Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Bronze | 260/200 | 11,000 | Available in Store, Bronze Booster Pack, Daily Log-in Bonus reward (day 30) |
Energy Shield: Once per match, when Green Lantern is below 40% HEALTH, he takes 50% LESS DAMAGE for 8 seconds. |
Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - 2% - (3%) | 11% |
Heavy | 4% - 4% - 4% | 12% |
Passive[]
Green Lantern Prime is a strong Bronze character with good stats, combined with a wicked passive that allows him to shrug off damage at low health, and strong special attacks. In case of emergencies or when battling against tough opponents, his passive acts as a protective shield to ensure you get perhaps one more special in, which could result in a victory you otherwise wouldn't have achieved.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Lantern. Having a card that "counters" Green Lantern does not mean it is always a good choice.
Good With[]
- Darkseid/Prime: Green Lantern's health and damage will be boosted.
- Jessica Cruz/Rebirth: He can be an early choice for her expanded SP2 when there is no other better Green Lantern or Sinestro/Green Lantern.
Good Against[]
- Characters with high damage such as Deathstroke/Insurgency: His Energy Shield will greatly reduce damage taken.
- Characters with multi-hit special attacks, such as Nightwing/Prime or The Flash/Prime: They may trigger his passive during the special attacks, reducing damage of the remaining hits.
Countered By[]
- Characters with 1-hit special attack, preferably SP2: As opposed to the above.
Abilities[]
Here are Green Lantern's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Turbine Smash | First Special | Green Lantern materializes a jet turbine engine, then slams it into his target. | Rapid Tap |
Rocket Barrage | Second Special | Green Lantern uses the power of his ring to launch rockets at his unlucky opponent. | Target |
Beware My Power | Super Move | Green Lantern unleashes a beatdown through the power of his ring. UNBLOCKABLE. | Tap |
Although Green Lantern’s SP2 can be chained from his heavy basic attacks, there are some discrepancies regarding it.
Support Cards and Gear[]
Here are Green Lantern's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Guardians | Health | 10% HEALTH BOOST. | 3,000 |
Lantern Corps | Damage | 10% DAMAGE BOOST. | 4,000 |
Power Battery | Energy | 10% ENERGY REGENERATION. | 5,000 |
Green Power Ring (Supercharged Green Power Ring) | Gear |
BLOCKING stops 12% - 22% more damage [Green Lantern] 15% - 25% chance to REFLECT SPECIAL 2 while blocking [EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 2,036 | 2,916 |
Elite I | 2,443 | 3,499 |
Elite II | 2,850 | 4,082 |
Elite III | 3,257 | 4,666 |
Elite IV | 3,664 | 5,249 |
Elite V | 4,072 | 5,832 |
Elite VI | 4,479 | 6,415 |
Elite VII | 4,886 | 6,998 |
Elite VIII | 5,293 | 7,582 |
Elite IX | 5,700 | 8,165 |
Elite X | 6,634 | 10,368 |
Trivia[]
- Green Lantern Prime is one of the several characters featured in loading screens.