Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,250/950 | 262,000 | Challenge Mode, Challenge Booster Pack, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Survivor Pack, Holiday Booster Pack, Special Challenge Booster Packs, Phantom Zone reward (Elite) |
Hooked: When Lobo performs SP2, the enemy cannot Tag-Out until the fire DOT runs its course. Every successful SP2 makes the next SP2 damage & DOT length go up by 20%. |
Bounty Hunter Lobo used to be the character with the highest base damage, before being surpassed by Wonder Woman/New 52 at 1300. Previously, he was quite unpopular due to his impractical passive, which theoretically allows him to stack up to large amounts of damage, but took too much power and time to do so. However, he can now be a very deadly character when paired with the Quake Engine, and The Ibistick, both gears which enhances the effectiveness of DoTs.
He can be unlocked through Challenge Mode. Otherwise, he can be obtained as a guaranteed character from the Survivor Pack. However, obtaining him from a pack will not unlock him for direct promotions.
Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Passive[]
Bounty Hunter Lobo is bad to the bone, literally. By using his second special, he increases the damage it will deal increasingly, dealing a high amount of damage in the long run.
Hooked will cause Lobo's opponent to burn for 1% of Lobo's damage stat for five seconds (5% total) upon using special 2. Special 2's stated damage is not penalized, but it actually does 16.666% damage less than stated, or in other words, it will do the stated damage at 1 passive stack (i.e. on his second special used). 1 extra second of burning is added for each special used.
Unusually, this stacking effect is not removed upon knocking out an opponent, or when Lobo or his opponent tags out. It's a permanent buff that stacks up to 10 times (1% per second for 15 seconds, snaring them the whole time, and 180% bonus damage on his entire special 2). Block has no effect against it.
Regular damage boosts (e.g. Animated Harley Quinn's passive or he SP2 team damage boost) do not affect the DOT, nor does the % archived on the special. Batman Returns Catwoman's passive will double the fire damage. Bronze and silver Catwoman's basic attacks will do 25%/50% bonus damage. Bleed will increase the DOT by 20% per bleed stack, apparently stacking multiplicatively with BR Catwoman. Poison's -20% damage has no effect on the burn.
Knocking out an opponent with the last hit will apply the burn to the next opponent, much like The Ibistick.
Invulnerability will prevent the burn and the snare from being applied, but it will still count towards Lobo's damage boost.
Gear[]
An unorthodox, yet possibly effective way to use him is to equip him with The Master's Death Cart and The Ibistick. As explained on the Death Cart's page, if he uses a special right after he tags in, the Death Cart can apply the Ibistick's burn (except for his first tag in). This can shred a large amount of the enemy's max health. When used with his SP2, the snare prevents his target from tagging out, forcing them to take all of the burn damage.
Quake Engine is another great gear for him. It boosts Lobo's fire DOT damage and also can retrigger it once, preventing the enemy from tagging out for twice the time (this includes Lobo's passive increase from repeated SP2 use, so Lobo can burn and snare up to 30 seconds) - and even deadlier when it is paired with The Ibistick.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Lobo. Having a card that "counters" Lobo does not mean it is always a good choice.
Good With[]
- Lord Joker/Batman Ninja: With the help of Lord Joker, Lobo's Specials deal 20% Area-Effect Damage to the tagged out opponents.
- Catwoman/Batman Returns: She can boost Bounty Hunter Lobo's fire DOT, making it deal a little more damage.
- Hawkgirl/Prime, and Hawkgirl/Regime: These two will be a great combination along with Lobo/Bounty Hunter's Passive.
- Lex Luthor/Krypto: He can buff Lobo's health by a bonus 30% percent to increase his survival chance.
Good Against[]
- Tag effect characters who gain bonuses on tag, which Lobo's snare prevents.
- Green Lantern/Red Son: He cannot reduce DOT damage. Lobo's SP2 also grows stronger each time he uses it, surpassing the damage reduction eventually.
Countered By[]
- Scorpion/Klassic: His immunity to burn DOT will not only prevent Scorpion from taking DOT, but also nullifies Lobo's snare. Likewise, Lobo will even receive burn DOT from Scorpion if his flame shield is still activated.
