The LexCorp Set is a trio of 4/5-star gear set that, while already powerful in their own right, gains additional properties when 2 or 3 pieces are equipped to the same character, and can only be obtained through Survivor (it was also the second gear set made available), along with the Fourth World Set and the League of Assassins Set.
The LexCorp Set includes:
- LexCorp Gauntlets V1 (evolves into LexCorp Gauntlets V2)
- LexCorp Chest Armor V1 (evolves into LexCorp Chest Armor V2)
- LexCorp Helmet V1 (evolves into LexCorp Helmet V2)
Unevolved Forms
Evolved Forms
Effects
LexCorp Gauntlets V1/2
- 10% - 30% STUN chance on Tag-In
- 20% - 40% CRIT chance on special 1
- [EVOLVED] 50% - 60% chance to regenerate 20% health over 5 seconds from your Special 1 (cooldown: 5 seconds)
LexCorp Chest Armour V1/2
- 50% - 70% CRIT chance on basic attacks
- 10% - 20% chance to REFLECT ALL SPECIALS while blocking
- [EVOLVED] 49% - 99% LIFEDRAIN chance on special 2
LexCorp Helmet V1/2
- BLOCKING stops 20% - 40% more damage
- CRIT BOOST: 30% - 50% more damage on CRIT attacks
- [EVOLVED] 1% - 6% damage DOT added on special
LexCorp Set Properties
- [2/3 SET EQUIPPED] 39% - 69% POWER given instead of drained
- [3/3 SET EQUIPPED] 1.5 base DAMAGE applied every second to enemy
Notes
2/3 set effect
It grants power that would have been drained, so you will receive power even if originally there was none to be drained. Catwoman/Batman Ninja's RAGE can give the gear set user full 3 bars of power!
The power drain reverse works on Aquaman/Regime's passive, which normally allows his super move to drain all power from the enemy team, but doesn't fully fill power.
Power drain reverse will still activate even if the user is already immune to power drain, such as Lobo/Prime, Static, and Batman/Arkham Knight with the power drain immune buff.
Please note that this effect is not power drain immunity. Power steal effects (e.g. Quake Engine, Shazam/New 52's dark specials) will instead give the LexCorp user power, but the power steal user can still gain power. A normal power drain immunity will prevent power steal from granting its user power instead.
It is particularly effective against power drain effects that are passive and hard to avoid not using (in contrast to, e.g. Lex Luthor being able to not use SP1 or avoiding using combo enders with Overpowered 5-U-93-R), some of which include:
- Nightwing/Batman Ninja and Catwoman/Batman Ninja's passives.
- Mother Box's power drain on match start.
3/3 set effect
Deals 1.5% of the user's damage stat against their opponent every second, as long as the user is tagged in. It is calculated from the damage shown on the character card, unaffected by passives and most damage boosts. It causes a green mist effect to appear around the opponent, but this may not always appear.
It is unaffected by Catwoman's passives, Aquaman/Injustice 2's passive or the Cloak of Destiny. However, The Flash/Blackest Night considers it as a DOT and will gain health and power instead of taking damage from it. Phantom Zone/Objectives considers its damage dealt to be DOT inflicted, but it does not count towards "apply" DOT conditions.
Like almost all forms of damage, it will be increased by 20% per stack of bleeding.
It cannot be applied by Aquaman/Prime's Atlantean Hero, and cannot deal a knockout blow, nor trigger the Astro-Harness' Power Shield.
This damage can crit through global crit sources such as Augments or Batman/Beyond Animated's passive, or Scorpion/Mortal Kombat X's crit DOT buff upon 200% on special. It will also be affected by crit boost, such as that on LexCorp Helmet V2.
Trivia
- Despite its name, it is not affiliated with Lex Luthor and does not interact with him in any unique way, unlike Militarized Batmobile with Batman. However, it does fit Lex Luthor fairly well, its tankiness being helpful as he is a rather slow character, with SP1 being for utility (power drain) that does halved damage paired with a regen that triggers on SP1 use, while his SP2 deals full damage that works better with its SP2 life drain as it is based on damage dealt (tag-in stun also helps landing his slow SP2).
- Previously, if the power drain of a special is reversed by the set effect, Reverse Flash's Cellular Regeneration will not give him further power. A later update changed it so that Reverse Flash's passive no longer restore drained power.