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Hawkgirl - Earth 2
Rarity Base Stats Price Unlock
Gold 1,400/1,300 486,000 Challenge Mode, Hawkgirl Earth 2 Bundle, Nth Metal Pro Pack, Ultimate Bundle Bringers Of Justice
Passive Concussive Blow: Each SP and Combo Ender has a 30% chance to Stun an opponent. Hawkgirl deals +100% more damage against stunned opponents, and additional +25% for each Earth 2 teammate.

Earth 2 Hawkgirl can be unlocked through Challenge Mode. Obtaining her from her early access pack will not unlock her for direct promotions.

Strategy

Basic Attacks

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%


Passive

Earth 2 Hawkgirl combo ender stun

Hawkgirl stuns her opponent with her combo ender.

Her passive stacks with Cloak of Destiny and Nekron's Scythe. With both maxed and both Earth 2 teammate, she does 6.5x the normal damage against a stunned opponent (however, the damage gained from specials' minigames are considered bonus damage that stacks additively with other damage bonuses, so if you hit 200%, the total boost is 3.75x compared to the normal max damage).

Her passive ability can stack with stun-based gears. Her passive does stack with her SP1, which has a default chance to stun, giving her the highest chance of stunning with her SP1 of all the other Hawkgirls.

Her passive seems to be tailor-made for her to synergize with The Flash/Earth 2, who is not only introduced at the same update as her but also has a passive that revolves around stun, making them both an annoying pair for stun attacks.

It is less practical for players to use her SP2 as means of stunning the opponent as it does a lot of damage with no penalty as the stun is not attached to the special. However, that does not mean it is not recommended to use it as it can hit 2 opponents if the back-flip manages to KO the opponent, transferring the gunfire to the next. Also her Special 2 can be chained with her heavy basic attacks but this has to be timed correctly to work. To get it to work, use her heavy basic attack and before they get knocked too far away use her Special 2. If used too early the opponent will block but if timed late the kick will not do damage and the opponent will block as well.

As an Earth 2 character, she can benefit from other Earth 2 characters' passives as well. The Flash/Earth 2 is her most dangerous teammate because of his stun chance on tag-in for all Earth 2 characters, and Hawkgirl can set up stun for Flash's crit attack. Solomon Grundy/Earth 2 helps Hawkgirl to dampen power generation of the active enemy, and together, the trio can perform a dangerous stun team.

Currently, there is a bug where if AI-controlled Hawkgirl manages to stun the player by tagging in, using her combo ender or her special attacks, the player would be unable to do anything with their current character (can't fight or tag out) and can only take action again after that character is hit by a special that doesn't stun or use their own special attacks. This bug is shared by other Hawkgirls.

Gear

Hawkgirl is recommended to be equipped with the Cloak of Destiny, as it gives her a 10% to 20% stun chance on tag in, and another 100-200% damage boost against stunned opponents. If this stacks, a 300%-350% damage boost against a stunned opponent on tag-in would be a very powerful combo. Could also work very efficiently in a tag based team. However, if there is The Flash/Earth 2 on the team, the Cloak should be saved for him since Flash can utilize the crit damage boost better, and Hawkgirl already has 100-150% boosted damage against stunned foe. Nekron's Scythe can be an alternative for that case

Hawkgirl would pair wonderfully with her signature Nth Metal Morningstar. In addition to boosting her basic damage, once fully maxed out, it provides a 25% chance to STUN on SP1. This would stack with her passive's 30% chance to STUN on specials as well as the default chance to STUN on her SP1. This would give her an incredible chance to STUN on her SP1, which would allow her to follow-up with a damage boosted beat down. Finally, it will allow Hawkgirl to damage an entire opposing side with her powerful SP2.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.

Good With

  • Any Earth 2 teammates
  • Static/Prime: His 100% stun on SP1 makes it easy to set up an opponent for Hawkgirl to pummel.
  • Batman/Red Son: His chance for an unlockable stun on SP1 makes it easier for Hawkgirl to pulverize her opponent.
  • Wonder Woman/600: Hawkgirl will receive a massive damage and power generation boost from Wonder Woman.

Good Against

Countered By

Abilities

Here are Hawkgirl's abilities.

Ability Classification Description Usage
Mace Charge First Special Hawkgirl lunges forward with her mace. CHANCE TO STUN. Rapid Swipe
Heavy Artillery Second Special Hawkgirl bashes her opponent into air with a back-flip and shreds them with her firearms. Target
The Power of Nth Super Move High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Hawkgirl's support cards and gear.

Card Classification Description Cost
Nth Metal Armor Health 10% HEALTH BOOST. 3,000
Morningstar Damage 10% BASIC ATTACK BOOST 4,000
Belt of Nth Metal Energy 10% ENERGY REGENERATION. 5,000
Battle Mace (Nth Metal Morningstar) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Hawkgirl] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2

[EVOLVED] 15% - 25% STUN chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 10,962 18,954
Elite I 16,443 28,431
Elite II 21,924 37,908
Elite III 32,886 56,862
Elite IV 38,367 68,234
Elite V 43,848 75,816
Elite VI 49,329 85,293
Elite VII 54,810 94,770
Elite VIII 60,291 104,247
Elite IX 65,772 113,724
Elite X 77,395 146,016

Trivia

Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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