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Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Silver | 420/420 | 46,000 | Available in Store, Silver Booster Pack, Black Friday Pack 1 |
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Strategy
Basic Attacks
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Passive
Lex Luthor Insurgency is one of the best Silver support cards, with a power drain attack and a team maximum health increase passive with balanced damage and health stats.
While his SP2 can do decent one-hit damage, it is very slow; it is generally better to focus on his power-draining SP1 to reduce special damage taken.
The last hit of his heavy basic attack have a long delay (the lance jab) and is considered a projectile. If his heavy combo is interrupted midway, including against some quick SP1's like Sinestro's "Death From Above", it is possible for it to hit Lex's opponent despite Lex being staggered by the enemy attack. If he uses a special right after his heavy combo, the third hit becomes part of the special and can apply an extra gear DOT from The Ibistick, LexCorp Helmet V2, and League of Assassins Adept Blade.
Lex Luthor's special 1 does an extra hit at the beginning, prior to the minigame (and thus unaffected by its performance). This hit is not included in the normal stated damage of his special. It does 2% of his damage stat prior to any modifications (including special upgrade, which does increase its damage).
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Lex Luthor. Having a card that "counters" Lex Luthor does not mean it is always a good choice.
Good With
- Catwoman/Prime: His passive can aid with her low health.
- The Flash/Regime: Lex provides a 25% increase to his low health. In return, Flash gives Lex a speed boost to his slower than normal basic attacks.
- Nightwing/Regime: Lex gives Nightwing a 25% increase to his maximum health. This helps with Nightwing's passive, making him more of a tank role.
Good Against
- Characters with passives that trigger on enemy KO: Lex's passive makes it harder for enemies with KO blow passives to activate their passives.
Countered By
Abilities
Here are Lex Luthor's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Lance Blast | First Special | Lex Luthor fires his favourite lance at his victim. DRAINS POWER. | Target |
Orbital Strike | Second Special | Lex Luthor primes an orbiting laser satellite, which then fires upon his opponent. | Rapid Tap |
Coordinates Received | Super Move | Lex Luthor harnesses the power of an orbital laser to decimate his opponent. UNBLOCKABLE. | Tap |
Lex Luthor’s SP1, Lance Blast, can be chained from his heavy combo, and it’s the same case with the 2 other versions.
Orbital Strike does not "hone in" on the opponent, and always shoots the spot right in front of Lex. The damage zone is larger than the visual of the laser (so that if the opponent is pushed back by The Master's Death Cart, the s2 will still hit), but it will still miss if the opponent is too far away (such as after being knocked back by Lance Blast).
Support Cards and Gear
Here are Lex Luthor's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Armored Exoskeleton | Health | 10% HEALTH BOOST. | 3,000 |
Enhanced Powersuit | Damage | 10% DAMAGE BOOST. | 4,000 |
Lexcorp | Energy | 10% ENERGY REGENERATION. | 5,000 |
Lexcorp Exosuit (Lexcorp Mechsuit) | Gear |
BLOCKING stops 12% - 22% more damage [Lex Luthor] 15% - 25% chance to REFLECT SPECIAL 1 while blocking [EVOLVED] 15% - 25% STUN chance on Special 2 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 3,289 | 6,124 |
Elite I | 4,604 | 8,573 |
Elite II | 5,919* | 11,022* |
Elite III | 7,235 | 13,472 |
Elite IV | 8,550 | 15,921 |
Elite V | 9,866 | 18,371 |
Elite VI | 11,181 | 20,820 |
Elite VII | 12,497 | 23,270 |
Elite VIII | 13,812 | 25,719 |
Elite IX | 15,128 | 28,169 |
Elite X | 17,860* | 36,288 |
Trivia
- He used to have the exact same passive as Harley Quinn/Arkham until her buff that added a chance to unblockable effect for Arkham teammates for Harley.
- His Orbital Strike does not lock onto his opponent, despite that the console move Orbital Strike it is based on does.