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AKcatwoman
Rarity Base Stats Price Unlock
Gold 1,300/1,000 351,000 Challenge Mode, Arkham Knight Catwoman Pack, Arkham Pack, Nth Metal Pro Pack, Character Bundle Arkham Allies, Ultimate Bundle Villains And Monsters
Passive Cat and Mouse: Catwoman's Damage Over Time attacks cannot be rinsed by Tagging Out. The Damage Over Time becomes more powerful with each Arkham Knight character on her team.

Arkham Knight Catwoman is a deadly character with her powerful, nearly unrinsable DOT, albeit fragile. It's recommended to team her with Arkham Knight characters to fully utilize her passive, wounding the hopeless enemies with her bleed.

She can be obtained from her Challenge in Challenge Mode, as well as Nth Metal Pro Pack and various packs than contain Arkham characters.

Strategy[]

Basic Attacks[]

Basic Combo Damage Pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - 2% - (3%) 11%
Heavy 4% - 4% - 4% 12%

She can use her light combo after SP1, landing it unblocked.

Passive[]

IMG 0540

Catwoman Arkham Knight can be a very devastating character when used correctly. After activating either of her special attacks, the DOT will continue to damage the opponent, even after tagging out. The tagged-out opponent will take normal damage from the bleed as if they were tagged-in. However, the 20% invisible damage boost from the bleed will not be applied to the next opponent and is therefore wasted if the opponent suffering from Catwoman's DOT tags out. Her passive applies the unrinsable effect to all damage over time effects she deals, not just those inherent in her special attacks. This includes DOT from gears like The Ibistick and LexCorp Helmet V2, which can be especially crucial in later rounds of Survivor Mode (as they deal %-based damage, which is even more useful than Catwoman's inherent DOT against opponents with extremely high health).

Combine her with other Arkham Knight characters to further increase the damage from her bleed (+50% per character). Her DOT will NOT increase with any Arkham Origins characters (Bane/Arkham Origins, Deathstroke/Arkham Origins, Deadshot/Arkham Origins, The Joker/Arkham Origins, and Batman/Arkham Origins) or Arkham characters (Harley Quinn/Arkham, Killer Croc/Arkham), but only Arkham Knight characters (Harley Quinn/Arkham Knight, The Arkham Knight, Batman/Arkham Knight, Batgirl/Arkham Knight). When using her with Catwoman/Batman Returns, the latter's passive bonus is reduced to +50% (with the same maximum of +100% when teamed with another Arkham Knight character).

Additionally, minigames can add up to 50% more damage onto the base DOT damage, which is the DOT dealt if minigames are left at 100% and she has no DOT damage boosts (Arkham Knight teammates, Quake Engine, Catwoman/Batman Returns, etc). In the case of her special 2, only the second minigame will grant the damage boost.

Her special 1's base DOT damage is 40.8% of her damage, which is dealt over the course of 10 seconds. Assuming an increased 50% damage from the minigame and 100% from two Arkham Knight teammates (or one Arkham Knight teammate and Catwoman/Batman Returns), she will deal just about 102% of her damage in pure bleed, excluding the 30% her special itself deals.

Her special 2's base DOT damage is 79.2% of her damage, which is also dealt over the course of 10 seconds. With the 150% boost from minigames and teammates, she will deal 198% of her damage in bleed, the same damage dealt by many individual special 2s in the game. Combined with the 154% her special deals, she will devastate her opponent with 352% of her damage stat.

Native crit chance from augments and Quake Engine can be used to further amplify the DOT she afflicts. All in all, her specials are the deadliest out of all characters in the game.

If an opponent falls below an Invulnerability threshold (e.g. Astro-Harness) while tagged out due to her DOT, Invulnerability will not be triggered, but it can still trigger when they tag in again and take a hit.

Gear[]

When it comes to gearing Catwoman, Power generation gears are effective to allow her to activate her passive more often. Gears that apply DOT on specials such as the Heart of Darkness and The Ibistick are also very useful since they can take advantage of her bleed, as well as Diablo Companion Card EVOLVED. The Quake Engine is also an excellent choice as it will duplicate her DOT onto the next victim while still affecting the previous one, essentially bleeding out two enemies at once. The Heart of Darkness' tag-out damage also synergises well with Catwoman's high base damage stat, punishing opponents for tagging out while maintaining their bleed. Additionally, the Astro-Harness provides its own DOT on special attacks, along with compensating for Catwoman's fragility with its defensive effects.

