Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Silver | 400/500 | 51,000 | Available in store, Silver Booster Pack, Starter Pack, Black Friday Pack 1 |
Hero Slayer: After a KNOCK-OUT blow is dealt by Doomsday, his next Special attack will be UNBLOCKABLE. |
Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 5% - 7% | 12% |
He has an unusual heavy combo, consisting of 2 hits instead of 3.
Passive[]
Doomsday is a devastating Silver Card, whose next special attack would be unblockable upon knocking out an opponent. His special 2 Supernova is recommended as it has a long animation and is easily blocked otherwise. If this special knocks out an opponent, he gains back the passive, allowing you to use it again. If you knock out two opponents without using a special, there will be two passive icons in the buff bar, but when you use an unblockable special, both will be removed. This is consumed even if the target is not blocking, immune to block breakers, or the special misses or does no damage. It is also removed when Doomsday tags out.
As more experienced players can evade block manually, Doomsday is largely passed over for other silver cards with more impactful passives. Nevertheless, he has the highest base health among all silver cards and can be a decent tank for newer players. Deathstroke/Prime can be considered as a more offensive version of him, with a more impactful passive.
Occasionally, the computer will use his second special out of range, allowing players who hold down block immediately after a knockdown blow to effectively dodge even an unblockable.
Gear[]
If you want to use Doomsday effectively, the Tantu Totem works well on him due to the fact that his unblockable specials string well with the power return. You will have to KO an opponent with an unblocked SP2 in order to make good effectiveness of this gear setup, however. SP2 crit gear is also recommended on Doomsday in order to increase his damage output even further.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Doomsday. Having a card that "counters" Doomsday does not mean it is always a good choice.
Good With[]
- Any characters or gears that help with power generation.
- Flash/Regime: His speed boost can aid Doomsday's slow attacks.
Good Against[]
- Static/Prime: Breaking Static's block will prevent him from gaining power from blocked specials.
- Characters with low health stat: When Doomsday is facing against them, he can easily knock them out and therefore gain his passive quicker.
- Raven/Prime: If Doomsday manages to get his passive activated, a quick, unblockable special 2 should finish her off without activating her deadly passive.
Countered By[]
- Superman/Blackest Night: His immunity to unblockable attacks negates Doomsday’s passive.
- Doomsday/Containment: Regime Doomsday's one-hit specials cannot surge into his extra resurrections.
- Solomon Grundy/Prime and Solomon Grundy/Regime: Same as above but to a lesser extent.
- Sinestro/Antimatter: If Sinestro uses his SP1 on Doomsday, he can force him to tag out, cancelling his unblockable boosts.
Abilities[]
Here are Doomsday's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Ultimate Liftoff | First Special | Doomsday delivers a brutal, upwards shoulder attack. | Rapid Swipe |
Supernova | Second Special | A powerful skyward jump ends with Doomsday slamming into his opponent. | Quick tap |
Mass Destruction | Super Move | Doomsday's strength is unopposed as he delivers annihilation to his foes. UNBLOCKABLE. | Tap |
Support Cards and Gear[]
Here are Doomsday's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Kryptonian Origin | Health | 10% HEALTH BOOST. | 6,000 |
Death of Superman | Damage | 10% DAMAGE BOOST. | 8,000 |
Fast Regeneration | Energy | 10% ENERGY REGENERATION. | 10,000 |
Bone Spikes (Mutated Bone Spikes) | Gear |
50% - 70% DAMAGE BOOST to basic attacks [Doomsday] 15% - 25% UNBLOCKABLE chance on basic attacks [EVOLVED] 100% HEAL SELF 10% - 15% on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 3,132 | 7,290 |
Elite I | 4,385 | 10,206 |
Elite II | 5,638 | 13,122 |
Elite III | 6,890 | 16,038 |
Elite IV | 8,143 | 18,954 |
Elite V | 9,396 | 21,870 |
Elite VI | 10,649 | 24,786 |
Elite VII | 11,902 | 27,702 |
Elite VIII | 13,154 | 30,618 |
Elite IX | 14,407 | 33,534 |
Elite X | 17,010 | 43,200 |
Trivia[]
- Supernova is based on the console move of the same name (the regular version; the meter burn version tracks the opponent, which the mobile one does not do). Doomsday's special 1, Ultimate Liftoff, is based on the Upward Venom move from the console; meanwhile, the BOSS (colored red) version of him from Bonus Battle 6 in Standard Battle can use the regular Venom move. Only him, along with boss versions of Sinestro/Regime and Black Adam/Regime, have additional moves like that.
- As the AI, he may perform the last hit of Doomsday/Prime's heavy combo instead of one of his normal combos. That single hit does 7% of his damage stat.