Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,250/1,450 | 491,000 | Challenge Mode, Suicide Squad Harley Quinn Early Access Bundle, Worst Heroes Ever Bundle, Suicide Squad Daily Bonus Pack, Holiday Booster Pack, Nth Metal Pro Pack, Character Bundle Suicide Squad, Ultimate Bundle Villains And Monsters |
Harley Quinn Suicide Squad can be unlocked through her challenge. Otherwise, she can be obtained from her Early Access Bundle, the Worst Heroes Ever Bundle, or as a rare drop from the Suicide Squad Daily Bonus Pack. However, obtaining her from a pack will not unlock her for direct Promotion(s).
Arguably the strongest version of Harley Quinn to date, she is a powerful character to use in her own right, and even more so with support from other Suicide Squad characters. Her light Basic attack pattern matches that of Harley Quinn/Insurgency and Harley Quinn/Animated. However, her heavy attack pattern is the same as Harley Quinn/Arkham Knight, making this Harley extremely deadly and giving her the possibility of chaining her heavy combo into her SP1.
Strategy
Basic Attacks
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - 2% - (3%) | 11% |
Heavy | 4% - 4% - 4% - 4% | 16% |
Passive
As a Suicide Squad character, she is effective when paired with other Suicide Squad characters as described in her passive. However, that doesn't mean that pairing her with other characters is a bad move. Even when partnered with others, she could still demolish unprepared teams with the right gears and teammates.
All versions of Harley Quinn share a unique Special 2, Bag-o-Tricks; for more information on it, see that page. However, Suicide Squard Harley Quinn's second special will additionally change depending on her teammates, as stated in her passive.
If Deadshot/Suicide Squad is on her team, her Unblockable bomb will turn into C4. This does the same damage as her normal bomb, but also deals 20% of the special's damage as an Area Effect against the entire enemy team.
If The Joker/Suicide Squad (the Unhinged version works too) is on her team, the Joker picture will change from the classic Joker picture to one with Suicide Squad Joker's face on it; and selecting it will bring him in from the sidelines to attack once before disappearing, similar to Harley Quinn/Arkham Knight's passive, but controllable. This is not technically Unblockable, but the damage dealt (and crit chance) is unaffected by block. Whether this attack is considered to be Joker or Harley's attack depends.
The following mechanisms consider it to be Joker's attack:
- It does damage equal to Joker's SP2 minimum damage (60% - 99% of his damage stat depending on upgrades).
- Special damage gear (special 2 damage increase, crit, Area Effect) on Joker will modify this damage, and Life Drain on SP2 (e.g. LexCorp Chest Armor V2 equipped by Joker) will heal him.
- Notable exceptions are Cloak of Destiny's damage bonus against stunned and Nekron's Scythe's bonus against stunned and frozen; neither seem to apply at all whether they are equipped by Joker or Harley.
- The Joker equipped with Fourth World Godly Mace grants damage boost and Area Effect, but not its power drain.
- Quake Engine on Joker will increase damage against opponents with less than 1 bar of power, but not other effects.
- Passives of Harley Quinn/Prime (+25% damage for Joker characters) and Harley Quinn/Animated (+40% for Joker characters is applied, and not the +20%).
- If damage from this move is reflected (e.g. Black Adam/Regime's passive), Joker will take damage instead of Harley - additionally, any basic or special Harley does afterwards will damage Joker if they are reflected.
- If it KO'es an enemy The Joker/Insurgency or The Joker/Prime, Suicide Squad Joker loses 40%/30% of his maximum health. While damage taken by these recoil effects are displayed as Area Effect damage, Brandished Ninjato has no effect on it.
- The Joker/Suicide Squad's own passive (+10% damage and -10% damage taken per Suicide Squad member on team) applies to this damage, as well as reducing recoil damage.
- Damage dealt is credited to Joker in the match end screen.
The following mechanisms consider it to be Harley's attack:
- If it KO'es, Nekron's Scythe equipped by Harley will grant Harley the resurrection, and Soultaker Sword equipped by Harley will steal Damage stat for Harley.
- Quake Engine equipped by Harley will steal power for Harley. However, even though the attack's damage is not reduced by block, Quake Engine can still only steal power if the attack is not blocked (which is unlikely due to its long animation).
- The Joker Unhinged/Suicide Squad does not take control of the opponent even if it KO'es.
- Tantu Totem refunds power to Harley if no damage is dealt or it KO'es.
- If enemy Raven/Prime is brought below 20% max health by this attack, Raven swap health with Harley.
- DOT applied after special from gear (Astro-Harness and Heart of Darkness) is applied if Harley has them. DOT on special hit from gear (e.g. The Ibistick) is inconsistent in whether it is applied or not, but it could only be applied if equipped by Harley. Quake Engine on Harley can re-trigger this.
- Fourth World Godly Mace's power drain on SP2.
- The Master's Death Cart's Area Effect on special.
- Enchantress Companion Card EVOLVED's skull attack.
- Online Battle's team stats only consider it to be Harley's damage dealt and Harley's special 2 use.
Using the Joker picture when a Suicide Squad Joker is on her team does not offer the normal damage boost. If Suicide Squad Joker is knocked out, the picture and its functionality returns to normal when used.
The extra trick in her passive is Power Gain, which is represented by Harley Quinn's triple-diamond icon; when selected, it will give her entire team (including herself!) 50 power points (1 bar of power). This effect will always be part of her SP2 regardless of whether or not you have other Suicide Squad teammates. Since it doesn't deal damage, Tantu Totem can refund power back when equipped on her, allowing her to use SP2 endlessly and gain unlimited power! This is also a good strategy to quickly trigger Superman/New 52's basic attack boost, as it requires 6 bars of power to reach the highest threshold.
