The Cybernetic Exoskeleton is Cyborg's signature Gear, it is a piece of Epic (4-Star) gear, evolved from the Rare (3-Star) gear, Cybernetic Implants. The unevolved version can be obtained through Online Battles, Survivor Mode, Gear Booster Packs, Gear Lockers, Nth Metal Packs, Nth Metal Pro Packs, or Nth Metal Ultimate Packs.
Effects[]
- 12% - 22% MAX HEALTH increase
- [Cyborg]: 15% - 25% POWERDRAIN chance on Special 1
- [EVOLVED] HEAL SELF 15% - 25% on Special 2
Strategy[]
Cybernetic Exoskeleton, Martian Hunter Garb, and Kryptonian Battle Suit are a trio of similar 4-star gear that share 2 identical effects (max health increase and heal on SP2) which anyone can use. They are accessible, classic gear choices for characters who use their SP2 and have at least decent base health (as a high base health magnifies the effectiveness of those two effects), although note that the heal on SP2 does not stack from multiple pieces of gear.
Cyborg is the only character in the game with power drain on special 1 from his signature gear. Normally, this is largely useless due to Cyborg having a very slow special 1 that does only one hit (it has a chance per hit to power drain, and it must not be blocked), and does halved damage due to being a stun. However, it can be very effective when combined with The Master's Death Cart. Death Cart does damage upon tag in, and if a special is used right away, about 4 hits would be converted to special damage and apply most special-based effects, including power drain on hit. This way, it has 5 chances to apply power drain (roughly a 76% chance to power drain at least once) and is much harder to block. It can be used with The Ibistick (which burns target for 10% max health over 5 seconds, which can also be applied multiple times by Death Cart) for a powerful combination of effects.
Likewise, the power drain can also synergize with the skulls of Enchantress Companion Card EVOLVED, if they hit while another special 1 is ongoing. Because Cyborg has the ability to chain his special 1 from his heavy attacks, he can repeatedly juggle with his heavy attacks and continuously perform special 1s to keep draining enemy power. This works excellently with Cyborg/Regime as his passive gives him +50% power generation at all times (despite the description).
Fusing[]
Level | Credits | ||
---|---|---|---|
+1 | 1,000 | 3 | 5 |
+2 | 2,000 | 4 | 7 |
+3 | 3,000 | 6 | 10 |
+4 | 4,000 | 7 | 12 |
+5 | 5,000 | 9 | 15 |
+6 | 6,000 | 10 | 17 |
+7 | 7,000 | 12 | 20 |
+8 | 8,000 | 13 | 22 |
+9 | 9,000 | 15 | 25 |
+10 | 10,000 | 18 | 30 |
Credits | ||||
---|---|---|---|---|
30,000 | 5 | 10 | 20 | 3 |
85,000 | 5 | 107 | 183 | 3 |
Level | Credits | ||
---|---|---|---|
+1 | 5,000 | 3 | 5 |
+2 | 10,000 | 4 | 7 |
+3 | 15,000 | 6 | 10 |
+4 | 20,000 | 9 | 15 |
+5 | 25,000 | 15 | 25 |
+6 | 30,000 | 21 | 35 |
+7 | 35,000 | 27 | 45 |
+8 | 40,000 | 36 | 60 |
+9 | 45,000 | 45 | 75 |
+10 | 50,000 | 54 | 90 |
Credits | ||||
---|---|---|---|---|
360,000 | 5 | 327 | 550 | 3 |
Shattering[]
Evolution | Bonus
Shards |
||||||
---|---|---|---|---|---|---|---|
Unevolved | 12 | 20 | 1 | --> | ? | ? | ? |
Evolved | 15 | 25 | 1 | --> | 0-4 | 4-9 | 7-16 |
Maxed | 15 | 25 | 1 | --> | 0 | 27-53 | 46-88 |
Ignoring the power credit cost and assuming minimum output (19 blue, 32 green), evolving it breaks even after 6 gear pieces shattered.
Ignoring the power credit cost and assuming minimum output (42 blue, 71 green), maxing it breaks even after 6 gear pieces shattered (over the base evolved form).