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Hal Jordan the Yellow Lantern
Rarity Base Stats Price Unlock
Gold 1,400/1,300 491,000 Challenge Mode, Yellow Lantern Hal Jordan Early Access Bundle, Nth Metal Pro Pack, Character Bundle Lantern Elite, Ultimate Bundle Bringers Of Justice
Passive Instilling Fear: If an opponent tags-out Yellow Lantern steals 25% of his Power and steals additional 20% from other Lanterns. All enemy Lanterns receive 10% more damage from Yellow Lantern.

Hal Jordan, now a Yellow Lantern, can be a devastating character to fight against. His power stealing will give him a huge chance to retaliate with his SP1, which deals a devastating amount of DOT. Thus, when equipped with the League Of Assasins Set, he'll be more deadly than he already is.

Strategy

Basic Attacks

Basic combo Damage pattern (% of damage stat) Total
Light (Combo Ender) 2% - 2% - 2% - 2% - (3% - 3%) 14%
Heavy 4% - 4% - 4% 12%

Passive

Yellow Lantern's passive works very similar to the 2-piece effect of the League of Assassins Set, albeit the effect is persistent and not temporary. Yellow Lantern will steal 25% of enemy max power when his opponent tags out. He will steal 20% extra power (totaling almost 1 full bar of power) from opposing Lanterns that tag out. The additional 20% power stolen does not extend to Lanterns that are tagged out, only those who are currently tagged in. All Green Lantern characters, including Red Lantern Hal Jordan and himself, count towards his passive. Sinestro/Green Lantern also counts towards his passive, but other Sinestro cards do not, despite the passive description.

If the opponent has at least 2 pieces of the LexCorp Set equipped, they do not lose power and instead gain power, although Yellow Lantern still gains power. However, Yellow Lantern's power gain is based on how much power the opponent actually has. If they had zero power, he cannot gain any. On the other hand, LexCorp Set's set effect allow his opponent to gain power from Yellow Lantern's passive even if they had no power. Power Drain immunity will nullify the power steal.

Despite being a Green Lantern card, he does not count as a Justice League character for Wonder Woman/Justice League's passive, and does not count as a Green Lantern for Jessica Cruz/Rebirth's passive, but does count for Challenge requirements (such as Battle 4 for his own challenge).

Gear

Since Yellow Lantern's passive revolves around his opponents tagging in and out, it is a good choice to gear him with DOT gear like The Ibistick or the Heart of Darkness, as this can encourage his opponent to tag out. This build has really good power generation and DOT, so this will enable Yellow Lantern to spam SP1s and inflict a ton of DOT whilst encouraging his enemy to tag out, gaining a lot of power in the process.

The 2/3 League of Assassins Set will increase Yellow Lantern's power steal even further, allowing him to steal at most 80% (which is more than 2 bars) power from enemy Lanterns. The League of Assassins Adept Hood is mandatory in the aforementioned set, as it has the ability to disable enemy specials, which allows Yellow Lantern to steal power safely before the enemy even use their specials.

His SP2 can deal great damage thanks to his high stat; therefore, SP2 gears are viable options, such as Heart of Darkness or Tantu Totem.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Lantern. Having a card that "counters" Green Lantern does not mean it is always a good choice.

Good With

  • Catwoman/Batman Returns: Her passive can increase Yellow Lantern Hal Jordan's bleed effect on his Special 1.
  • Killer Frost/Prime: The duo will greatly prevent enemies from using special attacks by reducing and stealing power. This can make Quake Engine become more devastating if equipped on Hal Jordan.

Good Against

  • Lantern characters, including all Green Lantern cards and Sinestro/Green Lantern.
    • Although Red Lantern Hal Jordan takes increased damage from Yellow Lantern, he is immune to Yellow Lantern's power steal entirely.
  • Characters with increased power generation: Hal Jordan can steal more power.
  • Hawkgirl/Prime: Even if Hal is snared, he is less affected than most as his passive is based on his opponents tagging out. Her reduced tag cooldown encourages this.
  • Killer Frost/Prime: His power steal is unaffected by her power dampening.

Countered By

Abilities

Here are Yellow Lantern's abilities.

Ability Classification Description Usage
Turbine Smash First Special Yellow Lantern materializes an active jet turbine engine and uses it as a weapon. CAUSES OPPONENT TO BLEED. Rapid Tap
Heavy Weaponry Second Special Yellow Lantern performs a series of powerful attacks using heavy rigs. Rapid Swipe (10%),
Quick Tap (10%)
Beware My Power Super Move Yellow Lantern unleashes a beatdown through the power of his ring. UNBLOCKABLE. Tap

Yellow Lantern's Turbine Smash deals half of the normal damage upfront, similar to most bleed specials. It causes a bleeding for 8 seconds, for 12%-24% damage in total. The whole special deals 22%-44% damage if the DOT is not removed.

His SP2, Heavy Weaponry has significantly easier mini-game than most other specials as stated on the table. If the enemy is KO during his SP2 then the next one tag-in and is knocked down by the second hit, the last hit may miss.

Support Cards and Gear

Here are Green Lantern's support cards and gear.

Card Classification Description Cost
Guardians Health 10% HEALTH BOOST. 3,000
Lantern Corps Damage 10% DAMAGE BOOST. 4,000
Power Battery Energy 10% ENERGY REGENERATION. 5,000
Green Power Ring (Supercharged Green Power Ring) Gear

BLOCKING stops 12% - 22% more damage

[Green Lantern] 15% - 25% chance to REFLECT SPECIAL 2 while blocking

[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 10,962 18,954
Elite I 16,443 28,431
Elite II 21,924 37,908
Elite III 32,886 56,862
Elite IV 38,367 68,234
Elite V 43,848 75,816
Elite VI 49,329 85,293
Elite VII 54,810 94,770
Elite VIII 60,291 104,247
Elite IX 65,772 113,724
Elite X 77,395 146,016

Trivia

  • His artifacts are Chest Piece, Yellow Power Ring, Gloves, Mask and Boots.
  • He is the second version of Green Lantern to have his SP1 that deals a status effect, following Hal Jordan/Red Lantern.
  • His Super Move is different from the console version, which transports the combatants to Qward. Instead, he has a modified scene from the normal super, except with the yellow central battery instead of green, and the Guardians removed.
  • He has the same base stats as The Joker Unhinged/Suicide Squad and Hawkgirl/Earth 2.
  • His combo ender involves summoning an anvil to smash onto his opponent from above. It is very similar to the first half of Hal Jordan/Red Lantern's special 2, except with a different color and corps symbol.
  • Previously, Yellow Lantern's Turbine Smash can apply the "Bleeding" status effect on Batman/Arkham Knight even if he has the DOT immunity buff. This has since been fixed.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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