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"Experience" redirects here. For the augment, see Character XP.
Level50.jpeg

The level of a character is used to determine their stats, Damage and Health, along with promotions. Characters level up by gaining experience, which is awarded by completing matches (in either Standard Battle, Online Battle or Survivor Mode) or by applying Character XP augments.

A character's level starts at 1 and caps at 50. Without any other modifiers (including promotions or support cards), cards gain 20% of their base health per level; also, they gain 20% of their base damage per level up to level 10, after which they gain 10% of their base damage per level up to level 30, then they gain 5% of their base damage per level. This amounts to 580% (or 5.8x) of their base damage and 1080% (or 10.8x) of their base health at level 50.

As of the 2.13 update, the maximum level a character can obtain is 60. This is only achievable after unlocking it in Breakthrough Mode.

A common misconception is that a character's XP earned from matches can vary based on their Promotion. However, this is not the case as characters with the same level but at different promotions will earn the exact same XP from a match. The only thing that affects how much XP a character will gain from a match is the support cards the player has, as well as the characters' level as compared to the highest level character on the opposing team.(Described in more detail below)

Standard Battle and Challenge Mode[]

These matches all have a suggested "Level X - Y" range in their description. While even level 1 characters can get full XP from any match, characters with a level that is deemed too high will receive rapidly diminishing experience. For example, Bonus Battle 6 has "Level 31 - 40":

Level % of full experience
43 or lower 100%
44 60%
45 30%
46 or higher 10%

For characters under level 44, Bonus Battle 6 gives 171782 (25532 + 38376 + 38454 + 38532 + 30888) XP in total, making it a great way to level your characters while earning Power Credits.

Online Battle[]

Characters will receive a moderate amount of experience regardless of stats.

Survivor[]

Only character(s) on the team with the highest level (or close to it) will gain full experience (roughly 5000~8500, depending on stats and match). Below it, experience rapidly declines to a minimum of 1/10 of full experience, similar, but inverse, to standard and challenge matches. This is very useful for keeping certain cards within a good level range to maintain a balanced team with regards to Raven/Prime, such as Batgirl/Arkham Knight, whose s1 can apply the DOT from The Ibistick and similar gears three times, but with much higher base stats.

Levels below character with highest level % of full experience
3 or less 100%
4 60%
5 30%
6 or more 10%

Level up table[]

Level Cumulative XP XP to next level Damage multiplier Health multiplier
1 0 1,000 1.0 1.0
2 1,000 2,000 1.2 1.2
3 3,000 3,000 1.4 1.4
4 6,000 4,000 1.6 1.6
5 10,000 5,000 1.8 1.8
6 15,000 6,000 2.0 2.0
7 21,000 8,000 2.2 2.2
8 29,000 10,000 2.4 2.4
9 39,000 12,000 2.6 2.6
10 51,000 14,000 2.8 2.8
11 65,000 16,000 2.9 3.0
12 81,000 18,000 3.0 3.2
13 99,000 20,000 3.1 3.4
14 119,000 22,000 3.2 3.6
15 141,000 24,000 3.3 3.8
16 165,000 26,000 3.4 4.0
17 191,000 28,000 3.5 4.2
18 219,000 30,000 3.6 4.4
19 249,000 34,000 3.7 4.6
20 283,000 38,000 3.8 4.8
21 321,000 42,000 3.9 5.0
22 363,000 46,000 4.0 5.2
23 409,000 50,000 4.1 5.4
24 459,000 55,000 4.2 5.6
25 514,000 60,000 4.3 5.8
26 574,000 65,000 4.4 6.0
27 639,000 70,000 4.5 6.2
28 709,000 80,000 4.6 6.4
29 789,000 90,000 4.7 6.6
30 879,000 100,000 4.8 6.8
31 979,000 100,000 4.85 7.0
32 1,079,000 100,000 4.9 7.2
33 1,179,000 100,000 4.95 7.4
34 1,279,000 100,000 5.0 7.6
35 1,379,000 100,000 5.05 7.8
36 1,479,000 100,000 5.1 8.0
37 1,579,000 100,000 5.15 8.2
38 1,679,000 100,000 5.2 8.4
39 1,779,000 100,000 5.25 8.6
40 1,879,000 100,000 5.3 8.8
41 1,979,000 100,000 5.35 9.0
42 2,079,000 125,000 5.4 9.2
43 2,204,000 125,000 5.45 9.4
44 2,329,000 125,000 5.5 9.6
45 2,454,000 150,000 5.55 9.8
46 2,604,000 150,000 5.6 10.0
47 2,754,000 175,000 5.65 10.2
48 2,929,000 175,000 5.7 10.4
49 3,104,000 200,000 5.75 10.6
50 3,304,000 200,000 5.8 10.8
51 3,504,000 250,000 5.85 11.0
52 3,754,000 250,000 5.9 11.2
53 4,004,000 300,000 5.95 11.4
54 4,304,000 300,000 6.0 11.6
55 4,604,000 350,000 6.05 11.8
56 4,954,000 350,000 6.1 12.0
57 5,304,000 400,000 6.15 12.2
58 5,704,000 400,000 6.2 12.4
59 6,104,000 500,000 6.25 12.6
60 6,604,000 - 6.3 12.8

Trivia[]

  • Before Injustice 2.0, or the "Multiplayer Update" was released, the original level cap was 40.
  • Prior to 2.13, hackers in Online Battles can be seen with cards at Elite X and level 99, although their stats are still capped at Elite VII level 50.
  • Batman/Batman Ninja in the last fight of Battle 63, Standard Battle is at level 55 despite being at elite I.


Improving characters
 Level Promotion Support cards Augment Gear
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