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Hawkgirl - Blackest Night
Rarity Base Stats Price Unlock
Gold 1,240/1,360 426,000 Challenge Mode, Challenge Booster Pack, Blackest Night Hawkgirl Early Access Bundle, Blackest Night Booster Pack, Special Challenge Booster Packs, Halloween Bundle
Passive Necrotic Lifeforce: Hawkgirl receives 15% health back when anyone in the battle is Knocked Out. Any Blackest Night character who is Knocked Out on Hawkgirl's team will resurrect once with 20% health.

Hawkgirl/Blackest Night can be unlocked through challenge mode. Otherwise she can be obtained as a guaranteed drop from the Blackest Night Booster Pack, or her Early Access Bundle. Obtaining her from packs will not unlock her for direct promotions.

Strategy[]

Basic Attacks[]

Passive[]

Hawkgirl BN passive of ressurrection

Batman being resurrected thanks to Hawkgirl's passive!

Hawkgirl/Blackest Night can be a very effective defensive card when used correctly. With her high and balanced base stats as well as the Blackest Night's team synergy, she is a (Necrotic) force to be reckoned with, and a fearsome foe even when both of her teammates have been knocked out. When any character from either team in the match (excluding herself, obviously) dies, she heals by 15% of her health, making her passive somewhat of a mixture between Doomsday/Prime and Zod/Prime's passives. This means that she could potentially heal herself back up by 60% of her maximum health. If her teammate is KO'd by a Area Effect special, the area effect against Hawkgirl would be applied before the healing. Like the other two characters as well, knocking out an opponent with Resurrect will not immediately grant her a health regain.

The Resurrection part of her passive works somewhat like a more situational version of the Fourth World Set's resurrection. Any Blackest Night teammate of hers can immediately resurrect with 20% of their health left upon being defeated. Earlier, this did not apply to herself when being controlled by the player, but now has been fixed. The AI-controlled version of her has the ability to resurrect both herself and Blackest Night teammates. The two parts to her passive ultimately make her a very effective support character and tank, able to absorb large amounts of damage while still being able to heal herself back up. As such, combining her with gears that increase her health, reduce damage while Blocking, or allow for large heals can maximize her effectiveness as a tank or damage sponge. Her teammates can be resurrected even when Hawkgirl is defeated.

Gear[]

As a support character, gearing her isn't too important. However, her SP2 is quite strong and deadly when teamed with Batman/Blackest Night, so any SP2 gear can work well on her, and her long-ranged SP2 can be chained from The Master's Death Cart's tag-in shots. She can be also built as a tank if player wants to maximize her healing. Astro-Harness can further boost her durability, letting her stay alive longer to fire off her SP2.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.

Good With[]

  • Other Blackest Night characters, specifically:
    • Batman/Blackest Night: His updated passive allows him to quickly knock opponents out, which fits in line with Hawkgirl's passive; on the other hand, his quite low health can also be assisted by Hawkgirl's resurrection.
    • The Flash/Blackest Night: His passive allows all Blackest Night characters including Hawkgirl to heal and gain power from enemy DOT. Her passive will allow him to resurrect with full health.
  • Aquaman/Prime: With his soldiers getting knocked out, Hawkgirl will gain health.
  • Fourth World Set: Similar to Doomsday/Containment, any Blackest Night teammate with the Fourth World Set will resurrect twice.

Good Against[]

  • Bane/Luchador: His very low health makes him an easy target to knock out. Additionally, her resurrection will counter his high-damage one-hit SP1.
  • Ares/Prime: Similar to above, his low health and infamous one-hit God Smack make Hawkgirl a good counter for him.
  • The Joker/Unhinged Suicide Squad: If his passive is activated and Hawkgirl knocks out the minion, then she can regain health from it, as well as healing up when Joker knocks out her teammate.
  • Aquaman/Prime: Same as above, as knocking out his soldiers will heal Hawkgirl as well.

Countered By[]

Abilities[]

Here are Hawkgirl's abilities.

Ability Classification Description Usage
Mace Charge First Special Hawkgirl lunges forward with her mace. CHANCE TO STUN. Rapid Swipe
Nth Blackness Second Special Hawkgirl eradicates all life with her Necron powered attack. Rapid Tap,
Target
The Power of Nth Super Move High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. Tap

Hawkgirl’s SP2, Nth Blackness, can be chained from her light basic attacks without the combo-ender. It has the most hits out of any special attack of Blackest Night characters, meaning that it has a very high chance of breaking block at one point when Batman/Blackest Night is on the team.

Additionally, Nth Blackness bounces the opponent at the end, making it especially easy to tag in a teammate with The Master's Death Cart to follow up with more specials; if the opponent is already up against the edge of the arena, they can sometimes be hit by further basic attacks while bouncing.

Under very specific conditions, Nth Blackness can even combo into itself (using another SP2 while the opponent is bouncing from her previous SP2). If an enemy Catwoman/Batman Ninja's passive is active (basics power drain for enormous amounts), and if Hawkgirl with 2 pieces of the LexCorp Set uses an SP2 while Catwoman hits her with a basic combo, Hawkgirl will instantly regain full power during the animation, allowing her afterwards to move up and quickly use a second SP2 right as Catwoman is still bouncing from the first.

Support Cards and Gear[]

Here are Hawkgirl's support cards and gear.

Card Classification Description Cost
Nth Metal Armor Health 10% HEALTH BOOST. 3,000
Morningstar Damage 10% BASIC ATTACK BOOST 4,000
Belt of Nth Metal Energy 10% ENERGY REGENERATION. 5,000
Battle Mace (Nth Metal Morningstar) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Hawkgirl] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2

[EVOLVED] 15% - 25% STUN chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 9,709 19,829
Elite I 14,564 29,743
Elite II 19,418 39,658
Elite III 29,128 59,486
Elite IV 33,982 71,384
Elite V 38,837 79,315
Elite VI 43,691 89,230
Elite VII 48,546 99,144
Elite VIII 53,401 109,058
Elite IX 58,255 118,973
Elite X 68,550 152,755

Trivia[]

  • Her artifacts are: Mace, Boots, Buckle, Ring and Helmet.
  • She's the 1st gold character to have base stats that are not divisible by 50.
  • You will receive a free copy of a Silver character upon completing Match 10 of Battle 4 for Standard difficulty in her challenge.
  • The description of her SP2 refers to "Necron" when it should be "Nekron."
  • Her mace will have a purple glow around it while performing her SP1.
  • The resurrection portion of her passive is likely a reference to the abilities of Black Lanterns and Nekron, as they can be resurrected from the dead.
    • Additionally, characters that are resurrected through her passive will have their eyes glowing.
  • She was the only version of Hawkgirl who doesn't have a passive revolving around tagging, up until the release of Hawkgirl/Earth 2.
  • She is also the only character with the ability to resurrect other characters besides herself.
  • The clouds in her Super Move used to be gold, but were turned to blue in the 2.13 update.
    • She is the only Hawkgirl card whose Super Move has unique cloud's color.
  • The Blackest Night teammate in the first slot won't have her passive icon under the health bar until the next tag. Her Resurrect still works normally for that case.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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