Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 700/900 | 148,000 | Available in Store, Femme Fatale Pack, Batman Animated Pack, Survivor Pack (3rd Edition) |
Deranged Cheerleader: Harley and her teammates receive +20% DAMAGE and POWER generation, +40% for Joker characters. |
Harley Quinn Animated is a strong support character and a classic addition that could empower almost any team.
Strategy[]
Basic Attacks[]
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - 2% - (3%) | 11% |
Heavy | 5% - 7% | 12% |
Passive[]
Her passive grants a decent bonus to both damage and power generation (essentially Batman/Prime and Green Lantern/Regime's passives combined, slightly weaker individually but doubled for all Joker characters). Her second attack makes her the ultimate benefactor; she can heal the team, give them a damage boost, or throw a bomb that can't be blocked.
While her passive is doubled on Joker characters, including The Batman Who Laughs/Metal, she is often used without them. This is due to the fact that Insurgency Joker has low stats, Killing Joke Joker's strength comes from his passive (which has no interaction with Harley), Arkham Origins Joker is generally teamed with Arkham teammates (which also includes Harley Quinn/Arkham who offers an additional passive for him), and Prime Joker is a silver card (both his and Insurgency Joker's damage on their passives are also unaffected by Harley's passive), although she can still be effectively combined with any of them.
Her special 1 is partly long-ranged; the first two hits are melee, but the AI will attempt to use it at range anyway. This means you can avoid part of s1's damage if you knock her back and block.
Hammer Slam can deal 3 knockout blows without missing a hit; Ra's Al Ghul's Scimitar can allow her to clear low level challenge battles with just one tap.
All versions of Harley Quinn share a unique Special 2, Bag-o-Tricks; for more information on it, see that page.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Harley Quinn. Having a card that "counters" Harley Quinn does not mean it is always a good choice.
Good With[]
- Superman/New 52: Harley’s passive can assist Superman in reaching his buffs quicker and increase his basic damage output.
- Batman/Prime and Green Lantern/Regime: Their combined passives can result in a +45% increase in damage and power generation.
- The Joker: As stated in her passive.
- Lord Joker/Batman Ninja: With the help of Lord Joker, Harley Quinn's Specials deal 20% Area-Effect Damage to the tagged out opponents.
- Wonder Woman/600: When paired together, they can provide massive power generation and damage boosts to female characters.
Good Against[]
- Solomon Grundy/Earth 2: Harley and her teammates (especially Joker) can gain power quickly while tagged out as his passive does not affect the entire team.
- Killer Frost/Prime: Harley helps Joker almost bypass Killer Frost's passive and he also gains a great damage boost from her. When paired with Wonder Woman/600 and another female character, Killer Frost's passive is completely nullified.
Countered By[]
- Batman/Flashpoint: His specials disable healing.
- Superman/Blackest Night: He and his Blackest Night teammates are immune to Unblockable attacks.
- Characters and gears that can evade specials: They make specials less useful. However, her damage boosts still apply to basic attacks.
- Wonder Woman/Red Son and Superman/Red Son: With these characters, a full Red Son team can keep up with or outperform a team of Harley Quinn+ Joker
- Green Lantern/Red Son or Solomon Grundy/Red Son for a defensive advantage.
- Batman/Red Son or Deathstroke/Red Son for an offensive advantage.
Abilities[]
Here are Harley Quinn's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Hammer Slam | Second Special | A barrage of lead follows a surprise attack. | Quick Tap, Target |
Bag-o-Tricks | Second Special | Harley performs one of three RANDOM EFFECTS: Team Damage Boost, Unblockable Bomb, or Team Health Gain. | Tap |
Mallet Bomb | Super Move | A mallet. A bomb. That's what Harley uses to smash her opponent. UNBLOCKABLE. | Tap |
Support Cards and Gear[]
Here are Harley Quinn's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Poison Ivy | Health | 10% HEALTH BOOST | 3,000 |
Harley's Mallet | Damage | 10% DAMAGE BOOST | 4,000 |
Mr. J | Energy | 10% ENERGY REGENERATION. | 5,000 |
.357 Revolver (Dual .357 Revolvers) | Gear |
8% - 18% DAMAGE BOOST to Special 1 [Harley Quinn] 100% HEAL TEAM 15% - 25% on Special 2 [EVOLVED] 15% - 25% STUN chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 5,481 | 13,122 |
Elite I | 8,222 | 19,683 |
Elite II | 10,962 | 26,244 |
Elite III | 16,443 | 39,366 |
Elite IV | 19,184 | 47,239 |
Elite V | 21,924 | 52,488 |
Elite VI | 24,664 | 59,049 |
Elite VII | 27,405 | 65,610 |
Elite VIII | 30,146 | 72,171 |
Elite IX | 32,886 | 78,732 |
Elite X | 38,698 | 101,088 |
Trivia[]
- She is directly based on her appearance in Batman: The Animated Series where the character of Harley Quinn first made her debut.