Green Arrow - Arrow (HD)
Rarity Base Stats Price Unlock
Gold 900/950 192,000 Available in Store, TV Pack
Passive Random Arrow: Arrow's Basic combo has a chance of releasing a random arrow with unique effects.

Green Arrow/Arrow might not look impressive, however, when utilized properly, he can stand up against stronger oppositions; with different effects on his combo ender and a decently powerful Special 2, he can even make haste and defeat teams easily.


AGA bomb

Another one of Green Arrow's combo ender shoots a bomb arrow.

AGA freeze

Definitely the most effective arrow from Green Arrow's combo ender shoots an arrow that freezes the opponent.

AGA poison

One of Green Arrow's combo ender shoots a POISON arrow.

Arrow Green Arrow's SP1 is a power drain, and while his combo ender can't power drain unlike Martian Manhunter/Prime, it still has a handy freeze to prevent your opponent from blocking your specials. However, freeze, unlike stun, do not interact with the Cloak of Destiny, and Martian Manhunter's specific gear gives him a chance of unblockable on basic attacks which Green Arrow lacks.

His passive gives his combo ender a chance for a random effect. Each of the three arrows has an estimated 25% chance of occurring and there is a 25% chance there would not be a combo ender. The three effects are:

Bomb: The regular 3% damage stat, in which it's just like a regular combo-ender with no known additional effect.

Freeze: Freezes target, preventing them from taking any action for a few seconds. This can be negated by block.

Poison: Does 1.5% of his damage stat, and twice as damage over time (essentially doubling the last hit). However, even if you get this, the total damage from his light combo is still just 2% x 3 + 3% x 2 = 12% = 4% x 3 [heavy combo damage]. This is affected by basic damage boosts, but not basic crit.


Green Arrow is an agile combatant who can gain power quickly. Use SP1 heal gear to wear down your opponents with power drain, or equip his personal Longbow and get high hits with his Canary's Kiss attack to deliver a team-wide beatdown.

Since Green Arrow's passive revolves around his combo ender, it's a good idea to equip him with the Massive Sharpened Teeth. The unblockable chance on basic attacks would assist in landing more light combos and it would add chance to STUN into the mix of random arrows (though not an arrow itself). Also, given that it's encouraged to use Green Arrow's light combo, he can still benefit from Overpowered 5-U-93-R.

With the introduction of Nekron's Scythe, Green Arrow could be a solid beneficiary from it, increasing his effectiveness on the battlefield. Green Arrow can take advantage of the damage boost against stunned or frozen opponents, especially if he utilizes his already impressive SP2. This could make it easier for him to KO his adversaries, earn him a resurrection, and keep him in the fight longer than players would like, potentially setting himself or a teammate up for another unblocked attack.

Interactions Edit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Arrow. Having a card that "counters" Green Arrow does not mean it is always a good choice.

Good With Edit

Good Against Edit

  • Batman/Dawn of Justice and The Flash/Wally West Rebirth: They cannot “evade” Specials if they’re frozen by Green Arrow’s FREEZE arrow.
    • The Flash/Reverse Flash: Green Arrow's basic combo does not activate Reverse Flash's passive, allowing him to used a myriad of effects without Reverse Flash cleansing them.
    • Superman/Injustice 2: Green Arrow's POISON arrow ignore's Superman's Krytonian Fortitude, meaning with enough luck, Green Arrow could constantly whittle away Superman's health.
  • Green Lantern/Red Son, Batman/Beyond: Green Arrow's FREEZE arrow ignores STUN immunity, meaning  he can set himself or a teammate up for an unblocked special attack.

Countered By Edit


Here are Green Arrow's abilities.

Ability Classification Description Usage
Electric Arrow First Special Green Arrow fires off an arrow which electrifies its victim. DRAINS OPPONENT'S POWER. Target
Canary's Kiss Second Special Green Arrow uses his arsenal to strike down his opponent. Quick tap, Target
Arsenal Assault Super Move Arrow uses every type of arrow in his vast arsenal to waylay his opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Green Arrow's support cards and gear.

Card Classification Description Cost
Natas Health 10% HEALTH BOOST. 3,000
Trick Arrows Damage 10% DAMAGE BOOST. 4,000
Black Canary Energy 10% ENERGY REGENERATION. 5,000
Longbow (Customized Military Bow) Gear

8% - 18% DAMAGE BOOST to Special 2

[Green Arrow] 100% AREA EFFECT: opponent's team takes 10% - 20% damage from Special 2

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 7,650 13,851
Elite I 10,575 20,160
Elite II 14,094 27,693
Elite III 21,150 41,553
Elite IV 24,663 49,828
Elite V 28,188 55,404
Elite VI 31,716 55,404
Elite VII 35,235 69,255


  • He has the same base stats as Sinestro/Green Lantern.
  • There is a rare bug in which if you get a freeze arrow from his passive, and use a special within a very small time frame, it is possible for them to start to block during the combo ender, does not actually manage to block it in time and get frozen in the blocking stance. If you do the special too soon, the combo ender will miss entirely or get fully blocked. If you wait too long, they would have been frozen properly.
  • This version of Green Arrow is based of the show Arrow, where Stephen Amell portrays Oliver Queen as Green Arrow; additionally, he also voiced this version of Green Arrow in the console.
  • During the season premiers for all the CW shows during fall/October of 2016, he (along with the Most Wanted Pack, which contained The Flash/Reverse Flash) went on sale for 25% off. Additionally, The Flash/Metahuman was also available as an Online Battle season reward.
  • In season one of the CW, which this version is based on, Cyrus Vanch states that "The Hood" carries 24 arrows and flechettes. Since there are 3 flechettes in his character model, that means that he has 21 arrows. Since his combo ender and sp1 use 1, his sp2 uses 2, and Super Move uses five, this means he logically could only use, at most; 21 combo enders or sp1s, 10 sp2s, or 4 supermoves.
  • His Injustice 2 Mobile counterpart is Multiverse Green Arrow, who can be obtained in the game from Arena Seasons.