Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,240/1,360 | 426,000 | Challenge Mode, Challenge Booster Pack, Blackest Night Hawkgirl Early Access Bundle, Blackest Night Booster Pack, Special Challenge Booster Packs, Halloween Bundle |
Necrotic Lifeforce: Hawkgirl receives 15% health back when anyone in the battle is Knocked Out. Any Blackest Night character who is Knocked Out on Hawkgirl's team will resurrect once with 20% health. |
Hawkgirl/Blackest Night can be unlocked through challenge mode. Otherwise she can be obtained as a guaranteed drop from the Blackest Night Booster Pack, or her Early Access Bundle. Obtaining her from packs will not unlock her for direct promotions.
Strategy[]
Basic Attacks[]
Passive[]
Hawkgirl/Blackest Night can be a very effective defensive card when used correctly. With her high and balanced base stats as well as the Blackest Night's team synergy, she is a (Necrotic) force to be reckoned with, and a fearsome foe even when both of her teammates have been knocked out. When any character from either team in the match (excluding herself, obviously) dies, she heals by 15% of her health, making her passive somewhat of a mixture between Doomsday/Prime and Zod/Prime's passives. This means that she could potentially heal herself back up by 60% of her maximum health. If her teammate is KO'd by a Area Effect special, the area effect against Hawkgirl would be applied before the healing. Like the other two characters as well, knocking out an opponent with Resurrect will not immediately grant her a health regain.
The Resurrection part of her passive works somewhat like a more situational version of the Fourth World Set's resurrection. Any Blackest Night teammate of hers can immediately resurrect with 20% of their health left upon being defeated. Earlier, this did not apply to herself when being controlled by the player, but now has been fixed. The AI-controlled version of her has the ability to resurrect both herself and Blackest Night teammates. The two parts to her passive ultimately make her a very effective support character and tank, able to absorb large amounts of damage while still being able to heal herself back up. As such, combining her with gears that increase her health, reduce damage while Blocking, or allow for large heals can maximize her effectiveness as a tank or damage sponge. Her teammates can be resurrected even when Hawkgirl is defeated.
Gear[]
As a support character, gearing her isn't too important. However, her SP2 is quite strong and deadly when teamed with Batman/Blackest Night, so any SP2 gear can work well on her, and her long-ranged SP2 can be chained from The Master's Death Cart's tag-in shots. She can be also built as a tank if player wants to maximize her healing. Astro-Harness can further boost her durability, letting her stay alive longer to fire off her SP2.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.
Good With[]
- Other Blackest Night characters, specifically:
- Batman/Blackest Night: His updated passive allows him to quickly knock opponents out, which fits in line with Hawkgirl's passive; on the other hand, his quite low health can also be assisted by Hawkgirl's resurrection.
- The Flash/Blackest Night: His passive allows all Blackest Night characters including Hawkgirl to heal and gain power from enemy DOT. Her passive will allow him to resurrect with full health.
- Aquaman/Prime: With his soldiers getting knocked out, Hawkgirl will gain health.
- Fourth World Set: Similar to Doomsday/Containment, any Blackest Night teammate with the Fourth World Set will resurrect twice.
Good Against[]
- Bane/Luchador: His very low health makes him an easy target to knock out. Additionally, her resurrection will counter his high-damage one-hit SP1.
- Ares/Prime: Similar to above, his low health and infamous one-hit God Smack make Hawkgirl a good counter for him.
- The Joker/Unhinged Suicide Squad: If his passive is activated and Hawkgirl knocks out the minion, then she can regain health from it, as well as healing up when Joker knocks out her teammate.
- Aquaman/Prime: Same as above, as knocking out his soldiers will heal Hawkgirl as well.
Countered By[]
- Any character with very good defensive ability, such as Raven/Prime, Batman/Arkham Knight, and Superman/Injustice 2.
- Characters that can counter Heal
- Killer Frost/Regime: Her passive can massively decrease the heal from Hawkgirl's passive.
- Batman/Flashpoint: He can temporary disable all healing effect, including resurrection after using his specials.