Harley Quinn does not need all Suicide Squad characters as teammates to have a different second special. As long as one or more Suicide Squad characters is on her team, one of her second special effects will change for that corresponding character only. If the Suicide Squad teammates are KO'd, their correspond tricks are reverted to the original ones.
Gear
As stated above, Tantu Totem is her best gear to generate unlimited power for team. Heart of Darkness can be paired to inflict DOT infinitely on SP2. Her signature gear, Dual .357 Revolvers, is also a good choice to heal team regardless of the tricks she chooses.
She also has very powerful SP1. League of Assassins Adept Knives, LexCorp Gauntlets V2 are some good options for her SP1 build.
Despite unstated on Enchantress Companion Card EVOLVED's description, each Suicide Squad character on a team will add one more skull to the gear's effect, allowing for more life drain and skull damage for any character equipped with Enchantress on a team with her on it.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Harley Quinn. Having a card that "counters" Harley Quinn does not mean it is always a good choice.
Good With
- Any of the other Suicide Squad characters.
- Lord Joker/Batman Ninja: With the help of Lord Joker, Harley Quinn's Specials deal 20% Area-Effect Damage to the tagged out opponents.
- Tantu Totem: Harley with the Tantu Totem will allow her to give her teammates power and heal indefinitely.
Good Against
- Superman/Injustice 2: The surprise attack on her SP2 can deal a lot of one-hit damage unaffected by block, and it is not counted as a special, thereby circumventing Superman's passive. His passive can protect him from that attack when not blocked though.
Countered By
- Killer Frost: Both versions of Killer Frost can slow Harley's power generation by a large amount, making it harder to reach Bag-o-Tricks. Additionally, Killer Frost/Regime can also severely dampen the heal effect from her SP2.
- Characters with easy access to power drain, preferably Sinestro/Antimatter or all versions of Lex Luthor and Nightwing.
- Catwoman/Batman Ninja: Once her Cat Rage is activated, she can power drain Harley easily while dealing insane damage in the process, making it harder for Harley to reach Bag O' Tricks.
- Batman/Dawn of Justice, and The Flash/Wally West Rebirth: Both can dodge Harley's entire SP2, which means they can evade Joker's attack, despite not actually being counted as a special, as well as her C4.
Abilities
Here are Harley Quinn's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Goodnight Kiss | Second Special | Harley introduces her opponent to one of her favorite weapons. | Rapid Swipe, Quick Tap |
Bag-o-Tricks | Second Special | Harley performs one of three RANDOM EFFECTS: Team Damage Boost, Unblockable Bomb, or Team Health Gain. | Tap |
Mallet Bomb | Super Move | A mallet. A bomb. That's what Harley uses to smash her opponent. UNBLOCKABLE. | Tap |
Harley Quinn's SP1, "Goodnight Kiss", can be chained from her heavy basics, which can make it deadly.
Support Cards and Gear
Here are Harley Quinn's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Poison Ivy | Health | 10% HEALTH BOOST | 3,000 |
Harley's Mallet | Damage | 10% DAMAGE BOOST | 4,000 |
Mr. J | Energy | 10% ENERGY REGENERATION. | 5,000 |
.357 Revolver (Dual .357 Revolvers) | Gear |
8% - 18% DAMAGE BOOST to Special 1 [Harley Quinn] 100% HEAL TEAM 15% - 25% on Special 2 [EVOLVED] 15% - 25% STUN chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 9,787 | 21,141 |
Elite I | 14,681 | 31,712 |
Elite II | 19,575 | 42,282 |
Elite III | 29,363 | 63,423 |
Elite IV | 34,256 | 76,108 |
Elite V | 39,150 | 84,564 |
Elite VI | 44,044 | 95,135 |
Elite VII | 48,938 | 105,705 |
Elite VIII | 53,831 | 116,276 |
Elite IX | 58,725 | 126,846 |
Elite X | 69,103 | 162,864 |
Trivia
- Her artifacts are Bat, Boots, Gloves, Revolver, and Sweatshirt.
- This version of Harley Quinn is based off her portrayal by Margot Robbie in the Suicide Squad movie released on August 4th of 2016.
- Her first official preview on the WB Forums showed her with 1550 base health. This was later changed to the current 1450 base health for unknown reasons.
- The name of her passive is a reference to one of her lines in the movie: "We're bad guys; it's what we do.
- Originally, her team power gain would only give power to her teammates but this was changed so that she receives a bar of power as well.
- She's the only version of Harley Quinn to be featured wearing shorts.
- In the movie, this version of Harley Quinn uses only a single revolver instead of dual revolvers. However, she is given dual revolvers to conform to the other versions in the game, although they are changed to resemble the revolver used in the movie.
- Additionally, upon using her Super Move, instead of the "traditional" mallet that all the other versions use, she actually uses her own version of the mallet, in accordance with her appearance in the movie!
- During her Challenge repeat on the 10th of November 2016, since Raven was required as one of the 3 characters, the Sorcery Pack was brought back to the store.
- Damage dealt by the Joker picture attack is credited to Joker instead of Harley in the match end screen.
- Her team power gain would display a "+ 50" effect on her teammates' portraits as if it is a team heal. This may be an indication that it grants 1 bar of power each, as 1 bar is considered to be 50 units of power.