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Rarity Base Stats Price Unlock
Gold 900/950 192,000 Challenge Mode, Challenge Booster Pack, Tag Team Pack, Special Challenge Booster Packs
Passive Air Support: Hawkgirl and her teammates can TAG IN and OUT more quickly (4 seconds faster cooldown). When Hawkgirl switches out or in the enemy is snared and cannot switch for 5 seconds. Basic Attacks do 100% more basic damage when opponent is snared.

Hawkgirl can be unlocked through her challenge. Afterwards, she can be randomly obtained from Challenge Booster Packs or as a guaranteed card from the Tag Team Pack, but neither will unlock her for direct Promotions.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3% - 3%) 12%
Heavy 4% - 4% - 4% 12%

Hawkgirl Prime is a useful character for getting the characters you need tagged in or out right away. In case of emergencies you can tag in a fresh character to take the hit, while land some in the process to devastate your opponent. For example, Luchador Bane upon tag in have a chance to stun and gain 25% more damage for 4 seconds, and Batgirl Cassandra Cain can reduce opponent's health by 25% upon tag in, which can deal heavy damage on characters with high health. After Hawkgirl's upgrade, she now has the ability to also Snare opponents upon tag in and tag out, making them unable to tag out for 5 seconds and dealing an additional 100% basic attack damage while opponent is snared. Common strategies are to use a DOT character then tag her in.

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Hawkgirl's passive is activated when she tags in!


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.

Good WithEdit

Good AgainstEdit

  • Ares: Her snare is very useful in keeping Ares from tagging out and wear him down without giving him a chance to use his powerful special 2. Even if he does manage to use it, the reduced tag cooldown also helps evading the block disable.
  • Bane/Luchador: Her snare can also wear down Bane due to his low health. Plus, by preventing him from tagging out Bane is unable to gain his damage bonus upon tag-in, rendering him much weaker.
  • Any character who deals significant DOT, as the reduced tag cool-down will help evade it.

Countered ByEdit

  • Sinestro: He benefits from enemy tags ins and outs.
  • Harley Quinn/Arkham Knight: Harley Quinn's passive can be dangerous to a team of tag-effects. Tagging in while she is tagged out will activate it, rendering Hawkgirl's passive irrelevant.
  • Catwoman/Arkham Knight: Fast tagging will not help escape from Catwoman's unrinsable bleed.
  • Batman/Gaslight: Characters who tag-in while facing Batman risk having a fiery grenade thrown at them by the Dark Knight himself, followed by a snare evasion.


Here are Hawkgirl's abilities.

Ability Classification Description Usage
Mace Charge First Special Hawkgirl lunges forward with her mace. CHANCE TO STUN. Rapid Swipe
Bloody War Second Special Hawkgirl assaults her opponent with powerful weapon strikes. Rapid tap
The Power of Nth Super Move High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Hawkgirl's support cards and gear.

Card Classification Description Cost
Nth Metal Armor Health 10% HEALTH BOOST. 3,000
Morningstar Damage 10% BASIC ATTACK BOOST 4,000
Belt of Nth Metal Energy 10% ENERGY REGENERATION. 5,000
Battle Mace (Nth Metal Morningstar) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Hawkgirl] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2

[EVOLVED] 15% - 25% STUN chance on Special 1

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 7,615 13,581
Elite I 10,575 20,160
Elite II 14,094 27,693
Elite III 21,150 41,553
Elite IV 24,663 48,200
Elite V 28,188 55,808
Elite VI 31,716 60,486
Elite VII 35,325 69,255
Elite VIII ? ?
Elite IX ? ?
Elite X ? ?