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Regime Hawkgirl
Rarity Base Stats Price Unlock
Gold 1,100/1,000 241,000 Challenge Mode, Nth Metal Pack, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Phantom Zone reward (Elite)
Passive Shock and Awe: When Hawkgirl Tags-In, she disables all opponents' Special Attacks for 5 seconds. If she gets 200% on SP2, it will become a critical hit.

Regime Hawkgirl is a valuable defensive asset to the team that can reduce the threat from the enemy team by disabling their specials, especially from those are immune to power drain, as well as deal heavy damage with her crit SP2.

She is obtainable by completing her challenge, or receiving her as a drop from the Nth Metal Pack and all Celebration packs. However, obtaining her from the pack will NOT unlock her for direct promotions.

Strategy

Basic Attacks

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%


Passive

Regime Hawkgirl disables on tag-in

Hawkgirl's passive disables Deathstroke's specials when she tags in.

Hawkgirl Regime can become an absolute nuisance on the battlefield. Her entrance disables all opponents' specials (including Super Moves), making them helpless from her massive crit damage on SP2. This status effect applies for the entire enemy team, which means it will transfer to the next enemy if the current one tagged out. If Batman/Gaslight evaded the disable, his teammates will also have their specials disabled on their tag in, and if Batman tags in again before the effect expires, he will have his specials disabled as well.

Her special 2 begins with a hit prior to the rapid tap minigame, therefore this hit cannot be changed to a crit from her passive. If 200% is reached on the minigame, all remaining hits of the SP2 will crit. Her SP2 applies on-hit gear DOT (The Ibistick, League of Assassins Adept Blade, LexCorp Helmet V2) twice, on the first and last hit. During (not after) this special animation, any DOT already on the opponent from Hawkgirl's gear will also crit. Even if the special itself is blocked, those DOT will still crit.

The Master's Death Cart on second and further tag ins have a high chance to apply gear DOT up to 4 times if a special is used immediately. Regime Hawkgirl's passive can cause these DOT to crit during the special, but Death Cart's shots will push back the opponent far enough that the first hit (and thus that hit's own 1 DOT) will miss.

Invulnerability has no effect against the special disable, making her a great option to disarm powerful special attack specialists protected by Astro-Harness as Power Drain cannot bypass invulnerability.

Gear

As a SP2 specialist, it's recommended to equip her with any gear that boost SP2. Crit damage boost gear is also very helpful for her, making great use of her passive. LexCorp Chest Armor V2 and LexCorp Helmet V2 is a great combination, the helmet gives crit damage boost and the armor give Life Drain on SP2, along with power drain reverse and crit chance on basic attacks. Heart of Darkness can also boost her SP2 and allowing her to gain power faster.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.

Good With

Good Against

  • Most special-reliant characters as described in their passive, such as Sinestro/Antimatter, Superman/Dawn of Justice, Aquaman/Injustice 2, etc.
  • Hal Jordan/Red Lantern: Same as above, although arguably much more punishing.
  • The Joker/The Killing Joke: If one of Hawkgirl's teammates KO The Joker, Hawkgirl can tag in when the next opponent tags into the match and disable all opposing specials and supers, leaving her opponent vulnerable to her own specials and supers. If she tags back out and back in, she can do the same to The Joker's second teammate.

Countered By

  • Hawkgirl/Prime: On the other hand, her snare will prevent Regime Hawkgirl from tagging in and activating her passive.
  • Batman/Gaslight: Batman will evade her tag-in special disable and throw a grenade.
  • Characters with powerful basic attacks: They can deal tons of damage without using special attacks:
    • Batman/Flashpoint: Batman's "Destructive Blows" allow him to deal considerable damage without the need for special attacks.
  • Green Lantern/Red Son, and Batman/Arkham Knight: Critical damage immunity makes the second part of Hawkgirl's passive useless, especially Green Lantern as he can share his critical immunity and special attack damage reduction to other Red Son characters on his team.
  • Batman/Batman Ninja: Disabling his special attacks does not prevent him from utilizing all of the Batman Ninja Helmet's effects requiring 3 bars of power.
  • Superman/New 52: Disabling his special attacks does not affect Superman's basic damage boosts.
  • Harley Quinn/Arkham Knight: If Hawkgirl tags in, and Harley remains tagged out, her surprise attack can deal a lot of damage to Hawkgirl if her passive activates.
  • Quake Engine: When equipped on any Joker character, he can increase the enemy tag cooldown time, limiting her ability to tag.

Abilities

Here are Hawkgirl's abilities.

Ability Classification Description Usage
Mace Charge First Special Hawkgirl lunges forward with her mace. CHANCE TO STUN. Rapid Swipe
Thanagarian Strength Second Special Hawkgirl flip kicks her opponent and lays into them with mighty blows from her Nth metal mace. Quick Tap
The Power of Nth Super Move High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Hawkgirl's support cards and gear.

Card Classification Description Cost
Nth Metal Armor Health 10% HEALTH BOOST. 3,000
Morningstar Damage 10% BASIC ATTACK BOOST 4,000
Belt of Nth Metal Energy 10% ENERGY REGENERATION. 5,000
Battle Mace (Nth Metal Morningstar) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Hawkgirl] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2

[EVOLVED] 15% - 25% STUN chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 8,613 14,580
Elite I 12,920 21,870
Elite II 17,226 29,160
Elite III 25,839 43,740
Elite IV 30,146 52,488
Elite V 34,452 58,320
Elite VI 38,759 65,610
Elite VII 43,065 72,900
Elite VIII 47,372 80,190
Elite IX 51,678 87,480
Elite X 60,811 112,320

Trivia

  • She has the same base stats as Harley Quinn/Arkham Knight.
  • Previously, before 2.19, while it is not stated in her passive, she snares her opponents whenever she tags in or out, preventing them from tagging out, same as Hawkgirl/Prime. This is no longer the case.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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