Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 950/900 | 192,000 | Challenge Mode, Red Son Pack, Nth Metal Pro Pack |
Red Son Speed: All characters on Deathstroke's team gain +5% SPEED per Red Son character on the team. |
Red Son Deathstroke is the first Red Son character released as a challenge and also the first gold Deathstroke character. However, his passive is generally regarded as the weakest of all Red Sons. He can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Red Son Pack. However, obtaining him from a pack will not unlock him for direct promotions.
Strategy[]
Basic Attacks[]
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3% - 3%) | 12% |
Heavy | 4% - 4% - 4% | 12% |
Like all versions of Deathstroke, when controlled by the AI, his heavy basic combo is vulnerable; you can start a special against him even while being hit by his heavy combo and not blocking.
Passive[]
His passive increases the team's speed by 5% for every Red Son, which adds to a maximum of 15%, which is the same as the The Flash/Regime's passive of 15%. His passive is generally best when used with Solomon Grundy/Red Son who is infamous for having slow, sluggish attacks. His second move, Contract Killer, has a chance of knocking out three opponents who have low health. Deathstroke could be a decent character because of his long reach with his sword attack and that he is a fast, agile attacker, although Red Son Deathstroke has been almost entirely upstaged as a Deathstroke character due to the release of the extremely powerful Deathstroke/Arkham Origins.
Gear[]
Because he focuses on basic attacks, his signature gear, Promethium Longsword fits him perfectly. SP1 gears, especially crit, can be also combined if player want to pair him with Batman/Red Son as Deathstroke has the most hit of all Red Son characters, and the crit chance works well with the crit damage boost from the sword.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Deathstroke. Having a card that "counters" Deathstroke does not mean it is always a good choice.
Good With[]
- Other Red Son characters as stated in his passive.
- Wonder Woman/Red Son: Her passive allows Deathstroke to achieve and use his strong, multi-hit specials.
- Batman/Red Son: His passive is a great assist to Deathstroke's slow starting SP1. Furthermore, his SP1 hits more than one time, giving him more chances to break block.
- Superman/Red Son: Their passives help both of their basic attacks become more dangerous.
- Lord Joker/Batman Ninja: With the help of Lord Joker, Deathstroke's Specials deal 20% Area-Effect Damage to the tagged out opponents.
- The Flash/Regime: The Flash's passive allows him to give his whole team 15% speed, which will give the whole team 25% speed if another Red Son character is on their team.
- The Flash/Prime: The Flash's passive allows him to get 45% more speed in total from special attacks, so if paired up with Deathstroke and one other Red Son teammate while he has used 3 special attacks and his passive is active, it will allow him to gain 55% speed.
Good Against[]
- Slow characters such as Solomon Grundy.
Countered By[]
- The Flash/Earth 2, Killer Frost/Prime, and Killer Frost/Regime: They can slow the opponents' speed by using special attacks.
- The Flash/Elseworld: He can slow the enemies' speed when his passive is triggered.
- Black Adam/Regime: His lightning shields can interrupt basic attacks.
- The Flash/Blackest Night: He can evade basic attacks and counter Deathstroke as well as his teammates.
- Batman/Gaslight: His teammates' tag-in can cause basic attacks to miss.
- Superman/Godfall: Deathstroke's speed boost allows Superman to reflect them if he blocks.
Abilities[]
Here are Deathstroke's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Sword Spin | Second Special | Deathstroke dances a dance of death, his sword cutting a path through his opponent. | Swipe |
Contract Killer | Second Special | Deathstroke combines a series of vicious kicks with impeccable gunplay. | Rapid Swipe, Target |
Eye for an Eye | Super Move | Deathstroke remains the undisputed virtuoso of death. UNBLOCKABLE. | Tap |
Sword Spin does 5% more base damage than it normally would.
Support Cards and Gear[]
Here are Deathstroke's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Promethium Armor | Health | 10% HEALTH BOOST. | 3,000 |
Personal Arsenal | Damage | 10% DAMAGE BOOST. | 4,000 |
Contract Killer | Energy | 10% ENERGY REGENERATION. | 5,000 |
Alloy Sword (Promethium Longsword) | Gear |
50% - 70% DAMAGE BOOST to basic attacks [Deathstroke] CRIT boost: 30% - 50% more damage on CRIT attacks [EVOLVED] 35% - 45% CRIT chance on basic attacks |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 7438 | 13,122 |
Elite I | 11,158 | 19,683 |
Elite II | 14,877 | 26,244 |
Elite III | 22,305 | 39,366 |
Elite IV | 26,035 | 47,239 |
Elite V | 29,754 | 52,488 |
Elite VI | 33,473 | 59,049 |
Elite VII | 37,192 | 65,610 |
Elite VIII | 40,912 | 72,171 |
Elite IX | 44,631 | 78,732 |
Elite X | 52,518 | 101,088 |
Trivia[]
- For a time he had the highest damage stat of all Deathstroke characters, but was surpassed by Deathstroke/Flashpoint.
- There is sometimes a confusion over Red Son Deathstroke as he is an oddity among the Red Sons in that he has a "multiply by number of Red Son teammates" passive that works on non-Red Sons, same as Superman/Red Son, Wonder Woman/Red Son, and Solomon Grundy/Red Son, despite being a challenge character like Green Lantern/Red Son and Batman/Red Son, both of which grant fixed bonuses to any Red Son characters.
- Red Son Deathstroke, along with Zod/Prime, was originally announced to have challenge repeats in the lull after Hawkgirl/Regime, but was never re-released and instead update 2.6 brought in a batch of all-new characters.
- Red Son Deathstroke's SP1 opens as a Point Blank upgrade and shows the "Point Blank" upgrade card despite being a Sword Spin attack and having the Sword Spin description.
- This was fixed at some point and now it properly displays as a Sword Spin special attack and also use the Sword Spin upgrade card.
- Before the multiplayer update, his Sword Spin was glitched, causing him to do two "basic attack" hits and one "special" hit. His second move, Contract Killer, used to do more damage than what is suggests.