- Batman/Arkham Knight: Selecting the DOT Immunity buff does the same as stated above.
- Aquaman/Injustice 2: Reflecting Lobo's DOT with 2x the damage makes Lobo a liability against himself.
- The Flash/Blackest Night: Lobo's DOT will only help Flash and other Blackest Night teammates heal and gain power from DOT, which is made more powerful with every use.
- Doomsday/Blackest Night: He needs to stay tagged in as long as possible to build up his special attacks.
- Batman/Gaslight: Snaring Batman longer while he stays in the match allows him to throw more fiery grenades.
- Superman/Injustice 2, Batman/Dawn of Justice, The Flash/Wally West Rebirth, Riddler's Staff, Mother Box: These characters and gears can evade or be immune to anyone's special attacks, avoiding the burn and snare caused by Lobo's passive.
- The Flash/Reverse Flash: Reverse Flash's Cellular Regeneration can remove all DOT damage from Lobo when triggered.
- Power Drain characters, such as Nightwing and Lex Luthor.
- Killer Frost/Prime and Solomon Grundy/Earth 2: Their passives decrease power generation, thus making it harder for Lobo to use his powerful SP2.
Abilities[]
Here are Lobo's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Hook Charge | First Special | Lobo uses his hook chain to propel himself forward and deliver a beat-down. | Rapid Swipe (x2) |
Mister Machete | Second Special | Ever the sportsman, Lobo practices his Clay Pigeon shooting on his opponent. BURNING: DAMAGE-OVER-TIME for 5 secs. | Quick Tap, Target |
The Main Man | Super Move | A loaded shotgun, a space hog, and a bad attitude means it's a crappy day to be Lobo's target. UNBLOCKABLE. | Tap |
Heavy basic attacks can be chained to his SP1, "Hook Charge", just like his Prime counterpart, although this is tricky because the opponent isn't knocked down after his heavy combo, giving the opponent an easier time to block.
Support Cards and Gear[]
Here are Lobo's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Space Hog | Health | 10% HEALTH BOOST. | 3,000 |
Hook and Chain | Damage | 10% DAMAGE BOOST. | 4,000 |
Space Dolphins | Energy | 10% ENERGY REGENERATION. | 5,000 |
Hook & Chain (Czarnian Hook & Chain) | Gear |
8% - 18% DAMAGE BOOST to Special 1 [Lobo] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2 [EVOLVED] 20% - 30% CRIT chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 9,787 | 13,851 |
Elite I | 14,681 | 20,777 |
Elite II | 19,575 | 27,702 |
Elite III | 29,363 | 41,553 |
Elite IV | 34,256 | 49,864 |
Elite V | 39,150 | 55,404 |
Elite VI | 44,044 | 62,330 |
Elite VII | 48,938 | 69,255 |
Elite VIII | 53,831 | 76,181 |
Elite IX | 58,725 | 83,106 |
Elite X | 69,103 | 106,704 |
Trivia[]
- Bounty Hunter Lobo is the last character to have a base health stat below 1000.
- His artifacts are Motorcycle, Ring, Cigar, Iron Cross, and Boots.
- The Lantern Ring that he has on his necklace is from the Red Lantern Corps.
- In Dead Zone, not only does his passive not work, his special 2 will not apply the burning effect at all, despite being a part of the special itself.
- Bounty Hunter Lobo started a trend of characters getting a "ultimate" version that does not have a special theme but instead represents something of a "classic"/"perfect" version: Wonder Woman/Justice League, Darkseid/Apokolips, Sinestro/Antimatter and Black Adam/Kahndaq are other examples (though not the only ones).
- This could be said to extend even to the release of the Injustice 2 Mobile game, where most characters begin with an original version and an "ultimate" version, such as Telekinetic Gorilla Grodd and Sonic Black Canary.
- Interestingly enough, on the 1st of August 2016, his challenge repeat was on for only 30 minutes before it was changed back to Darkseid/Apokolips as it was supposed to.
Preceded by | Title | Succeeded by |
Ares | Highest base Damage | Wonder Woman/New 52 |