- "Experience" redirects here. For the augment, see Character XP.
The level of a character is used to determine their stats, Damage and Health, along with promotions. Characters level up by gaining experience, which is awarded by completing matches (in either Standard Battle, Online Battle or Survivor Mode) or by applying Character XP augments.
A character's level starts at 1 and caps at 50. Without any other modifiers (including promotions or support cards), cards gain 20% of their base health per level; also, they gain 20% of their base damage per level up to level 10, after which they gain 10% of their base damage per level up to level 30, then they gain 5% of their base damage per level. This amounts to 580% (or 5.8x) of their base damage and 1080% (or 10.8x) of their base health at level 50.
As of the 2.13 update, the maximum level a character can obtain is 60. This is only achievable after unlocking it in Breakthrough Mode.
A common misconception is that a character's XP earned from matches can vary based on their Promotion. However, this is not the case as characters with the same level but at different promotions will earn the exact same XP from a match. The only thing that affects how much XP a character will gain from a match is the support cards the player has, as well as the characters' level as compared to the highest level character on the opposing team.(Described in more detail below)
Standard Battle and Challenge Mode[]
These matches all have a suggested "Level X - Y" range in their description. While even level 1 characters can get full XP from any match, characters with a level that is deemed too high will receive rapidly diminishing experience. For example, Bonus Battle 6 has "Level 31 - 40":
Level | % of full experience |
---|---|
43 or lower | 100% |
44 | 60% |
45 | 30% |
46 or higher | 10% |
For characters under level 44, Bonus Battle 6 gives 171782 (25532 + 38376 + 38454 + 38532 + 30888) XP in total, making it a great way to level your characters while earning Power Credits.
Online Battle[]
Characters will receive a moderate amount of experience regardless of stats.
Survivor[]
Only character(s) on the team with the highest level (or close to it) will gain full experience (roughly 5000~8500, depending on stats and match). Below it, experience rapidly declines to a minimum of 1/10 of full experience, similar, but inverse, to standard and challenge matches. This is very useful for keeping certain cards within a good level range to maintain a balanced team with regards to Raven/Prime, such as Batgirl/Arkham Knight, whose s1 can apply the DOT from The Ibistick and similar gears three times, but with much higher base stats.
Levels below character with highest level | % of full experience |
---|---|
3 or less | 100% |
4 | 60% |
5 | 30% |
6 or more | 10% |
Level up table[]
Level | Cumulative XP | XP to next level | Damage multiplier | Health multiplier |
---|---|---|---|---|
1 | 0 | 1,000 | 1.0 | 1.0 |
2 | 1,000 | 2,000 | 1.2 | 1.2 |
3 | 3,000 | 3,000 | 1.4 | 1.4 |
4 | 6,000 | 4,000 | 1.6 | 1.6 |
5 | 10,000 | 5,000 | 1.8 | 1.8 |
6 | 15,000 | 6,000 | 2.0 | 2.0 |
7 | 21,000 | 8,000 | 2.2 | 2.2 |
8 | 29,000 | 10,000 | 2.4 | 2.4 |
9 | 39,000 | 12,000 | 2.6 | 2.6 |
10 | 51,000 | 14,000 | 2.8 | 2.8 |
11 | 65,000 | 16,000 | 2.9 | 3.0 |
12 | 81,000 | 18,000 | 3.0 | 3.2 |
13 | 99,000 | 20,000 | 3.1 | 3.4 |
14 | 119,000 | 22,000 | 3.2 | 3.6 |
15 | 141,000 | 24,000 | 3.3 | 3.8 |
16 | 165,000 | 26,000 | 3.4 | 4.0 |
17 | 191,000 | 28,000 | 3.5 | 4.2 |
18 | 219,000 | 30,000 | 3.6 | 4.4 |
19 | 249,000 | 34,000 | 3.7 | 4.6 |
20 | 283,000 | 38,000 | 3.8 | 4.8 |
21 | 321,000 | 42,000 | 3.9 | 5.0 |
22 | 363,000 | 46,000 | 4.0 | 5.2 |
23 | 409,000 | 50,000 | 4.1 | 5.4 |
24 | 459,000 | 55,000 | 4.2 | 5.6 |
25 | 514,000 | 60,000 | 4.3 | 5.8 |
26 | 574,000 | 65,000 | 4.4 | 6.0 |
27 | 639,000 | 70,000 | 4.5 | 6.2 |
28 | 709,000 | 80,000 | 4.6 | 6.4 |
29 | 789,000 | 90,000 | 4.7 | 6.6 |
30 | 879,000 | 100,000 | 4.8 | 6.8 |
31 | 979,000 | 100,000 | 4.85 | 7.0 |
32 | 1,079,000 | 100,000 | 4.9 | 7.2 |
33 | 1,179,000 | 100,000 | 4.95 | 7.4 |
34 | 1,279,000 | 100,000 | 5.0 | 7.6 |
35 | 1,379,000 | 100,000 | 5.05 | 7.8 |
36 | 1,479,000 | 100,000 | 5.1 | 8.0 |
37 | 1,579,000 | 100,000 | 5.15 | 8.2 |
38 | 1,679,000 | 100,000 | 5.2 | 8.4 |
39 | 1,779,000 | 100,000 | 5.25 | 8.6 |
40 | 1,879,000 | 100,000 | 5.3 | 8.8 |
41 | 1,979,000 | 100,000 | 5.35 | 9.0 |
42 | 2,079,000 | 125,000 | 5.4 | 9.2 |
43 | 2,204,000 | 125,000 | 5.45 | 9.4 |
44 | 2,329,000 | 125,000 | 5.5 | 9.6 |
45 | 2,454,000 | 150,000 | 5.55 | 9.8 |
46 | 2,604,000 | 150,000 | 5.6 | 10.0 |
47 | 2,754,000 | 175,000 | 5.65 | 10.2 |
48 | 2,929,000 | 175,000 | 5.7 | 10.4 |
49 | 3,104,000 | 200,000 | 5.75 | 10.6 |
50 | 3,304,000 | 200,000 | 5.8 | 10.8 |
51 | 3,504,000 | 250,000 | 5.85 | 11.0 |
52 | 3,754,000 | 250,000 | 5.9 | 11.2 |
53 | 4,004,000 | 300,000 | 5.95 | 11.4 |
54 | 4,304,000 | 300,000 | 6.0 | 11.6 |
55 | 4,604,000 | 350,000 | 6.05 | 11.8 |
56 | 4,954,000 | 350,000 | 6.1 | 12.0 |
57 | 5,304,000 | 400,000 | 6.15 | 12.2 |
58 | 5,704,000 | 400,000 | 6.2 | 12.4 |
59 | 6,104,000 | 500,000 | 6.25 | 12.6 |
60 | 6,604,000 | - | 6.3 | 12.8 |
Trivia[]
- Before Injustice 2.0, or the "Multiplayer Update" was released, the original level cap was 40.
- Prior to 2.13, hackers in Online Battles can be seen with cards at Elite X and level 99, although their stats are still capped at Elite VII level 50.
- Batman/Batman Ninja in the last fight of Battle 63, Standard Battle is at level 55 despite being at elite I.
Improving characters |
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Level • Promotion • Support cards • Augment • Gear |