Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Bronze | 200/200 | 8,000 | Available in Store, Bronze Booster Pack, Gotham Pack, Daily log-in bonus reward (day 10) |
Crazy Love: When teamed with The Joker, both Harley & The Joker deal 25% MORE DAMAGE. |
Strategy[]
Basic Attacks[]
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 5% - 7% | 12% |
Passive[]
Harley Quinn/Prime is more of a support character than a strong offensive one, with mediocre stats and a passive that buffs both her and The Joker. Her second attack makes her the ultimate benefactor; she can give her team a 50% damage boost (depicted as The Joker portrait icon), throw a bomb that can't be blocked (Dynamite icon), or she can heal the team by 25% of their maximum health (Flower icon). For players who have a Silver-Bronze mixup team, her and The Joker/Prime (or even the Gold Jokers) gain a strong edge on the battlefield. However, unlike all other versions of Harley, she does not have a universal passive boost.
The 50% damage boost essentially means you have to use at least two other special 2s for it to be efficient, and the heal may not be able to keep up with the damage in cases when a straight special 2 can't deal a sufficiently crippling blow anyway. Coupled with her low stats, this leaves her worth somewhat debatable.
All versions of Harley Quinn share a unique Special 2, Bag-o-Tricks; for more information on it, see that page.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Harley Quinn. Having a card that "counters" Harley Quinn does not mean it is always a good choice.
Good With[]
- Darkseid/Prime: Darkseid can triple the health and damage stat of Bronze characters.
- Wonder Woman/600: She gives +30% damage and power generation to all female characters on her team.
- Harley Quinn: With even more Harley characters in a team, they can do Bag-o-Tricks more often. Another Harley card(s) can use the unblockable bomb all the time, heal the team more often, or each Harley character can be used for their own Bag-o-Tricks' option.
- Harley Quinn/Arkham: She and her teammates have a 25% increase to their maximum health.
- Harley Quinn/Animated: Harley can boost her teammates' power generation and damage by 20%, 40% for Joker characters, that makes Harley Quinn/Prime, Joker (any) and Harley Quinn/Animated a good team.
- The Joker: As stated in her passive.
- The Joker/Batman Ninja: With the help of Lord Joker, Harley Quinn's specials deal 20% Area Effect damage to the tagged out opponents.
- Any gear that enhances Bag-o-Tricks' effects, such as Harley's signature Dual .357 Revolvers that heals team 25% on special 2 (that makes 50% on Bag-o-Tricks' heal option), or the Heart of Darkness, The Ibistick, the Fourth World Godly Mace etc. that enhances the damage of the unblockable bomb.
Countered By[]
- Superman/Blackest Night: His passive makes Blackest Night characters immune to unblockable attacks, including Harley's Bag-o-Tricks' unblockable bomb.
Abilities[]
Here are Harley Quinn's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Cartwheel | Second Special | Harley throws a tantrum, then follows up with a cartwheel kick. | Swipe |
Bag-o-Tricks | Second Special | Harley performs one of three RANDOM EFFECTS: Team Damage Boost, Unblockable Bomb, or Team Health Gain. | Tap |
Mallet Bomb | Super Move | A mallet. A bomb. That's what Harley uses to smash her opponent. UNBLOCKABLE. | Tap |
Support Cards and Gear[]
Here are Harley Quinn's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Poison Ivy | Health | 10% HEALTH BOOST | 3,000 |
Harley's Mallet | Damage | 10% DAMAGE BOOST | 4,000 |
Mr. J | Energy | 10% ENERGY REGENERATION. | 5,000 |
.357 Revolver (Dual .357 Revolvers) | Gear |
8% - 18% DAMAGE BOOST to Special 1 [Harley Quinn] 100% HEAL TEAM 15% - 25% on Special 2 [EVOLVED] 15% - 25% STUN chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 1,566 | 2,916 |
Elite I | 1,879 | 3,499 |
Elite II | 2,192 | 4,082 |
Elite III | 2,506 | 4,666 |
Elite IV | 2,819 | 5,249 |
Elite V | 3,132 | 5,832 |
Elite VI | 3,445 | 6,415 |
Elite VII | 3,758 | 6,998 |
Elite VIII | 4,072 | 7,582 |
Elite IX | 4,385 | 8,165 |
Elite X | 5,103 | 10,368 |
Trivia[]
- Harley Quinn/Prime is the only Harley Quinn character who doesn't use firearms in any of her attacks, despite wielding dual revolvers. Harley Quinn/Insurgency, Harley Quinn/Arkham and Harley Quinn/Animated all use them in their special 1s while Harley Quinn/Arkham Knight uses one when her passive is triggered, in her heavy combo, and combo ender, and Harley Quinn/Suicide Squad uses one in both of her basic attacks patterns.
- She has the lowest base Damage in the game, tied with Solomon Grundy/Regime, and the lowest combined base stats, tied with Catwoman/Regime.