Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,300/1,000 | 351,000 | Challenge Mode, Arkham Knight Catwoman Pack, Arkham Pack, Nth Metal Pro Pack, Character Bundle Arkham Allies, Ultimate Bundle Villains And Monsters |
Cat and Mouse: Catwoman's Damage Over Time attacks cannot be rinsed by Tagging Out. The Damage Over Time becomes more powerful with each Arkham Knight character on her team. |
Arkham Knight Catwoman is a deadly character with her powerful, nearly unrinsable DOT, albeit fragile. It's recommended to team her with Arkham Knight characters to fully utilize her passive, wounding the hopeless enemies with her bleed.
She can be obtained from her Challenge in Challenge Mode, as well as Nth Metal Pro Pack and various packs than contain Arkham characters.
Strategy[]
Basic Attacks[]
Basic Combo | Damage Pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - 2% - (3%) | 11% |
Heavy | 4% - 4% - 4% | 12% |
She can use her light combo after SP1, landing it unblocked.
Passive[]
Catwoman Arkham Knight can be a very devastating character when used correctly. After activating either of her special attacks, the DOT will continue to damage the opponent, even after tagging out. The tagged-out opponent will take normal damage from the bleed as if they were tagged-in. However, the 20% invisible damage boost from the bleed will not be applied to the next opponent and is therefore wasted if the opponent suffering from Catwoman's DOT tags out. Her passive applies the unrinsable effect to all damage over time effects she deals, not just those inherent in her special attacks. This includes DOT from gears like The Ibistick and LexCorp Helmet V2, which can be especially crucial in later rounds of Survivor Mode (as they deal %-based damage, which is even more useful than Catwoman's inherent DOT against opponents with extremely high health).
Combine her with other Arkham Knight characters to further increase the damage from her bleed (+50% per character). Her DOT will NOT increase with any Arkham Origins characters (Bane/Arkham Origins, Deathstroke/Arkham Origins, Deadshot/Arkham Origins, The Joker/Arkham Origins, and Batman/Arkham Origins) or Arkham characters (Harley Quinn/Arkham, Killer Croc/Arkham), but only Arkham Knight characters (Harley Quinn/Arkham Knight, The Arkham Knight, Batman/Arkham Knight, Batgirl/Arkham Knight). When using her with Catwoman/Batman Returns, the latter's passive bonus is reduced to +50% (with the same maximum of +100% when teamed with another Arkham Knight character).
Additionally, minigames can add up to 50% more damage onto the base DOT damage, which is the DOT dealt if minigames are left at 100% and she has no DOT damage boosts (Arkham Knight teammates, Quake Engine, Catwoman/Batman Returns, etc). In the case of her special 2, only the second minigame will grant the damage boost.
Her special 1's base DOT damage is 40.8% of her damage, which is dealt over the course of 10 seconds. Assuming an increased 50% damage from the minigame and 100% from two Arkham Knight teammates (or one Arkham Knight teammate and Catwoman/Batman Returns), she will deal just about 102% of her damage in pure bleed, excluding the 30% her special itself deals.
Her special 2's base DOT damage is 79.2% of her damage, which is also dealt over the course of 10 seconds. With the 150% boost from minigames and teammates, she will deal 198% of her damage in bleed, the same damage dealt by many individual special 2s in the game. Combined with the 154% her special deals, she will devastate her opponent with 352% of her damage stat.
Native crit chance from augments and Quake Engine can be used to further amplify the DOT she afflicts. All in all, her specials are the deadliest out of all characters in the game.
If an opponent falls below an Invulnerability threshold (e.g. Astro-Harness) while tagged out due to her DOT, Invulnerability will not be triggered, but it can still trigger when they tag in again and take a hit.
Gear[]
When it comes to gearing Catwoman, Power generation gears are effective to allow her to activate her passive more often. Gears that apply DOT on specials such as the Heart of Darkness and The Ibistick are also very useful since they can take advantage of her bleed, as well as Diablo Companion Card EVOLVED. The Quake Engine is also an excellent choice as it will duplicate her DOT onto the next victim while still affecting the previous one, essentially bleeding out two enemies at once. The Heart of Darkness' tag-out damage also synergises well with Catwoman's high base damage stat, punishing opponents for tagging out while maintaining their bleed. Additionally, the Astro-Harness provides its own DOT on special attacks, along with compensating for Catwoman's fragility with its defensive effects.
The Master's Death Cart can apply several DOT from gears with its tag-in shots, dealing massive damage that can't be rinsed by tagging out.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Catwoman. Having a card that "counters" Catwoman does not mean it is always a good choice.
Good With[]
- Any Arkham Knight characters as mentioned above.
- Batgirl/Arkham Knight: In addition to boosting Catwoman's passive, Batgirl can rescue Catwoman from one KO, possibly giving Catwoman another chance to bleed out the opposing team.
- Arkham characters: Even if they are not Arkham Knight characters to boost her bleed DOT, Catwoman can still benefit from or contribute to their passives.
- Bane/Arkham Origins: Bane's passive can conditionally give her an extra power bar.
- Harley Quinn/Arkham: She could grant Catwoman an increase to her low health and a chance for an unblockable SP2.
- Wonder Woman/600 and/or Harley Quinn/Animated: Extra damage and power generation can help Catwoman unleash her special attacks and therefore DOT quicker, and deal even more damage.
