Regime Cyborg
Rarity Base Stats Price Unlock
Silver 370/450 44,000 Available in Store, Silver Booster Pack, Black Friday Pack 1
Passive Re-Energize: Cyborg regenerates POWER at 150% the normal rate while he is Tagged-Out.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%
Cyborg Regime is a helpful team member due to his self-generous passive that allows him to get special attacks quickly when tagged out. If he is part of your team, the best thing to do is to have him be your second (or even better) third teammate.

Cyborg using his SP2.

He pops up from time to time in low-level content, or as one of the silver cards in Nightmare difficulty in the first tier for Challenge Mode. His fast power generation makes it much faster for him to build up to s2, making him a true threat to weak or limited teams. Currently, Cyborg has a bug which makes him gain 150% more power even when tagged in. This, combined with the right gear cards (Heart of Darkness, The Ibistick, LOA Adept Knives), allows him to practically spam his s2, and if combined with Green Lantern/Regime he can gain a bar of power for every hit he takes or deals really quickly.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Cyborg. Having a card that "counters" Cyborg does not mean it is always a good choice.

Good With Edit

Good Against Edit

  • Characters or gears with health threshold activated passives or abilities.
    • Raven/Prime: Cyborg's SP2 is a strong one-shot nuke, perfect for KO'ing Raven without triggering her passive
    • Green Lantern/John Stewart: Same as above except it prevents the Emergency Barrier John provides to himself and his teammates.
    • Astro-Harness: Same as above except as a single, heavy damage hit can deliver a KO without activating the invulnerabilites or the shield offered by the harness.

Countered By Edit


Here are Cyborg's abilities.

Ability Classification Description Usage
Sonic Disruptor First Special Cyborg launches a powerful sonic blast at his opponent. CHANCE TO STUN. Rapid tap
Power Fist Second Special Cyborg hammers into his opponent with a massive uppercut. Rapid swipe
Target Lock Super Move Technology's vast destructive arsenal is unleashed by Cyborg. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Cyborg's support cards and gear.

Card Classification Description Cost
Molybdenum Limbs Health 10% HEALTH BOOST. 3,000
Targeting System Damage 10% DAMAGE BOOST. 4,000
S.T.A.R. Labs Energy 10% ENERGY REGENERATION. 5,000
Cybernetic Implants (Cybernetic Exoskeleton) Gear

12% - 22% MAX HEALTH increase

[Cyborg] 15% - 25% POWERDRAIN chance on Special 1

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 2,897 6,561
Elite I 4,056 9,185
Elite II 5,215 11,810
Elite III 6,374 14,434
Elite IV 7,532 17,059
Elite V 8,691 19,683
Elite VI 9,850 22,307
Elite VII 11,128 24,932
Elite VIII 12,168 27,556
Elite IX 13,327 30,181
Elite IX ?? ??