- Not to be confused with Arkham Knight Harley Quinn.
- "AHQ" redirects here. You may be looking for Animated Harley Quinn.
Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 900/950 | 182,000 | WBID Unlock, Arkham Asylum Pack, Arkham Pack, Gold Booster Pack, Halloween Pack |
Play Doctor: Harley and her teammates have a 25% INCREASE to their MAXIMUM HEALTH. ARKHAM characters have a chance of UNBLOCKABLE on Special Attack 2. |
Arkham Harley Quinn can only be unlocked to be freely promoted through online challenges of the console game. She can also be obtained as a guaranteed drop from the Arkham Asylum Pack or very rarely (estimated 1% chance) from Gold Booster Packs, but neither will unlock her for direct promotions.
Strategy[]
Basic Attacks[]
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 5% - 7% | 12% |
Passive[]
Harley Quinn Arkham is one of Injustice Mobile's most feared support characters. Her second special makes her the ultimate benefactor; she can heal the team, give them a damage boost, or throw a bomb that can't be blocked. Her strong health boost is most sought after, giving her team a lot of endurance.
However, her infamy comes from an update that not only significantly raised her base stats but also gave her passive a new, additional effect: 50% chance of special 2 breaking block on every hit for Arkham teammates (including Arkham Knight characters as of the 2.8 update). This is much more dangerous than "halfway between blocked and unblocked", since if a single hit breaks block, all the following hits will be unblocked - and their special 2s tend to do several hits and have high damage (Deathstroke/Arkham Origins, Deadshot/Arkham Origins, The Arkham Knight/Arkham Knight, etc.). The very high and unavoidable damage makes Arkham teams a true terror in multiplayer defence, especially when backed with Batgirl/Arkham Knight's rescue.
This update is also likely the reason for the introduction of the Arkham Asylum Pack.
As of the 2.8 update, her passive will now give The Arkham Knight or Batman/Arkham Knight's special 2s a chance of unblockable.
All versions of Harley Quinn share a unique Special 2, Bag-o-Tricks; for more information on it, see that page.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Harley Quinn. Having a card that "counters" Harley Quinn does not mean it is always a good choice.
Good With[]
- Arkham teammates as noted in her passive, especially ones with multi-hit special 2.
- Tantu Totem: Her special 2 does not do damage if you use the Health boost or the damage boost, essentially making her able to use it forever.
- Lord Joker/Batman Ninja: With the help of Lord Joker, Harley Quinn's Specials deal 20% Area-Effect Damage to the tagged out opponents.
- Raven/Prime and Shazam/New 52: She can give Raven and Shazam a huge boost in health, making it much harder to avoid their passives. This is especially useful in Online Battles, where the health boost doesn't count towards the stats listed on the cards, making the opponents much more likely to face very tanky teams with hidden health.
- Metal characters: As stated above, her passive doesn't count towards the health listed on the cards, and thus, opponents are more likely to face teams with "the same" stats, when there is actually a hidden 25% health boost for Harley's entire team. Not to mention, metal characters also have a certain multiplier in stats based on their promotions when you face them in Online Battles, and thus, can make the opponents face very tanky and unforgiving defense teams.
Good Against[]
- Raven/Prime: Her special 2 is an unblockable bomb that can knock out Raven before she can activate her passive. Additionally, Arkham characters such as Batman/Arkham Knight can do loads of damage whenever possible in a certain one hit with their special 2, bypassing Raven's passive.
Countered By[]
- Superman/Blackest Night: Superman and his fellow Blackest Night teammates are immune to unblockables, even including Harley Quinn and her Arkham teammate Special 2 moves. Superman's necrotic damage will also reduce the effectiveness of Harley's health boost as well as her special 2's team health gain.
- Mother Box, Superman/Injustice 2, The Flash/Wally West Rebirth, Batman/Dawn of Justice, and The Flash/Reverse Flash: All of these characters and gears will completely avoid the unblockable Special 2 of Harley and her teammates.
- Raven/Prime and Raven/Teen Titans: Their passives are unaffected by Harley's health boost. Teen Titans Raven's passive can also drain power, preventing Harley and her Arkham teammates from using special 2.
Abilities[]
Here are Harley Quinn's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Pop Pop | Second Special | A toy weapon becomes lethal in the Harley Quinn's twisted hands. | Target |
Bag-o-Tricks | Second Special | Harley performs one of three RANDOM EFFECTS: Team Damage Boost, Unblockable Bomb, or Team Health Gain. | Tap |
Mallet Bomb | Super Move | A mallet. A bomb. That's what Harley uses to smash her opponent. UNBLOCKABLE. | Tap |
Support Cards and Gear[]
Here are Harley Quinn's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Poison Ivy | Health | 10% HEALTH BOOST | 3,000 |
Harley's Mallet | Damage | 10% DAMAGE BOOST | 4,000 |
Mr. J | Energy | 10% ENERGY REGENERATION. | 5,000 |
.357 Revolver (Dual .357 Revolvers) | Gear |
8% - 18% DAMAGE BOOST to Special 1 [Harley Quinn] 100% HEAL TEAM 15% - 25% on Special 2 [EVOLVED] 15% - 25% STUN chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 7,047 | 13,851 |
Elite I | 10.571 | 20,777 |
Elite II | 14,094 | 27,702 |
Elite III | 21,141 | 41,553 |
Elite IV | 24,665 | 49,864 |
Elite V | 28,188 | 55,404 |
Elite VI | 31,712 | 62,330 |
Elite VII | 35,235 | 69,225 |
Elite VIII | 38,759 | 76,181 |
Elite IX | 42,282 | 83,106 |
Elite X | 49,754 | 106,704 |
Trivia[]
- While she is simply titled "Arkham", she is clearly based on the version of Harley Quinn in Batman: Arkham City, which is also the only Arkham skin in console - while she interacts with Arkham Origins characters, she wasn't Harley Quinn yet in Batman: Arkham Origins. She is also listed as "Arkham City" in the console version of Injustice.
- She has the same base stats as Hawkgirl/Prime. Previously, her base stats were 750/700 (making her base health the second lowest among golds, only higher than Doomsday/Containment).
- In the earlier version of the game, her passive was "Psychotic Sidekick", but this was later changed to "Play Doctor".
- Despite having her stats raised, she still has the lowest base stats out of all Arkham characters.
- She is one of the only two Harley Quinn characters (alongside Harley Quinn/Insurgency) to not mention The Joker in her passive description. The second part of her passive does affect The Joker/Arkham Origins however.