
Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Bronze | 190/250 | 10,000 | Available in Store, Bronze Booster Pack, Phantom Zone reward (Trainee) |
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Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |

Cyborg's using his combo ender on Lex.
Passive[]
Cyborg Prime is a helpful character for a Bronze team, with the second-highest health (among Bronze characters), he regenerates health quickly, and can be used as a last resort to punch a hole in enemy's defense. His large heath pool, stun chance on his SP1, and health regeneration when he is tagged out, make him a great tank and staller for Bronze teams.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Cyborg. Having a card that "counters" Cyborg does not mean it is always a good choice.
Good With[]
- Darkseid/Prime: He gives massive damage and health boosts to bronze characters.
- Solomon Grundy/Regime: Grundy's large health allow him to stall the enemy while Cyborg is tagged out, regenerating his health and building up his deadly SP2.
- Hawkgirl/Prime: Her reduced tag cooldown allows Cyborg to retreat very quickly especially if he is dangerously low on health.
- Green Lantern/New 52: He can boost Cyborg's health even further, making him an even tankier foe.
Good Against[]
- Sinestro/Antimatter: When he performs Death from Above, he forces Cyborg to tag out, activating his passive.
Countered By[]
- Characters or Gears with Area Effect: (e.g. Deadshot/Arkham Origins, Fourth World Godly Mace, etc.) as this will interfere with his healing ability while tagged out, therefore making him less effective.
- Sinestro/Prime, Sinestro/Regime, & Sinestro/Green Lantern: When Cyborg tags out, he gives Sinestro a power or damage boost, making you weigh every tag out against him.
- Catwoman/Arkham Knight: Her DOT affects Cyborg even when he is tagged out, interfering with his healing.
Abilities[]
Here are Cyborg's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Sonic Disruptor | First Special | Cyborg launches a powerful sonic blast at his opponent. CHANCE TO STUN. | Rapid Tap |
Target Acquired | Second Special | Cyborg launches a hail of rockets on his unsuspecting foe. | Target |
Target Lock | Super Move | Technology's vast destructive arsenal is unleashed by Cyborg. UNBLOCKABLE. | Tap |
Although Cyborg marks a target on the ground with Target Acquired that is always right in front of him, the rockets have some range beyond it. However, if the target is too far away (e.g. if Cyborg knocked them back with a heavy combo), it is possible for the targeting laser to hit but the rockets to miss.
Support Cards and Gear[]
Here are Cyborg's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Molybdenum Limbs | Health | 10% HEALTH BOOST. | 3,000 |
Targeting System | Damage | 10% DAMAGE BOOST. | 4,000 |
S.T.A.R. Labs | Energy | 10% ENERGY REGENERATION. | 5,000 |
Cybernetic Implants (Cybernetic Exoskeleton) | Gear |
12% - 22% MAX HEALTH increase [Cyborg] 15% - 25% POWERDRAIN chance on Special 1 [EVOLVED] HEAL SELF 15% - 25% on Special 2 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 1,448 | 3,645 |
Elite I | 1,785 | 4,374 |
Elite II | 2,083 | 5,103 |
Elite III | 2,380 | 5,832 |
Elite IV | 2,678 | 6,561 |
Elite V | 2,975 | 7,290 |
Elite VI | 3,273 | 8,019 |
Elite VII | 3,570 | 8,748 |
Elite VIII | 3,868 | 9,477 |
Elite IX | 4,166 | 10,206 |
Elite X | 4,848 | 12,960 |
Trivia[]
- He has the lowest base Damage in the game, tied with Green Arrow/Insurgency, who has a passive that increases damage.