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John Stewart Green Lantern
Rarity Base Stats Price Unlock
Gold 750/950 165,000 Challenge Mode, Challenge Booster Pack, Special Challenge Booster Packs, Nth Metal Pro Pack, Phantom Zone reward (Veteran)
Passive Emergency Barrier: When Green Lantern or a teammate reaches 20% Health, a barrier appears making that character invulnerable for 4 seconds. This can occur once per character, per match.


Strategy[]

Basic Attacks[]

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - 2% - (3%) 11%
Heavy 4% - 4% - 4% 12%

Passive[]

Emergency Barrier

Emergency Barrier activated.

Green Lantern John Stewart is a lifesaver with his passive, shielding characters at critical health so they can get a few free uninterrupted blows and/or allow them to use healing gear.

His passive grants Invulnerability, a rare form of status effect only shared by the Militarized Batmobile and Astro-Harness, which negates almost all forms damage and status effects on the affected character, including flinching, allowing you to get unblocked specials much easier.

However, his poor base stats and the short-lived nature of his passive (as well as the fact that it could be bypassed entirely by high hits) makes him rather unpopular.

Hal Jordan/Red Lantern's release caused him to briefly resurface, as Emergency Barrier used to be able to shield Hal from his self-damage and allows him to use at least one more special or super (this interaction was, at once point, removed, but then it was reinstated).

If the first hit (the stun) of Batgirl's Art of Deception triggers his invulnerability, the character will continue to be stunned even when invulnerable.

For Aquaman/Prime, Aquaman himself gets the invulnerability once; any Atlantean Heroes Aquaman summons share one Emergency Barrier between them (if the first Hero was KO'ed without triggering it, the second can trigger it, etc.). If a Hero triggers the barrier, is tagged out and resummoned immediately, the barrier will linger very briefly on the next Hero.

The invulnerability wears off the moment when the animation of the barrier dissipating begins, not when it finishes.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Lantern. Having a card that "counters" Green Lantern does not mean it is always a good choice.

Good With[]

Good Against:[]

  • Deathstroke/Arkham Origins: Although punishing, both of his special attacks are multi-hit, allowing Green Lantern to relatively easily negate large amounts of damage.
  • Raven/Teen Titans: Should his shield be up while her passive activates, she will still receive health and power, but he will lose no health.
  • Characters with powerful DOT: Invulnerability will prevent existing DOT from dealing damage.
  • Superman/Dawn of Justice: Shattering Blow has no effect on John Stewart's Invulnerability.

Countered By[]

  • Ares/Prime, Bane/Luchador, and Doomsday/Prime: Their one-hit SP2 and SP1s, respectively, can avoid triggering Green Lantern's passive.
  • Batman/Batman Ninja: The shield that John offers to himself and to his teammates triggers at a very low health threshold. Batman's SP2 can effectively bypass the trigger and deliver the KO, especially when Batman is equipped with Cloak of Destiny.
  • Jessica Cruz/Rebirth: If the end of Jessica's combo ender stuns Green Lantern or any of his teammates at the exact time their shield goes up, the stun will remain on them. However, they will be protected while helpless.
  • The Flash/Earth 2: His stun can bypass invulnerability.

Abilities[]

Here are Green Lantern's abilities.

Ability Classification Description Usage
Turbine Smash First Special Green Lantern materializes a jet turbine engine, then slams it into his target. Rapid Tap
Parallel Nature Second Special Green Lantern uses the power of his ring to unleash a melee ballistic combo. Rapid Swipe, Target
Beware My Power Super Move Green Lantern unleashes a beatdown through the power of his ring. UNBLOCKABLE. Tap


Support Cards and Gear[]

Here are Green Lantern's support cards and gear.

Card Classification Description Cost
Guardians Health 10% HEALTH BOOST. 3,000
Lantern Corps Damage 10% DAMAGE BOOST. 4,000
Power Battery Energy 10% ENERGY REGENERATION. 5,000
Green Power Ring (Supercharged Green Power Ring) Gear

BLOCKING stops 12% - 22% more damage

[Green Lantern] 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 5,872 13,851
Elite I 8,809 20,776
Elite II 11,745 27,702
Elite III 17,618 41,553
Elite IV 20,554 49,864
Elite V 23,490 55,404
Elite VI 26,426 62,330
Elite VII 29,362 69,255
Elite VIII 32,299 76,180
Elite IX 35,235 83,106
Elite X 41,462 106,704

Trivia[]

  • He has a unique combo ender that resembles the "Oa's Rocket" move from console.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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