Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Bronze | 220/220 | 10,000 | Available in Store, Bronze Booster Pack, Phantom Zone reward (Trainee) |
Advanced Power Source: Lex Luthor and his teammates gain 15% INCREASED DAMAGE. |
Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Passive[]
Lex Luthor Prime is one of the better Bronze cards; despite his lack of damage and a slow attack speed, they are compensated with a reliable power drain attack, a strong one-hit special 2, and a passive that gives his entire team a great damage boost. With balanced damage and health stats, he is one of the best cards to get for starter teams.
Lex Luthor's special 1 does an extra hit at the beginning, prior to the minigame (and thus unaffected by its performance). This hit is not included in the normal stated damage of his special. It does 2% of his damage stat prior to any modifications (including special upgrade, which does increase its damage).
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Lex Luthor. Having a card that "counters" Lex Luthor does not mean it is always a good choice.
Good With[]
- Solomon Grundy/Boss: His damage boost aids with his painfully low damage stat and therefore, increases his passive's effectiveness.
- Ares/Prime: The damage boost can increase the power of both his specials.
- Batman/Prime, and Superman/Red Son: With all 3 of their passives combined, they would do a total of 65% extra basic damage.
Good Against[]
Countered By[]
- Characters or Gear that are immune to Power Drain.
Abilities[]
Here are Lex Luthor's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Lance Blast | First Special | Lex Luthor fires his favourite lance at his victim. DRAINS POWER. | Target |
Gravity Pull | Second Special | Advanced technologies manipulate Lex Luthor's opponent like a rubber band. | Rapid Tap |
Coordinates Received | Super Move | Lex Luthor harnesses the power of an orbital laser to decimate his opponent. UNBLOCKABLE. | Tap |
Lex Luthor’s SP1, Lance Blast, can be chained from his heavy combo, and it’s the same case with the 2 other versions.
Support Cards and Gear[]
Here are Lex Luthor's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Armored Exoskeleton | Health | 10% HEALTH BOOST. | 3,000 |
Enhanced Powersuit | Damage | 10% DAMAGE BOOST. | 4,000 |
Lexcorp | Energy | 10% ENERGY REGENERATION. | 5,000 |
Lexcorp Exosuit (Lexcorp Mechsuit) | Gear |
BLOCKING stops 12% - 22% more damage [Lex Luthor] 15% - 25% chance to REFLECT SPECIAL 1 while blocking [EVOLVED] 15% - 25% STUN chance on Special 2 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 1,722 | 3,208 |
Elite I | 2,067 | 3,849 |
Elite II | 2,412 | 4,491 |
Elite III | 2,756 | 5,132 |
Elite IV | 3,101 | 5,774 |
Elite V | 3,445 | 6,415 |
Elite VI | 3,790 | 7,057 |
Elite VII | 4,134 | 7,698 |
Elite VIII | 4,479 | 8,340 |
Elite IX | 4,823 | 8,981 |
Elite X | 5,613 | 11,405 |