancient Katana (Soultaker Sword) Astro Force (Astro-Harness) Black Diamond (Heart of Darkness) Black Power Battery (Nekron's Scythe) Cloak (Cloak of Destiny) Gingo Fruit (Gingold Soda) Gloves of Azrael (Gauntlets of Azrael) Mysterious Artifact (The Ibistick) Nightwing's Ninjato (Brandished Ninjato) Ra's Al Ghul's Dagger (Ra's Al Ghul's Scimitar) Riddler's Cane (Riddler's Staff) Scarecrow's Mask (Scarecrow's Ventilator Mask) Sengoku Helmet (Batman Ninja Helmet) The Batmobile (Militarized Batmobile) The Master's Arms (The Master's Death Cart) Time Capsule (Quake Engine) Totem (Tantu Totem) War Gauntlet (Claw of Horus
Fourth World Set
Fourth World Chest Plate (Fourth World Godly Chest Plate) Fourth World Helmet (Fourth World Godly Helmet) Fourth World Mace (Fourth World Godly Mace)
League of Assassins Set
League of Assassins Initiate Blade (League of Assassins Adept Blade) League of Assassins Hood (League of Assassins Adept Hood) League of Assassins Throwing Knives (League of Assassins Adept Knives)
LexCorp Set
LexCorp Chest Armour V1 (LexCorp Chest Armor V2) LexCorp Gauntlets V1 (LexCorp Gauntlets V2) LexCorp Helmet V1 (LexCorp Helmet V2)
Companion Cards
Diablo Companion Card (Diablo Companion Card EVOLVED) Enchantress Companion Card (Enchantress Companion Card EVOLVED) Killer Croc Companion Card (Killer Croc Companion Card EVOLVED)