- Batgirl/Prime, Ra's Al Ghul's Scimitar: Same as above, just at the very start of the match.
- Catwoman/Batman Returns: She will increase Catwoman's strong DOT by a large amount through her passive.
Good Against[]
- Cyborg/Teen Titans: Catwoman's passive can effectively outpace Cyborg's quick regeneration while tagged out.
- Raven/Prime: If Raven is tagged out, Catwoman's DOT will not trigger her otherwise extremely devastating passive, possibly lowering Raven's health to 1 and allowing for a very easy knock-out.
- Hal Jordan/Red Lantern: Hal cannot be healed in any way and mostly relies on his health for his special attacks, applying a Bleed DOT on Hal would devastate him. Suffering from bleed DOT will also make him consume more health for special attacks.
- Hawkgirl/Prime: Quicker tag-out won't help rinse her DOT.
- Aquaman/Flashpoint: Against the water shields, she can simply ignore the special attacks' mini games so very little damage is reflected back at her (both of her specials also deal reduced damage due to their innate bleed), and the bleed can then wound him severely.
Countered By[]
- Doomsday/Containment: Upon hitting 1 health, Catwoman's DOT damage on a target disappears, and Doomsday hits this number more often due to his low base health and passive, which causes this to be a potential barrier against the fuller damage other characters would suffer.
- Reverse Flash, Superman/Injustice 2, Batman/Dawn of Justice, Wally West/Rebirth, Mother Box, Riddler's Staff: All 6 have a chance to avoid her DOT, although for Reverse Flash, he removes the DOT which ONLY happens if he does not tag out right after being hit.
- Batman/Arkham Knight: As part of his passive, he can choose to have DOT immunity.
- Aquaman/Injustice 2: Catwoman's already strong DOT will be reflected back onto her (now twice as strong and still containing the un-rinsable property) as long as Aquaman activates a special while suffering from her DOT.
- Aquaman/Prime: When equipped with the Tantu Totem, Aquaman can spam SP2 which will call his backup and they can take the bleeding that cannot be rinsed.
- Characters who can decrease power generation or can drain power, such as Killer Frost/Prime, Solomon Grundy/Earth 2 or Raven/Rebirth.
- The Flash/Blackest Night: Catwoman's DOT will heal and provide power to The Flash and any other Blackest Night teammate, rendering Catwoman's passive not just useless, but self-condemning.
- Sinestro/Antimatter: His SP1 drains 2 bars of power and forces her to tag out, greatly preventing her from using special attacks.
Abilities[]
Here are Catwoman's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Cat Claws | First Special | Metal claws tear into Catwoman's opponent. BLEED: DAMAGE-OVER-TIME for 10 seconds. | Rapid Swipe |
Whip It | Second Special | A nimble strike that sends the opponent flying and ends with a merciless whip attack. BLEED: DAMAGE-OVER-TIME for 10 seconds. | Rapid Swipe (x2) |
Nine Lives | Super Move | Catwoman merges strength and agility to launch an unstoppable barrage of pain. UNBLOCKABLE. | Tap |
Catwoman can chain her heavy basic attacks into her SP2, “Whip It”.
Support Cards and Gear[]
Here are Catwoman's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Scary Boyfriend | Health | 10% HEALTH BOOST. | 3,000 |
Bladed Claws | Damage | 10% DAMAGE BOOST. | 4,000 |
Steal from the Rich | Energy | 10% ENERGY REGENERATION. | 5,000 |
Steel Claws (Diamond Tipped Claws) | Gear |
8% - 18% DAMAGE BOOST to Special 2 [Catwoman] CRIT BOOST: 50% more damage on CRIT attacks [EVOLVED] 35% - 45% CRIT chance on basic attacks |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 10,179 | 14,580 |
Elite I | 15,269 | 21,870 |
Elite II | 20,358 | 29,160 |
Elite III | 30,537 | 43,740 |
Elite IV | 35,627 | 52,488 |
Elite V | 40,716 | 58,320 |
Elite VI | 45,806 | 65,610 |
Elite VII | 50,895 | 72,900 |
Elite VIII | 55,985 | 80,190 |
Elite IX | 61,074 | 87,480 |
Elite X | 71,867 | 112,320 |
Trivia[]
- Her artifacts are: Gloves, Mask, Boots, Whip and Goggles.
- Both her and The Joker/Arkham Origins have very similar passives, as both deal DOT that increases with each Arkham teammate (but her passive will only work with characters mentioned above).
- You will obtain a free silver character during Challenge 4, Battle 10 in Standard difficulty.
- Her combo ender is similar to the evade move from her Arkham video game franchise counterpart.
- Her heavy combo seems to be based off a well known cutscene from Batman: Arkham City of the Arkham trilogy; she uses a similar kick from the heavy combo on Two-Face.
- She's the only version of Catwoman to use her whip in her specials.
- Unlike all other Catwoman characters, her Supermove has an exclamation mark after it (Nine Lives!)
- During her challenge, the Arkham Pack was brought back into the store; a way for players to get Arkham Knight characters to support her passive.
- If an opponent is suffering from her bleed while tagged out, the bleed will have the same display as Area Effect damage. This trait is sometimes shared with the LexCorp Set's full effect and Solomon Grundy/Earth 2's passive.
- Furthermore, she's the only character who can deal any status effect to a tagged-out opponent (as the two mentioned above can only appear to deal it due to display lag).