The Master's Death Cart can apply several DOT from gears with its tag-in shots, dealing massive damage that can't be rinsed by tagging out.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Catwoman. Having a card that "counters" Catwoman does not mean it is always a good choice.

Good With[]

  • Any Arkham Knight characters as mentioned above.
    • Batgirl/Arkham Knight: In addition to boosting Catwoman's passive, Batgirl can rescue Catwoman from one KO, possibly giving Catwoman another chance to bleed out the opposing team.
  • Arkham characters: Even if they are not Arkham Knight characters to boost her bleed DOT, Catwoman can still benefit from or contribute to their passives.
    • Bane/Arkham Origins: Bane's passive can conditionally give her an extra power bar.
    • Harley Quinn/Arkham: She could grant Catwoman an increase to her low health and a chance for an unblockable SP2.

Good Against[]

  • Cyborg/Teen Titans: Catwoman's passive can effectively outpace Cyborg's quick regeneration while tagged out.
  • Raven/Prime: If Raven is tagged out, Catwoman's DOT will not trigger her otherwise extremely devastating passive, possibly lowering Raven's health to 1 and allowing for a very easy knock-out.
  • Hal Jordan/Red Lantern: Hal cannot be healed in any way and mostly relies on his health for his special attacks, applying a Bleed DOT on Hal would devastate him. Suffering from bleed DOT will also make him consume more health for special attacks.
  • Hawkgirl/Prime: Quicker tag-out won't help rinse her DOT.
  • Aquaman/Flashpoint: Against the water shields, she can simply ignore the special attacks' mini games so very little damage is reflected back at her (both of her specials also deal reduced damage due to their innate bleed), and the bleed can then wound him severely.

Countered By[]

Abilities[]

Here are Catwoman's abilities.

Ability Classification Description Usage
Cat Claws First Special Metal claws tear into Catwoman's opponent. BLEED: DAMAGE-OVER-TIME for 10 seconds. Rapid Swipe
Whip It Second Special A nimble strike that sends the opponent flying and ends with a merciless whip attack. BLEED: DAMAGE-OVER-TIME for 10 seconds. Rapid Swipe (x2)
Nine Lives Super Move Catwoman merges strength and agility to launch an unstoppable barrage of pain. UNBLOCKABLE. Tap

Catwoman can chain her heavy basic attacks into her SP2, “Whip It”.

Support Cards and Gear[]

Here are Catwoman's support cards and gear.

Card Classification Description Cost
Scary Boyfriend Health 10% HEALTH BOOST. 3,000
Bladed Claws Damage 10% DAMAGE BOOST. 4,000
Steal from the Rich Energy 10% ENERGY REGENERATION. 5,000
Steel Claws (Diamond Tipped Claws) Gear

8% - 18% DAMAGE BOOST to Special 2

[Catwoman] CRIT BOOST: 50% more damage on CRIT attacks

[EVOLVED] 35% - 45% CRIT chance on basic attacks

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 10,179 14,580
Elite I 15,269 21,870
Elite II 20,358 29,160
Elite III 30,537 43,740
Elite IV 35,627 52,488
Elite V 40,716 58,320
Elite VI 45,806 65,610
Elite VII 50,895 72,900
Elite VIII 55,985 80,190
Elite IX 61,074 87,480
Elite X 71,867 112,320

Trivia[]

  • Her artifacts are: Gloves, Mask, Boots, Whip and Goggles.
  • Both her and The Joker/Arkham Origins have very similar passives, as both deal DOT that increases with each Arkham teammate (but her passive will only work with characters mentioned above).
  • You will obtain a free silver character during Challenge 4, Battle 10 in Standard difficulty.
  • Her combo ender is similar to the evade move from her Arkham video game franchise counterpart.
  • Her heavy combo seems to be based off a well known cutscene from Batman: Arkham City of the Arkham trilogy; she uses a similar kick from the heavy combo on Two-Face.
  • She's the only version of Catwoman to use her whip in her specials.
  • Unlike all other Catwoman characters, her Supermove has an exclamation mark after it (Nine Lives!)
  • During her challenge, the Arkham Pack was brought back into the store; a way for players to get Arkham Knight characters to support her passive.
  • If an opponent is suffering from her bleed while tagged out, the bleed will have the same display as Area Effect damage. This trait is sometimes shared with the LexCorp Set's full effect and Solomon Grundy/Earth 2's passive.
    • Furthermore, she's the only character who can deal any status effect to a tagged-out opponent (as the two mentioned above can only appear to deal it due to display lag).
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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