Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 900/950 | 192,000 | Challenge Mode, Challenge Booster Pack, Tag Team Pack, Special Challenge Booster Packs |
Hawkgirl can be unlocked through her challenge. Afterwards, she can be randomly obtained from Challenge Booster Packs or as a guaranteed card from the Tag Team Pack, but neither will unlock her for direct Promotions. Despite her low stats, her passive, particularly the reduced tag cooldown, makes her one of the most powerful support characters in the game.
Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3% - 3%) | 12% |
Heavy | 4% - 4% - 4% | 12% |
Hawkgirl Prime is a useful character for getting the characters you need tagged in or out right away. In case of emergencies you can tag in a fresh character to take the hit, while land some in the process to devastate your opponent. For example, Luchador Bane upon tag in have a chance to stun and gain 25% more damage for 4 seconds, and Batgirl Cassandra Cain can reduce opponent's health by 25% upon tag in, which can deal heavy damage on characters with high health. After Hawkgirl's upgrade, she now has the ability to also Snare opponents upon tag in and tag out, making them unable to tag out for 5 seconds and dealing an additional 100% basic attack damage while opponent is snared (does not snare if Hawkgirl is KO'ed). Common strategies are to use a DOT character then tag her in.
Hawkgirl's usefulness surged with the release of the Tantu Totem and The Master's Death Cart, both having a strong power gain effect on tag in. With Hawkgirl and two teammates utilizing those two pieces of gear, her team can constantly toss around the opposing team with rapid-fire specials and little chance to retaliate.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.
Good With[]
- Batgirl/Cassandra Cain, Bane/Luchador, and Nightwing/New 52, etc: Any character with an on-tag-in effect can use them more frequently.
- Scorpion/Mortal Kombat X, Catwoman/Batman Returns, etc.: Any character who can do significant damage over time will benefit from Hawkgirl's ability to snare opponents.
- Darkseid/Apokolips: Two of Darkseid's powerful effects are rinsed upon enemy tag-out, but they cannot avoid his effects if they are snared.
- Gear that incorporates tag-in effects such as The Master's Death Cart and the Tantu Totem: Whether they are equipped on Hawkgirl or on any of her teammates, Hawkgirl's shorter tag-out/tag-in cooldown means that whoever utilizes the gear could potentially take more advantage of the gears' tag-in effects.
Good Against[]
- Ares: Her snare is very useful in keeping Ares from tagging out and wear him down without giving him a chance to use his powerful special 2.
- Bane/Luchador: Her snare can also wear down Bane due to his low health. By preventing him from tagging out Bane is unable to utilise his high stun chance upon tag-in, rendering him much weaker.
- Characters or gears that can deal significant DOT, as the reduced tag cool-down will help evade it.
- Characters or teams that rely on tagging as her snare can reduce their effectiveness.
Countered By[]
- Sinestro (except Antimatter): He benefits from enemy tag ins and outs.
- Harley Quinn/Arkham Knight: Harley Quinn's passive can be dangerous to a team of tag-effects. Tagging in while she is tagged out will activate it, rendering Hawkgirl's passive irrelevant.
- Catwoman/Arkham Knight: Fast tagging will not help escape from Catwoman's unrinsable bleed.
- Batman/Gaslight: Characters who tag-in while facing Batman risk having a fiery grenade thrown at them by the Dark Knight himself, followed by a snare evasion.
- Green Lantern/Hal Jordan Yellow Lantern: As Hawkgirl and her teammates can tag out more often, this will allow Yellow Lantern to steal power more frequently.
- The Joker: With the Quake Engine equipped, he will increase the opposing team's tag cooldown, reducing her effectiveness.
Abilities[]
Here are Hawkgirl's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Mace Charge | First Special | Hawkgirl lunges forward with her mace. CHANCE TO STUN. | Rapid Swipe |
Bloody War | Second Special | Hawkgirl assaults her opponent with powerful weapon strikes. | Rapid Tap |
The Power of Nth | Super Move | High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. | Tap |
Like all versions of Hawkgirl, she can chain her SP1 from her heavy combo, but only if the opponent is sent to the edge of the arena.
Support Cards and Gear[]
Here are Hawkgirl's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Nth Metal Armor | Health | 10% HEALTH BOOST. | 3,000 |
Morningstar | Damage | 10% BASIC ATTACK BOOST | 4,000 |
Belt of Nth Metal | Energy | 10% ENERGY REGENERATION. | 5,000 |
Battle Mace (Nth Metal Morningstar) | Gear |
50% - 70% DAMAGE BOOST to basic attacks [Hawkgirl] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2 [EVOLVED] 15% - 25% STUN chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 7,047 | 13,851 |
Elite I | 10.571 | 20,777 |
Elite II | 14,094 | 27,702 |
Elite III | 21,141 | 41,553 |
Elite IV | 24,665 | 49,864 |
Elite V | 28,188 | 55,404 |
Elite VI | 31,712 | 62,330 |
Elite VII | 35,235 | 69,225 |
Elite VIII | 38,759 | 76,181 |
Elite IX | 42,282 | 83,106 |
Elite X | 49,754 | 106,704 |
Trivia[]
- Hawkgirl's passive is helpful in completing a Phantom Zone objective of performing tag-ins.