- Superman/Blackest Night: His necrotic damage can reduce Hawkgirl's max health, limiting her healing.
- Characters with multi-hit specials: Their specials can tear through her resurrection.
- Raven/Teen Titans: Even if Hawkgirl's resurrections can save her and Blackest Night teammates from Raven's specials, Raven's passive can knock them out as it drain enemies' 25% max health, more than the 20% health on the resurrections.
- Deathstroke/Flashpoint: Same to the above, the assists can knock her out after she resurrects.
- The Arkham Knight/Arkham Knight: Same to the above, his drones on SP2 can deal extra damage to Hawkgirl and her Blackest Night teammates after they resurrect.
Abilities[]
Here are Hawkgirl's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Mace Charge | First Special | Hawkgirl lunges forward with her mace. CHANCE TO STUN. | Rapid Swipe |
Nth Blackness | Second Special | Hawkgirl eradicates all life with her Necron powered attack. | Rapid Tap, Target |
The Power of Nth | Super Move | High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. | Tap |
Hawkgirl’s SP2, Nth Blackness, can be chained from her light basic attacks without the combo-ender. It has the most hits out of any special attack of Blackest Night characters, meaning that it has a very high chance of breaking block at one point when Batman/Blackest Night is on the team.
Additionally, Nth Blackness bounces the opponent at the end, making it especially easy to tag in a teammate with The Master's Death Cart to follow up with more specials; if the opponent is already up against the edge of the arena, they can sometimes be hit by further basic attacks while bouncing.
Under very specific conditions, Nth Blackness can even combo into itself (using another SP2 while the opponent is bouncing from her previous SP2). If an enemy Catwoman/Batman Ninja's passive is active (basics power drain for enormous amounts), and if Hawkgirl with 2 pieces of the LexCorp Set uses an SP2 while Catwoman hits her with a basic combo, Hawkgirl will instantly regain full power during the animation, allowing her afterwards to move up and quickly use a second SP2 right as Catwoman is still bouncing from the first.
Support Cards and Gear[]
Here are Hawkgirl's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Nth Metal Armor | Health | 10% HEALTH BOOST. | 3,000 |
Morningstar | Damage | 10% BASIC ATTACK BOOST | 4,000 |
Belt of Nth Metal | Energy | 10% ENERGY REGENERATION. | 5,000 |
Battle Mace (Nth Metal Morningstar) | Gear |
50% - 70% DAMAGE BOOST to basic attacks [Hawkgirl] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2 [EVOLVED] 15% - 25% STUN chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 9,709 | 19,829 |
Elite I | 14,564 | 29,743 |
Elite II | 19,418 | 39,658 |
Elite III | 29,128 | 59,486 |
Elite IV | 33,982 | 71,384 |
Elite V | 38,837 | 79,315 |
Elite VI | 43,691 | 89,230 |
Elite VII | 48,546 | 99,144 |
Elite VIII | 53,401 | 109,058 |
Elite IX | 58,255 | 118,973 |
Elite X | 68,550 | 152,755 |
Trivia[]
- Her artifacts are: Mace, Boots, Buckle, Ring and Helmet.
- She's the 1st gold character to have base stats that are not divisible by 50.
- You will receive a free copy of a Silver character upon completing Match 10 of Battle 4 for Standard difficulty in her challenge.
- The description of her SP2 refers to "Necron" when it should be "Nekron."
- Her mace will have a purple glow around it while performing her SP1.
- The resurrection portion of her passive is likely a reference to the abilities of Black Lanterns and Nekron, as they can be resurrected from the dead.
- Additionally, characters that are resurrected through her passive will have their eyes glowing.
- She was the only version of Hawkgirl who doesn't have a passive revolving around tagging, up until the release of Hawkgirl/Earth 2.
- She is also the only character with the ability to resurrect other characters besides herself.
- The clouds in her Super Move used to be gold, but were turned to blue in the 2.13 update.
- She is the only Hawkgirl card whose Super Move has unique cloud's color.
- The Blackest Night teammate in the first slot won't have her passive icon under the health bar until the next tag. Her Resurrect still works normally for that case.